Mercurial > sdl-ios-xcode
annotate test/testsprite.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 103c6fec2a60 |
children | 9bbe3bd94be8 |
rev | line source |
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0 | 1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
2 | |
3 #include <stdlib.h> | |
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4 #include <stdio.h> |
0 | 5 #include <time.h> |
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The Mac OS X Cocoa video driver is under construction...
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6 #include <math.h> |
0 | 7 |
8 #include "SDL.h" | |
9 | |
10 #define NUM_SPRITES 100 | |
11 #define MAX_SPEED 1 | |
12 | |
13 SDL_Surface *sprite; | |
14 int numsprites; | |
15 SDL_Rect *sprite_rects; | |
16 SDL_Rect *positions; | |
17 SDL_Rect *velocities; | |
18 int sprites_visible; | |
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19 int debug_flip; |
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20 Uint16 sprite_w, sprite_h; |
0 | 21 |
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22 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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23 static void |
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24 quit(int rc) |
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25 { |
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26 SDL_Quit(); |
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27 exit(rc); |
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28 } |
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29 |
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30 int |
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31 LoadSprite(char *file) |
0 | 32 { |
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33 SDL_Surface *temp; |
0 | 34 |
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35 /* Load the sprite image */ |
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36 sprite = SDL_LoadBMP(file); |
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37 if (sprite == NULL) { |
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38 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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39 return (-1); |
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40 } |
0 | 41 |
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42 /* Set transparent pixel as the pixel at (0,0) */ |
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43 if (sprite->format->palette) { |
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44 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL), |
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45 *(Uint8 *) sprite->pixels); |
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46 } |
0 | 47 |
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48 /* Convert sprite to video format */ |
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49 temp = SDL_DisplayFormat(sprite); |
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50 SDL_FreeSurface(sprite); |
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51 if (temp == NULL) { |
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52 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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53 return (-1); |
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54 } |
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55 sprite = temp; |
0 | 56 |
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57 /* We're ready to roll. :) */ |
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58 return (0); |
0 | 59 } |
60 | |
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61 void |
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62 MoveSprites(SDL_Surface * screen, Uint32 background) |
0 | 63 { |
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64 int i, nupdates; |
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65 SDL_Rect area, *position, *velocity; |
0 | 66 |
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67 nupdates = 0; |
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68 /* Erase all the sprites if necessary */ |
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69 if (sprites_visible) { |
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70 SDL_FillRect(screen, NULL, background); |
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71 } |
0 | 72 |
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73 /* Move the sprite, bounce at the wall, and draw */ |
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74 for (i = 0; i < numsprites; ++i) { |
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75 position = &positions[i]; |
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76 velocity = &velocities[i]; |
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77 position->x += velocity->x; |
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78 if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) { |
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79 velocity->x = -velocity->x; |
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80 position->x += velocity->x; |
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81 } |
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82 position->y += velocity->y; |
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83 if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) { |
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84 velocity->y = -velocity->y; |
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85 position->y += velocity->y; |
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86 } |
0 | 87 |
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88 /* Blit the sprite onto the screen */ |
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89 area = *position; |
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90 SDL_BlitSurface(sprite, NULL, screen, &area); |
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91 sprite_rects[nupdates++] = area; |
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92 } |
0 | 93 |
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94 if (debug_flip) { |
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95 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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96 static int t = 0; |
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97 |
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98 Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0); |
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99 SDL_Rect r; |
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100 r.x = |
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101 (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); |
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102 r.y = 0; |
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103 r.w = 20; |
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104 r.h = screen->h; |
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105 |
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106 SDL_FillRect(screen, &r, color); |
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107 t += 2; |
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108 } |
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109 } |
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110 |
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111 /* Update the screen! */ |
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112 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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113 SDL_Flip(screen); |
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114 } else { |
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115 SDL_UpdateRects(screen, nupdates, sprite_rects); |
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116 } |
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117 sprites_visible = 1; |
0 | 118 } |
119 | |
120 /* This is a way of telling whether or not to use hardware surfaces */ | |
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121 Uint32 |
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122 FastestFlags(Uint32 flags, int width, int height, int bpp) |
0 | 123 { |
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124 const SDL_VideoInfo *info; |
0 | 125 |
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126 /* Hardware acceleration is only used in fullscreen mode */ |
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127 flags |= SDL_FULLSCREEN; |
0 | 128 |
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129 /* Check for various video capabilities */ |
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130 info = SDL_GetVideoInfo(); |
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131 if (info->blit_hw_CC && info->blit_fill) { |
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132 /* We use accelerated colorkeying and color filling */ |
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133 flags |= SDL_HWSURFACE; |
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134 } |
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135 /* If we have enough video memory, and will use accelerated |
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136 blits directly to it, then use page flipping. |
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137 */ |
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138 if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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139 /* Direct hardware blitting without double-buffering |
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140 causes really bad flickering. |
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141 */ |
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142 if (info->video_mem * 1024 > (height * width * bpp / 8)) { |
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143 flags |= SDL_DOUBLEBUF; |
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144 } else { |
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145 flags &= ~SDL_HWSURFACE; |
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146 } |
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147 } |
0 | 148 |
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149 /* Return the flags */ |
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150 return (flags); |
0 | 151 } |
152 | |
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153 int |
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154 main(int argc, char *argv[]) |
0 | 155 { |
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156 SDL_Surface *screen; |
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157 Uint8 *mem; |
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158 int width, height; |
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159 Uint8 video_bpp; |
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160 Uint32 videoflags; |
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161 Uint32 background; |
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162 int i, done; |
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163 SDL_Event event; |
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164 Uint32 then, now, frames; |
0 | 165 |
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166 /* Initialize SDL */ |
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167 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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168 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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169 return (1); |
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170 } |
0 | 171 |
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172 numsprites = NUM_SPRITES; |
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173 videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; |
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174 width = 640; |
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175 height = 480; |
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176 video_bpp = 8; |
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177 debug_flip = 0; |
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178 while (argc > 1) { |
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179 --argc; |
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180 if (strcmp(argv[argc - 1], "-width") == 0) { |
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181 width = atoi(argv[argc]); |
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182 --argc; |
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183 } else if (strcmp(argv[argc - 1], "-height") == 0) { |
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184 height = atoi(argv[argc]); |
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185 --argc; |
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186 } else if (strcmp(argv[argc - 1], "-bpp") == 0) { |
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187 video_bpp = atoi(argv[argc]); |
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188 videoflags &= ~SDL_ANYFORMAT; |
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189 --argc; |
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190 } else if (strcmp(argv[argc], "-fast") == 0) { |
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191 videoflags = FastestFlags(videoflags, width, height, video_bpp); |
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192 } else if (strcmp(argv[argc], "-hw") == 0) { |
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193 videoflags ^= SDL_HWSURFACE; |
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194 } else if (strcmp(argv[argc], "-flip") == 0) { |
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195 videoflags ^= SDL_DOUBLEBUF; |
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196 } else if (strcmp(argv[argc], "-debugflip") == 0) { |
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197 debug_flip ^= 1; |
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198 } else if (strcmp(argv[argc], "-fullscreen") == 0) { |
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199 videoflags ^= SDL_FULLSCREEN; |
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200 } else if (isdigit(argv[argc][0])) { |
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201 numsprites = atoi(argv[argc]); |
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202 } else { |
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203 fprintf(stderr, |
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204 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", |
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205 argv[0]); |
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206 quit(1); |
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207 } |
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208 } |
0 | 209 |
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210 /* Set video mode */ |
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211 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); |
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212 if (!screen) { |
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213 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", |
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214 width, height, SDL_GetError()); |
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215 quit(2); |
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216 } |
0 | 217 |
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218 /* Load the sprite */ |
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219 if (LoadSprite("icon.bmp") < 0) { |
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220 quit(1); |
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221 } |
0 | 222 |
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223 /* Allocate memory for the sprite info */ |
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224 mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites); |
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225 if (mem == NULL) { |
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226 SDL_FreeSurface(sprite); |
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227 fprintf(stderr, "Out of memory!\n"); |
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228 quit(2); |
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229 } |
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230 sprite_rects = (SDL_Rect *) mem; |
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231 positions = sprite_rects; |
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232 sprite_rects += numsprites; |
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233 velocities = sprite_rects; |
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234 sprite_rects += numsprites; |
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235 sprite_w = sprite->w; |
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236 sprite_h = sprite->h; |
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237 srand(time(NULL)); |
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238 for (i = 0; i < numsprites; ++i) { |
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239 positions[i].x = rand() % (screen->w - sprite_w); |
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240 positions[i].y = rand() % (screen->h - sprite_h); |
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241 positions[i].w = sprite->w; |
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242 positions[i].h = sprite->h; |
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243 velocities[i].x = 0; |
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244 velocities[i].y = 0; |
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245 while (!velocities[i].x && !velocities[i].y) { |
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246 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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247 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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248 } |
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249 } |
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250 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); |
0 | 251 |
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252 /* Print out information about our surfaces */ |
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253 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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254 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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255 printf("Screen is in video memory\n"); |
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256 } else { |
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257 printf("Screen is in system memory\n"); |
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258 } |
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259 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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260 printf("Screen has double-buffering enabled\n"); |
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261 } |
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262 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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263 printf("Sprite is in video memory\n"); |
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264 } else { |
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265 printf("Sprite is in system memory\n"); |
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266 } |
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267 /* Run a sample blit to trigger blit acceleration */ |
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268 { |
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269 SDL_Rect dst; |
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270 dst.x = 0; |
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271 dst.y = 0; |
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272 dst.w = sprite->w; |
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273 dst.h = sprite->h; |
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274 SDL_BlitSurface(sprite, NULL, screen, &dst); |
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275 SDL_FillRect(screen, &dst, background); |
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276 } |
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277 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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278 printf("Sprite blit uses hardware acceleration\n"); |
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279 } |
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280 if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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281 printf("Sprite blit uses RLE acceleration\n"); |
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282 } |
0 | 283 |
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284 /* Loop, blitting sprites and waiting for a keystroke */ |
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285 frames = 0; |
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286 then = SDL_GetTicks(); |
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287 done = 0; |
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288 sprites_visible = 0; |
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289 while (!done) { |
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290 /* Check for events */ |
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291 ++frames; |
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292 while (SDL_PollEvent(&event)) { |
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293 switch (event.type) { |
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294 case SDL_MOUSEBUTTONDOWN: |
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295 SDL_WarpMouse(screen->w / 2, screen->h / 2); |
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296 break; |
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297 case SDL_KEYDOWN: |
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298 /* Any keypress quits the app... */ |
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299 case SDL_QUIT: |
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300 done = 1; |
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301 break; |
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302 default: |
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303 break; |
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304 } |
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305 } |
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306 MoveSprites(screen, background); |
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307 } |
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308 SDL_FreeSurface(sprite); |
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309 free(mem); |
0 | 310 |
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311 /* Print out some timing information */ |
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312 now = SDL_GetTicks(); |
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313 if (now > then) { |
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314 printf("%2.2f frames per second\n", |
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315 ((double) frames * 1000) / (now - then)); |
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316 } |
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317 SDL_Quit(); |
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318 return (0); |
0 | 319 } |