annotate README @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device

Audio bootstraps can now specify that a driver is only to be used if explicitly requested (for things like the "disk" driver that is always available but you would never want to default to using). Trimmed out code that can be handled by stubs in the core. The "dummy" driver is pretty damned small now. :)
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 21:27:53 +0000
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children c9aa6bcb26f3
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
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16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
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17 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
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18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
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20 SDL is written in C, but works with C++ natively, and has bindings to
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21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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23 Pike, Pliant, Python, Ruby, and Smalltalk.
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25 This library is distributed under GNU LGPL version 2, which can be
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26 found in the file "COPYING". This license allows you to use SDL
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27 freely in commercial programs as long as you link with the dynamic
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28 library.
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29
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30 The best way to learn how to use SDL is to check out the header files in
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31 the "include" subdirectory and the programs in the "test" subdirectory.
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32 The header files and test programs are well commented and always up to date.
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33 More documentation is available in HTML format in "docs/index.html", and
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34 a documentation wiki is available online at:
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35 http://www.libsdl.org/cgi/docwiki.cgi
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37 The test programs in the "test" subdirectory are in the public domain.
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38
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39 Frequently asked questions are answered online:
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40 http://www.libsdl.org/faq.php
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42 If you need help with the library, or just want to discuss SDL related
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43 issues, you can join the developers mailing list:
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44 http://www.libsdl.org/mailing-list.php
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46 Enjoy!
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47 Sam Lantinga (slouken@libsdl.org)
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