Mercurial > sdl-ios-xcode
annotate test/testkeys.c @ 481:c96e2137f9eb
Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments
-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 01 Sep 2002 00:37:24 +0000 |
parents | 74212992fb08 |
children | d93862a3d821 |
rev | line source |
---|---|
0 | 1 |
2 /* Print out all the keysyms we have, just to verify them */ | |
3 | |
4 #include <stdio.h> | |
5 #include <ctype.h> | |
6 | |
7 #include "SDL.h" | |
8 | |
9 int main(int argc, char *argv[]) | |
10 { | |
11 SDLKey key; | |
12 | |
13 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
14 fprintf(stderr, "Couldn't initialize SDL: %s\n", | |
15 SDL_GetError()); | |
16 exit(1); | |
17 } | |
18 for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) { | |
19 printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key)); | |
20 } | |
21 SDL_Quit(); | |
22 return(0); | |
23 } |