Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Template/SDL Application/main.c @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
parents | 20326ba2bda2 |
children | b6c7a6b07ebf |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 |
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10 #define SCREEN_WIDTH 320 |
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11 #define SCREEN_HEIGHT 480 |
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12 |
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13 int |
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14 randomInt(int min, int max) |
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15 { |
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16 return min + rand() % (max - min + 1); |
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17 } |
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18 |
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19 void |
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20 render(void) |
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21 { |
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22 |
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23 Uint8 r, g, b; |
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24 /* Come up with a random rectangle */ |
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25 SDL_Rect rect; |
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26 rect.w = randomInt(64, 128); |
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27 rect.h = randomInt(64, 128); |
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28 rect.x = randomInt(0, SCREEN_WIDTH); |
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29 rect.y = randomInt(0, SCREEN_HEIGHT); |
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30 |
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31 /* Come up with a random color */ |
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32 r = randomInt(50, 255); |
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33 g = randomInt(50, 255); |
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34 b = randomInt(50, 255); |
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35 |
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36 /* Fill the rectangle in the color */ |
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37 SDL_RenderFill(r, g, b, 255, &rect); |
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38 |
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39 /* update screen */ |
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40 SDL_RenderPresent(); |
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41 |
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42 } |
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43 |
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44 int |
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45 main(int argc, char *argv[]) |
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46 { |
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47 |
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48 SDL_WindowID windowID; |
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49 int done; |
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50 SDL_Event event; |
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51 |
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52 /* initialize SDL */ |
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53 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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54 printf("Could not initialize SDL\n"); |
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55 } |
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56 |
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57 /* seed random number generator */ |
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58 srand(time(NULL)); |
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59 |
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60 /* create window and renderer */ |
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61 windowID = |
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62 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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63 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); |
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64 if (windowID == 0) { |
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65 printf("Could not initialize Window\n"); |
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66 } |
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67 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { |
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68 printf("Could not create renderer\n"); |
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69 } |
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70 |
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71 /* Fill screen with black */ |
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72 SDL_RenderFill(0, 0, 0, 0, NULL); |
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73 |
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74 /* Enter render loop, waiting for user to quit */ |
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75 done = 0; |
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76 while (!done) { |
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77 while (SDL_PollEvent(&event)) { |
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78 if (event.type == SDL_QUIT) { |
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79 done = 1; |
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80 } |
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81 } |
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82 render(); |
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83 SDL_Delay(1); |
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84 } |
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85 |
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86 /* shutdown SDL */ |
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87 SDL_Quit(); |
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88 |
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89 return 0; |
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90 } |