annotate VisualC/tests/testsprite2/testsprite2.dsp @ 2856:c765f5fa4a2c

Default SSE2 off on iX86, since gcc will use it for floating point operations even if -mfpmath=387 is set. Grr...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Dec 2008 23:25:39 +0000
parents 53689036f265
children
rev   line source
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1 # Microsoft Developer Studio Project File - Name="testsprite2" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Application" 0x0101
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6
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7 CFG=testsprite2 - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "testsprite2.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "testsprite2.mak" CFG="testsprite2 - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "testsprite2 - Win32 Release" (based on "Win32 (x86) Application")
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21 !MESSAGE "testsprite2 - Win32 Debug" (based on "Win32 (x86) Application")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP Scc_ProjName ""
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26 # PROP Scc_LocalPath ""
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27 CPP=cl.exe
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28 MTL=midl.exe
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29 RSC=rc.exe
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30
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31 !IF "$(CFG)" == "testsprite2 - Win32 Release"
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32
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "Release"
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36 # PROP BASE Intermediate_Dir "Release"
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37 # PROP BASE Target_Dir ""
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38 # PROP Use_MFC 0
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "Release"
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41 # PROP Intermediate_Dir "Release"
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42 # PROP Ignore_Export_Lib 0
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43 # PROP Target_Dir ""
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44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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45 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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48 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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49 # ADD RSC /l 0x409 /d "NDEBUG"
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50 BSC32=bscmake.exe
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51 # ADD BASE BSC32 /nologo
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52 # ADD BSC32 /nologo
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53 LINK32=link.exe
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54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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56
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57 !ELSEIF "$(CFG)" == "testsprite2 - Win32 Debug"
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58
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59 # PROP BASE Use_MFC 0
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60 # PROP BASE Use_Debug_Libraries 1
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61 # PROP BASE Output_Dir "Debug"
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62 # PROP BASE Intermediate_Dir "Debug"
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63 # PROP BASE Target_Dir ""
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64 # PROP Use_MFC 0
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65 # PROP Use_Debug_Libraries 1
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66 # PROP Output_Dir "Debug"
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67 # PROP Intermediate_Dir "Debug"
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68 # PROP Ignore_Export_Lib 0
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69 # PROP Target_Dir ""
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70 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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71 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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72 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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73 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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74 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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75 # ADD RSC /l 0x409 /d "_DEBUG"
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76 BSC32=bscmake.exe
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77 # ADD BASE BSC32 /nologo
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78 # ADD BSC32 /nologo
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79 LINK32=link.exe
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80 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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81 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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82
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83 !ENDIF
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84
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85 # Begin Target
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86
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87 # Name "testsprite2 - Win32 Release"
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88 # Name "testsprite2 - Win32 Debug"
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89 # Begin Source File
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90
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91 SOURCE=..\..\..\test\common.c
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92 # End Source File
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93 # Begin Source File
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94
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95 SOURCE=..\..\Sdl\Debug\SDL.lib
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96 # End Source File
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97 # Begin Source File
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98
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99 SOURCE=..\..\SDLmain\Debug\SDLmain.lib
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100 # End Source File
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101 # Begin Source File
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102
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103 SOURCE=..\..\..\test\testsprite2.c
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104 # End Source File
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105 # End Target
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106 # End Project