Mercurial > sdl-ios-xcode
annotate src/timer/dummy/SDL_systimer.c @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED) |
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25 |
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26 #include "SDL_timer.h" |
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27 #include "../SDL_timer_c.h" |
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28 |
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29 void |
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30 SDL_StartTicks(void) |
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31 { |
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32 } |
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33 |
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34 Uint32 |
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35 SDL_GetTicks(void) |
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36 { |
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37 SDL_Unsupported(); |
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38 return 0; |
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39 } |
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40 |
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41 void |
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42 SDL_Delay(Uint32 ms) |
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43 { |
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44 SDL_Unsupported(); |
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45 } |
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46 |
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47 #include "SDL_thread.h" |
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48 |
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49 /* Data to handle a single periodic alarm */ |
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50 static int timer_alive = 0; |
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51 static SDL_Thread *timer = NULL; |
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52 |
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53 static int |
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54 RunTimer(void *unused) |
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55 { |
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56 while (timer_alive) { |
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57 if (SDL_timer_running) { |
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58 SDL_ThreadedTimerCheck(); |
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59 } |
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60 SDL_Delay(1); |
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61 } |
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62 return (0); |
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63 } |
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64 |
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65 /* This is only called if the event thread is not running */ |
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66 int |
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67 SDL_SYS_TimerInit(void) |
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68 { |
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69 timer_alive = 1; |
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70 timer = SDL_CreateThread(RunTimer, NULL); |
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71 if (timer == NULL) |
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72 return (-1); |
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73 return (SDL_SetTimerThreaded(1)); |
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74 } |
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75 |
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76 void |
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77 SDL_SYS_TimerQuit(void) |
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78 { |
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79 timer_alive = 0; |
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80 if (timer) { |
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81 SDL_WaitThread(timer, NULL); |
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82 timer = NULL; |
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83 } |
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84 } |
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85 |
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86 int |
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87 SDL_SYS_StartTimer(void) |
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88 { |
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89 SDL_SetError("Internal logic error: threaded timer in use"); |
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90 return (-1); |
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91 } |
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92 |
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93 void |
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94 SDL_SYS_StopTimer(void) |
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95 { |
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96 return; |
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97 } |
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98 |
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99 #endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */ |
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100 /* vi: set ts=4 sw=4 expandtab: */ |