Mercurial > sdl-ios-xcode
annotate README.PS3 @ 3409:c8f580ebc96a
Adam Strzelecki to SDL
Sending a patch for fullscreen Mac OS X SDL 1.3 (SVN) Cocoa mouse position handling. In fullscreen mouse coordinates should be relative to SCREEN not to the window, which doesn't really occupy fullscreen.
Without this patch mouse position (especially Y) was totally incorrect (shifted) in fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 22 Oct 2009 04:46:11 +0000 |
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1 |
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2 SDL on Sony Playstation3 |
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3 ------------------------ |
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4 |
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5 Installation: |
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6 First, you have to install the Cell SDK |
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7 - Download the Cell SDK installer RPM and ISO images to |
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8 a temporary directory such as /tmp/cellsdk. |
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9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk |
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10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm |
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11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install |
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12 |
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13 You'll than need to install the SPU-libs |
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14 - Run make ps3-libs && make ps3libs-install |
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15 |
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16 Finally, install SDL |
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17 - Go to SDL-1.2/ and build SDL like any other GNU style package. |
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18 e.g. |
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19 - Build the configure-script with ./autogen.sh |
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20 - Configure SDL for your needs: ./configure --enable-video-ps3 ... |
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21 - Build and install it: make && make install |
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22 |
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23 |
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24 Todo: |
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25 - Mouse & Keyboard support |
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26 - On SPU-side the current scaler and converter restrictions are: |
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27 - resolution has to be a multiple of 8 (will work on that) |
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28 - scaler/converter only supports the YV12 and IYUV format |
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29 - the scaler works only bilinear (lanzos would be nice) |
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30 - Optimize the SPU-program handling on the PPE side |
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31 - Integrate spumedia in SDL |
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32 |
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33 Have fun! |
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34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com> |
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35 |