Mercurial > sdl-ios-xcode
annotate test/testalpha.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | c121d94672cb |
children | c785543d1843 |
rev | line source |
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0 | 1 |
2 /* Simple program: Fill a colormap with gray and stripe it down the screen, | |
3 Then move an alpha valued sprite around the screen. | |
4 */ | |
5 | |
6 #include <stdio.h> | |
7 #include <stdlib.h> | |
8 #include <string.h> | |
9 #include <math.h> | |
10 | |
11 #include "SDL.h" | |
12 | |
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13 #define FRAME_TICKS (1000/30) /* 30 frames/second */ |
0 | 14 |
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15 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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16 static void |
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17 quit(int rc) |
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18 { |
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19 SDL_Quit(); |
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20 exit(rc); |
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21 } |
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22 |
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23 /* Fill the screen with a gradient */ |
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24 static void |
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25 FillBackground(SDL_Surface * screen) |
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26 { |
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27 Uint8 *buffer; |
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28 Uint16 *buffer16; |
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29 Uint16 color; |
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30 Uint8 gradient; |
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31 int i, k; |
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32 |
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33 /* Set the surface pixels and refresh! */ |
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34 if (SDL_LockSurface(screen) < 0) { |
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35 fprintf(stderr, "Couldn't lock the display surface: %s\n", |
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36 SDL_GetError()); |
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37 quit(2); |
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38 } |
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39 buffer = (Uint8 *) screen->pixels; |
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40 if (screen->format->BytesPerPixel != 2) { |
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41 for (i = 0; i < screen->h; ++i) { |
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42 memset(buffer, (i * 255) / screen->h, |
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43 screen->w * screen->format->BytesPerPixel); |
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44 buffer += screen->pitch; |
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45 } |
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46 } else { |
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47 for (i = 0; i < screen->h; ++i) { |
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48 gradient = ((i * 255) / screen->h); |
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49 color = |
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50 (Uint16) SDL_MapRGB(screen->format, gradient, gradient, |
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51 gradient); |
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52 buffer16 = (Uint16 *) buffer; |
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53 for (k = 0; k < screen->w; k++) { |
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54 *(buffer16 + k) = color; |
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55 } |
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56 buffer += screen->pitch; |
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57 } |
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58 } |
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59 |
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60 SDL_UnlockSurface(screen); |
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61 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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62 } |
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63 |
0 | 64 /* Create a "light" -- a yellowish surface with variable alpha */ |
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65 SDL_Surface * |
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66 CreateLight(int radius) |
0 | 67 { |
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68 Uint8 trans, alphamask; |
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69 int range, addition; |
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70 int xdist, ydist; |
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71 Uint16 x, y; |
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72 Uint16 skip; |
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73 Uint32 pixel; |
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74 SDL_Surface *light; |
0 | 75 |
76 #ifdef LIGHT_16BIT | |
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77 Uint16 *buf; |
0 | 78 |
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79 /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */ |
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80 /* Note: this isn't any faster than a 32 bit alpha surface */ |
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81 alphamask = 0x0000000F; |
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82 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16, |
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83 0x0000F000, 0x00000F00, 0x000000F0, |
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84 alphamask); |
0 | 85 #else |
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86 Uint32 *buf; |
0 | 87 |
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88 /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */ |
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89 alphamask = 0x000000FF; |
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90 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32, |
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91 0xFF000000, 0x00FF0000, 0x0000FF00, |
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92 alphamask); |
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93 if (light == NULL) { |
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94 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); |
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95 return (NULL); |
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96 } |
0 | 97 #endif |
98 | |
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99 /* Fill with a light yellow-orange color */ |
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100 skip = light->pitch - (light->w * light->format->BytesPerPixel); |
0 | 101 #ifdef LIGHT_16BIT |
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102 buf = (Uint16 *) light->pixels; |
0 | 103 #else |
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104 buf = (Uint32 *) light->pixels; |
0 | 105 #endif |
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106 /* Get a tranparent pixel value - we'll add alpha later */ |
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107 pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0); |
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108 for (y = 0; y < light->h; ++y) { |
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109 for (x = 0; x < light->w; ++x) { |
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110 *buf++ = pixel; |
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111 } |
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112 buf += skip; /* Almost always 0, but just in case... */ |
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113 } |
0 | 114 |
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115 /* Calculate alpha values for the surface. */ |
0 | 116 #ifdef LIGHT_16BIT |
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117 buf = (Uint16 *) light->pixels; |
0 | 118 #else |
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119 buf = (Uint32 *) light->pixels; |
0 | 120 #endif |
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121 for (y = 0; y < light->h; ++y) { |
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122 for (x = 0; x < light->w; ++x) { |
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123 /* Slow distance formula (from center of light) */ |
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124 xdist = x - (light->w / 2); |
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125 ydist = y - (light->h / 2); |
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126 range = (int) sqrt(xdist * xdist + ydist * ydist); |
0 | 127 |
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128 /* Scale distance to range of transparency (0-255) */ |
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129 if (range > radius) { |
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130 trans = alphamask; |
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131 } else { |
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132 /* Increasing transparency with distance */ |
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133 trans = (Uint8) ((range * alphamask) / radius); |
0 | 134 |
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135 /* Lights are very transparent */ |
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136 addition = (alphamask + 1) / 8; |
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137 if ((int) trans + addition > alphamask) { |
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138 trans = alphamask; |
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139 } else { |
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140 trans += addition; |
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141 } |
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142 } |
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143 /* We set the alpha component as the right N bits */ |
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144 *buf++ |= (255 - trans); |
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145 } |
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146 buf += skip; /* Almost always 0, but just in case... */ |
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147 } |
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148 /* Enable RLE acceleration of this alpha surface */ |
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149 SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0); |
0 | 150 |
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151 /* We're done! */ |
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152 return (light); |
0 | 153 } |
154 | |
155 static Uint32 flashes = 0; | |
156 static Uint32 flashtime = 0; | |
157 | |
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158 void |
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159 FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y) |
0 | 160 { |
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161 SDL_Rect position; |
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162 Uint32 ticks1; |
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163 Uint32 ticks2; |
0 | 164 |
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165 /* Easy, center light */ |
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166 position.x = x - (light->w / 2); |
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167 position.y = y - (light->h / 2); |
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168 position.w = light->w; |
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169 position.h = light->h; |
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170 ticks1 = SDL_GetTicks(); |
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171 SDL_BlitSurface(light, NULL, screen, &position); |
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172 ticks2 = SDL_GetTicks(); |
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173 SDL_UpdateRects(screen, 1, &position); |
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174 ++flashes; |
0 | 175 |
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176 /* Update time spend doing alpha blitting */ |
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177 flashtime += (ticks2 - ticks1); |
0 | 178 } |
179 | |
180 static int sprite_visible = 0; | |
181 static SDL_Surface *sprite; | |
182 static SDL_Surface *backing; | |
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183 static SDL_Rect position; |
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184 static int x_vel, y_vel; |
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185 static int alpha_vel; |
0 | 186 |
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187 int |
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188 LoadSprite(SDL_Surface * screen, char *file) |
0 | 189 { |
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190 SDL_Surface *converted; |
0 | 191 |
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192 /* Load the sprite image */ |
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193 sprite = SDL_LoadBMP(file); |
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194 if (sprite == NULL) { |
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195 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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196 return (-1); |
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197 } |
0 | 198 |
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199 /* Set transparent pixel as the pixel at (0,0) */ |
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200 if (sprite->format->palette) { |
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201 SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels); |
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202 } |
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203 |
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204 /* Convert sprite to video format */ |
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205 converted = SDL_DisplayFormat(sprite); |
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206 SDL_FreeSurface(sprite); |
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207 if (converted == NULL) { |
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208 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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209 return (-1); |
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210 } |
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211 sprite = converted; |
0 | 212 |
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213 /* Create the background */ |
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214 backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, |
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215 0, 0, 0, 0); |
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216 if (backing == NULL) { |
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217 fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError()); |
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218 SDL_FreeSurface(sprite); |
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219 return (-1); |
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220 } |
0 | 221 |
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222 /* Convert background to video format */ |
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223 converted = SDL_DisplayFormat(backing); |
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224 SDL_FreeSurface(backing); |
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225 if (converted == NULL) { |
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226 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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227 SDL_FreeSurface(sprite); |
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228 return (-1); |
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229 } |
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230 backing = converted; |
0 | 231 |
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232 /* Set the initial position of the sprite */ |
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233 position.x = (screen->w - sprite->w) / 2; |
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234 position.y = (screen->h - sprite->h) / 2; |
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235 position.w = sprite->w; |
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236 position.h = sprite->h; |
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237 x_vel = 0; |
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238 y_vel = 0; |
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239 alpha_vel = 1; |
0 | 240 |
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241 /* We're ready to roll. :) */ |
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242 return (0); |
0 | 243 } |
244 | |
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245 void |
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246 AttractSprite(Uint16 x, Uint16 y) |
0 | 247 { |
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248 x_vel = ((int) x - position.x) / 10; |
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249 y_vel = ((int) y - position.y) / 10; |
0 | 250 } |
251 | |
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252 void |
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253 MoveSprite(SDL_Surface * screen, SDL_Surface * light) |
0 | 254 { |
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255 SDL_Rect updates[2]; |
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256 int alpha; |
0 | 257 |
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258 /* Erase the sprite if it was visible */ |
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259 if (sprite_visible) { |
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260 updates[0] = position; |
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261 SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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262 } else { |
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263 updates[0].x = 0; |
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264 updates[0].y = 0; |
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265 updates[0].w = 0; |
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266 updates[0].h = 0; |
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267 sprite_visible = 1; |
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268 } |
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270 /* Since the sprite is off the screen, we can do other drawing |
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271 without being overwritten by the saved area behind the sprite. |
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272 */ |
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273 if (light != NULL) { |
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274 int x, y; |
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275 |
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276 SDL_GetMouseState(&x, &y); |
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277 FlashLight(screen, light, x, y); |
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278 } |
0 | 279 |
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280 /* Move the sprite, bounce at the wall */ |
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281 position.x += x_vel; |
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282 if ((position.x < 0) || (position.x >= screen->w)) { |
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283 x_vel = -x_vel; |
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284 position.x += x_vel; |
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285 } |
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286 position.y += y_vel; |
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287 if ((position.y < 0) || (position.y >= screen->h)) { |
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288 y_vel = -y_vel; |
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289 position.y += y_vel; |
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290 } |
0 | 291 |
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292 /* Update transparency (fade in and out) */ |
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293 alpha = sprite->format->alpha; |
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294 if ((alpha + alpha_vel) < 0) { |
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295 alpha_vel = -alpha_vel; |
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296 } else if ((alpha + alpha_vel) > 255) { |
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297 alpha_vel = -alpha_vel; |
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298 } |
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299 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); |
0 | 300 |
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301 /* Save the area behind the sprite */ |
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302 updates[1] = position; |
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303 SDL_BlitSurface(screen, &updates[1], backing, NULL); |
0 | 304 |
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305 /* Blit the sprite onto the screen */ |
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306 updates[1] = position; |
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307 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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308 |
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309 /* Make it so! */ |
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310 SDL_UpdateRects(screen, 2, updates); |
0 | 311 } |
312 | |
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313 void |
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314 WarpSprite(SDL_Surface * screen, int x, int y) |
0 | 315 { |
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316 SDL_Rect updates[2]; |
0 | 317 |
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318 /* Erase, move, Draw, update */ |
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319 updates[0] = position; |
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320 SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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321 position.x = x - sprite->w / 2; /* Center about X */ |
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322 position.y = y - sprite->h / 2; /* Center about Y */ |
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323 updates[1] = position; |
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324 SDL_BlitSurface(screen, &updates[1], backing, NULL); |
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325 updates[1] = position; |
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326 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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327 SDL_UpdateRects(screen, 2, updates); |
0 | 328 } |
329 | |
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330 int |
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331 main(int argc, char *argv[]) |
0 | 332 { |
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333 const SDL_VideoInfo *info; |
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334 SDL_Surface *screen; |
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335 int w, h; |
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336 Uint8 video_bpp; |
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337 Uint32 videoflags; |
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338 int i, done; |
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339 SDL_Event event; |
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340 SDL_Surface *light; |
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341 int mouse_pressed; |
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342 Uint32 ticks, lastticks; |
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343 |
0 | 344 |
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345 /* Initialize SDL */ |
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346 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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347 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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348 return (1); |
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349 } |
0 | 350 |
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351 /* Alpha blending doesn't work well at 8-bit color */ |
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352 #ifdef _WIN32_WCE |
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353 /* Pocket PC */ |
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354 w = 240; |
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355 h = 320; |
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356 #else |
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357 w = 640; |
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358 h = 480; |
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359 #endif |
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360 info = SDL_GetVideoInfo(); |
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361 if (info->vfmt->BitsPerPixel > 8) { |
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362 video_bpp = info->vfmt->BitsPerPixel; |
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363 } else { |
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364 video_bpp = 16; |
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365 fprintf(stderr, "forced 16 bpp mode\n"); |
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366 } |
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367 videoflags = SDL_SWSURFACE; |
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368 for (i = 1; argv[i]; ++i) { |
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369 if (strcmp(argv[i], "-bpp") == 0) { |
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370 video_bpp = atoi(argv[++i]); |
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371 if (video_bpp <= 8) { |
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372 video_bpp = 16; |
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373 fprintf(stderr, "forced 16 bpp mode\n"); |
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374 } |
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375 } else if (strcmp(argv[i], "-hw") == 0) { |
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376 videoflags |= SDL_HWSURFACE; |
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377 } else if (strcmp(argv[i], "-warp") == 0) { |
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378 videoflags |= SDL_HWPALETTE; |
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379 } else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) { |
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380 w = atoi(argv[++i]); |
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381 } else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) { |
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382 h = atoi(argv[++i]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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383 } else if (strcmp(argv[i], "-resize") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 videoflags |= SDL_RESIZABLE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 } else if (strcmp(argv[i], "-noframe") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 videoflags |= SDL_NOFRAME; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 } else if (strcmp(argv[i], "-fullscreen") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 videoflags |= SDL_FULLSCREEN; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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390 fprintf(stderr, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 argv[0]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 /* Set video mode */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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398 if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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399 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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400 w, h, video_bpp, SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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401 quit(2); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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402 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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403 FillBackground(screen); |
0 | 404 |
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405 /* Create the light */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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406 light = CreateLight(82); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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407 if (light == NULL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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408 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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409 } |
0 | 410 |
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411 /* Load the sprite */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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412 if (LoadSprite(screen, "icon.bmp") < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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413 SDL_FreeSurface(light); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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414 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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415 } |
0 | 416 |
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417 /* Print out information about our surfaces */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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418 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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419 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 printf("Screen is in video memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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421 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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422 printf("Screen is in system memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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423 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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424 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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425 printf("Screen has double-buffering enabled\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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426 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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427 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 printf("Sprite is in video memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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429 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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430 printf("Sprite is in system memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 } |
0 | 432 |
1895
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433 /* Run a sample blit to trigger blit acceleration */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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434 MoveSprite(screen, NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 printf("Sprite blit uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
437 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
438 printf("Sprite blit dosn't uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
439 } |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
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diff
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|
440 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
441 /* Set a clipping rectangle to clip the outside edge of the screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
443 SDL_Rect clip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
444 clip.x = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
445 clip.y = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 clip.w = screen->w - (2 * 32); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
447 clip.h = screen->h - (2 * 32); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
448 SDL_SetClipRect(screen, &clip); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
449 } |
0 | 450 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
451 /* Wait for a keystroke */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
452 lastticks = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
453 done = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
454 mouse_pressed = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
455 while (!done) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
456 /* Update the frame -- move the sprite */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
457 if (mouse_pressed) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
458 MoveSprite(screen, light); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
459 mouse_pressed = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
460 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
461 MoveSprite(screen, NULL); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
462 } |
0 | 463 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
464 /* Slow down the loop to 30 frames/second */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
465 ticks = SDL_GetTicks(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
466 if ((ticks - lastticks) < FRAME_TICKS) { |
0 | 467 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
468 fprintf(stderr, "Sleeping %d ticks\n", |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
469 FRAME_TICKS - (ticks - lastticks)); |
0 | 470 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
471 SDL_Delay(FRAME_TICKS - (ticks - lastticks)); |
0 | 472 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
473 fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks)); |
0 | 474 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
475 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
476 lastticks = ticks; |
0 | 477 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
478 /* Check for events */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
479 while (SDL_PollEvent(&event)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
480 switch (event.type) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
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|
481 case SDL_VIDEORESIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
482 screen = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
483 SDL_SetVideoMode(event.resize.w, event.resize.h, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
484 video_bpp, videoflags); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
485 if (screen) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
486 FillBackground(screen); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
487 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
488 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
489 /* Attract sprite while mouse is held down */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
490 case SDL_MOUSEMOTION: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
491 if (event.motion.state != 0) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
492 AttractSprite(event.motion.x, event.motion.y); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
493 mouse_pressed = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
494 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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495 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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496 case SDL_MOUSEBUTTONDOWN: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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497 if (event.button.button == 1) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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498 AttractSprite(event.button.x, event.button.y); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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499 mouse_pressed = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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500 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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501 SDL_Rect area; |
0 | 502 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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503 area.x = event.button.x - 16; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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504 area.y = event.button.y - 16; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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505 area.w = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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506 area.h = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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507 SDL_FillRect(screen, &area, 0); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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508 SDL_UpdateRects(screen, 1, &area); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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509 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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510 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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511 case SDL_KEYDOWN: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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512 if (event.key.keysym.sym == SDLK_ESCAPE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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513 done = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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514 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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515 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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516 case SDL_QUIT: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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517 done = 1; |
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parents:
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518 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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519 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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520 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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521 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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522 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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523 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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524 SDL_FreeSurface(light); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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525 SDL_FreeSurface(sprite); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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526 SDL_FreeSurface(backing); |
0 | 527 |
1895
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528 /* Print out some timing information */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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529 if (flashes > 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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530 printf("%d alpha blits, ~%4.4f ms per blit\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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531 flashes, (float) flashtime / flashes); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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532 } |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
|
533 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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534 SDL_Quit(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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535 return (0); |
0 | 536 } |