annotate src/video/directfb/SDL_DirectFB_opengl.h @ 5145:c8e049de174c

Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 12:19:46 -0800
parents b196d2758026
children 164f20ba08eb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_directfb_opengl_h
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25 #define _SDL_directfb_opengl_h
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26
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27 #if SDL_DIRECTFB_OPENGL
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28 #include "SDL_opengl.h"
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29
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30 typedef struct _DirectFB_GLContext DirectFB_GLContext;
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31 struct _DirectFB_GLContext
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32 {
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33 IDirectFBGL *context;
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34 DirectFB_GLContext *next;
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35
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36 SDL_Window *sdl_window;
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37 int is_locked;
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38 };
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39
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40 /* OpenGL functions */
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41 extern int DirectFB_GL_Initialize(_THIS);
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42 extern void DirectFB_GL_Shutdown(_THIS);
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43
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44 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
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45 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
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46 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
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47 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
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48 SDL_GLContext context);
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49 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
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50 extern int DirectFB_GL_GetSwapInterval(_THIS);
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51 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
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52 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
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53
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54 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
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55 extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
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56 extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
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57
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58 #endif /* SDL_DIRECTFB_OPENGL */
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59
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60 #endif /* _SDL_directfb_opengl_h */
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61
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62 /* vi: set ts=4 sw=4 expandtab: */