Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 5145:c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 12:19:46 -0800 |
parents | b196d2758026 |
children | 164f20ba08eb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with _this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_DirectFB_video.h" |
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25 |
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26 #if SDL_DIRECTFB_OPENGL |
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27 |
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28 struct SDL_GLDriverData |
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29 { |
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30 int gl_active; /* to stop switching drivers while we have a valid context */ |
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31 int initialized; |
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32 DirectFB_GLContext *firstgl; /* linked list */ |
4636 | 33 |
34 /* OpenGL */ | |
35 void (*glFinish) (void); | |
36 void (*glFlush) (void); | |
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37 }; |
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38 |
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39 #define OPENGL_REQUIRS_DLOPEN |
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40 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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41 #include <dlfcn.h> |
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42 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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43 #define GL_LoadFunction dlsym |
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44 #define GL_UnloadObject dlclose |
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45 #else |
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46 #define GL_LoadObject SDL_LoadObject |
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47 #define GL_LoadFunction SDL_LoadFunction |
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48 #define GL_UnloadObject SDL_UnloadObject |
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49 #endif |
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50 |
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51 static void DirectFB_GL_UnloadLibrary(_THIS); |
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52 |
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53 int |
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54 DirectFB_GL_Initialize(_THIS) |
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55 { |
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56 if (_this->gl_data) { |
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57 return 0; |
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58 } |
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59 |
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60 _this->gl_data = |
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61 (struct SDL_GLDriverData *) SDL_calloc(1, |
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62 sizeof(struct |
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63 SDL_GLDriverData)); |
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64 if (!_this->gl_data) { |
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65 SDL_OutOfMemory(); |
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66 return -1; |
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67 } |
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68 _this->gl_data->initialized = 0; |
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69 |
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70 ++_this->gl_data->initialized; |
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71 _this->gl_data->firstgl = NULL; |
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72 |
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73 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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74 return -1; |
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75 } |
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76 |
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77 /* Initialize extensions */ |
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78 /* FIXME needed? |
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79 * X11_GL_InitExtensions(_this); |
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80 */ |
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81 |
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82 return 0; |
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83 } |
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84 |
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85 void |
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86 DirectFB_GL_Shutdown(_THIS) |
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87 { |
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88 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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89 return; |
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90 } |
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91 |
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92 DirectFB_GL_UnloadLibrary(_this); |
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93 |
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94 SDL_free(_this->gl_data); |
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95 _this->gl_data = NULL; |
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96 } |
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97 |
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98 int |
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99 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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100 { |
4636 | 101 //SDL_DFB_DEVICEDATA(_this); |
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102 |
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103 void *handle = NULL; |
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104 |
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105 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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106 |
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107 if (_this->gl_data->gl_active) { |
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108 SDL_SetError("OpenGL context already created"); |
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109 return -1; |
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110 } |
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111 |
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112 |
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113 if (path == NULL) { |
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114 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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115 if (path == NULL) { |
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116 path = "libGL.so"; |
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117 } |
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118 } |
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119 |
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120 handle = GL_LoadObject(path); |
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121 if (handle == NULL) { |
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122 SDL_DFB_ERR("Library not found: %s\n", path); |
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123 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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124 return -1; |
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125 } |
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126 |
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127 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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128 |
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129 _this->gl_config.dll_handle = handle; |
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130 _this->gl_config.driver_loaded = 1; |
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131 if (path) { |
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132 SDL_strlcpy(_this->gl_config.driver_path, path, |
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133 SDL_arraysize(_this->gl_config.driver_path)); |
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134 } else { |
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135 *_this->gl_config.driver_path = '\0'; |
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136 } |
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137 |
4636 | 138 _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
139 _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); | |
2737
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140 |
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141 return 0; |
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142 } |
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143 |
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144 static void |
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145 DirectFB_GL_UnloadLibrary(_THIS) |
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146 { |
4636 | 147 #if 0 |
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148 int ret; |
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149 |
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150 if (_this->gl_config.driver_loaded) { |
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151 |
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152 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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153 if (ret) |
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154 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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155 _this->gl_config.dll_handle = NULL; |
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156 _this->gl_config.driver_loaded = 0; |
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157 } |
4636 | 158 #endif |
159 /* Free OpenGL memory */ | |
160 SDL_free(_this->gl_data); | |
161 _this->gl_data = NULL; | |
2737
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162 } |
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163 |
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164 void * |
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165 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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166 { |
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167 void *handle; |
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168 |
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169 handle = _this->gl_config.dll_handle; |
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170 return GL_LoadFunction(handle, proc); |
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171 } |
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172 |
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173 SDL_GLContext |
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174 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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175 { |
4636 | 176 //SDL_DFB_DEVICEDATA(_this); |
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177 SDL_DFB_WINDOWDATA(window); |
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178 DirectFB_GLContext *context; |
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179 |
4636 | 180 SDL_DFB_CALLOC(context, 1, sizeof(DirectFB_GLContext)); |
2737
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181 |
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182 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, |
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183 &context->context)); |
2998
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184 |
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185 if (!context->context) |
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186 return NULL; |
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187 |
4636 | 188 context->is_locked = 0; |
189 context->sdl_window = window; | |
190 | |
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191 context->next = _this->gl_data->firstgl; |
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192 _this->gl_data->firstgl = context; |
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193 |
4636 | 194 SDL_DFB_CHECK(context->context->Unlock(context->context)); |
195 | |
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196 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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197 DirectFB_GL_DeleteContext(_this, context); |
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198 return NULL; |
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199 } |
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200 |
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201 return context; |
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202 |
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203 error: |
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204 return NULL; |
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205 } |
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206 |
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207 int |
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208 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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209 { |
4636 | 210 //SDL_DFB_WINDOWDATA(window); |
2737
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211 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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212 DirectFB_GLContext *p; |
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213 |
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214 for (p = _this->gl_data->firstgl; p; p = p->next) |
4636 | 215 { |
216 if (p->is_locked) { | |
217 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
218 p->is_locked = 0; | |
219 } | |
220 | |
2737
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221 } |
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222 |
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223 if (ctx != NULL) { |
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224 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
4636 | 225 ctx->is_locked = 1; |
2737
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226 } |
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227 |
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228 return 0; |
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229 error: |
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230 return -1; |
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231 } |
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232 |
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233 int |
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234 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
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235 { |
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236 SDL_Unsupported(); |
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237 return -1; |
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238 } |
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239 |
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240 int |
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241 DirectFB_GL_GetSwapInterval(_THIS) |
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242 { |
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243 SDL_Unsupported(); |
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244 return -1; |
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245 } |
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246 |
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247 void |
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248 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
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249 { |
4636 | 250 //SDL_DFB_DEVICEDATA(_this); |
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251 SDL_DFB_WINDOWDATA(window); |
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252 DFBRegion region; |
4636 | 253 DirectFB_GLContext *p; |
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254 |
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255 region.x1 = 0; |
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256 region.y1 = 0; |
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257 region.x2 = window->w; |
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258 region.y2 = window->h; |
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259 |
4636 | 260 #if 0 |
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261 if (devdata->glFinish) |
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262 devdata->glFinish(); |
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263 else if (devdata->glFlush) |
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264 devdata->glFlush(); |
4636 | 265 #endif |
2737
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266 |
4636 | 267 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) |
268 if (p->sdl_window == window && p->is_locked) | |
269 { | |
270 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
271 p->is_locked = 0; | |
272 } | |
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273 |
4636 | 274 SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); |
275 | |
276 //if (windata->gl_context) { | |
277 //SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface,NULL, DSFLIP_ONSYNC)); | |
278 //SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); | |
279 //} | |
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280 |
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281 return; |
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282 error: |
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283 return; |
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284 } |
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285 |
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286 void |
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287 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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288 { |
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289 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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290 DirectFB_GLContext *p; |
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291 |
4636 | 292 if (ctx->is_locked) |
293 SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); | |
294 SDL_DFB_RELEASE(ctx->context); | |
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295 |
4636 | 296 for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) |
297 ; | |
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298 if (p) |
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299 p->next = ctx->next; |
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300 else |
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301 _this->gl_data->firstgl = ctx->next; |
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302 |
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303 SDL_DFB_FREE(ctx); |
4636 | 304 } |
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305 |
4636 | 306 void |
307 DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) | |
308 { | |
309 DirectFB_GLContext *p; | |
310 | |
311 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
312 if (p->sdl_window == window) | |
313 { | |
314 if (p->is_locked) | |
315 SDL_DFB_CHECK(p->context->Unlock(p->context)); | |
316 SDL_DFB_RELEASE(p->context); | |
317 } | |
318 } | |
319 | |
320 void | |
321 DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) | |
322 { | |
323 DirectFB_GLContext *p; | |
324 | |
325 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
326 if (p->sdl_window == window) | |
327 { | |
328 SDL_DFB_WINDOWDATA(window); | |
329 SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, | |
330 &p->context)); | |
331 if (p->is_locked) | |
332 SDL_DFB_CHECK(p->context->Lock(p->context)); | |
333 } | |
334 } | |
335 | |
336 void | |
337 DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) | |
338 { | |
339 DirectFB_GLContext *p; | |
340 | |
341 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
342 if (p->sdl_window == window) | |
343 DirectFB_GL_DeleteContext(_this, p); | |
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344 } |
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345 |
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346 #endif |
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347 |
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348 /* vi: set ts=4 sw=4 expandtab: */ |