annotate test/testkeys.c @ 3486:c87dbbde2bc2

Fixed bug #891 Mason Wheeler 2009-11-23 06:59:48 PST There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN, but it appears to have been overlooked in the allowed_flags constant. This causes the line window->flags = (flags & allowed_flags); to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently. This can be trivially fixed by defining allowed_flags as const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FOREIGN);
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:59:50 +0000
parents 1a8bab15a45d
children 25d4feb7c127
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2 /* Print out all the scancodes we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6 #include <stdlib.h>
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7 #include <string.h>
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9 #include "SDL.h"
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11 int
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12 main(int argc, char *argv[])
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13 {
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14 SDL_scancode scancode;
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16 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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17 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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18 exit(1);
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19 }
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20 for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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21 printf("Scancode #%d, \"%s\"\n", scancode,
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22 SDL_GetScancodeName(scancode));
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23 }
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24 SDL_Quit();
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25 return (0);
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26 }