Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fb3dfx.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | c9b51268668f |
children | 19418e4422cb |
rev | line source |
---|---|
0 | 1 /* |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
2 SDL - Simple DirectMedia Layer |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
5 This library is free software; you can redistribute it and/or |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
7 License as published by the Free Software Foundation; either |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
10 This library is distributed in the hope that it will be useful, |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
19 Sam Lantinga |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
20 slouken@libsdl.org |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
21 */ |
0 | 22 |
23 #include "SDL_video.h" | |
24 #include "SDL_blit.h" | |
25 #include "SDL_fb3dfx.h" | |
26 #include "3dfx_mmio.h" | |
27 | |
28 | |
29 /* Wait for vertical retrace */ | |
30 static void WaitVBL(_THIS) | |
31 { | |
32 /* find start of retrace */ | |
33 tdfx_waitidle(); | |
34 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE ) | |
35 ; | |
36 /* wait until we're past the start */ | |
37 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 ) | |
38 ; | |
39 } | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
40 static void WaitIdle(_THIS) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
41 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
42 tdfx_waitidle(); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
43 } |
0 | 44 |
45 /* Sets video mem colorkey and accelerated blit function */ | |
46 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) | |
47 { | |
48 return(0); | |
49 } | |
50 | |
51 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) | |
52 { | |
53 int bpp; | |
54 char *dst_base; | |
55 Uint32 format; | |
56 int dstX, dstY; | |
57 | |
109
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
58 /* Don't blit to the display surface when switched away */ |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
59 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
60 SDL_mutexP(hw_lock); |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
61 } |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
62 |
0 | 63 /* Set the destination pixel format */ |
64 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
65 bpp = dst->format->BitsPerPixel; | |
66 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
67 | |
68 /* Calculate source and destination base coordinates */ | |
69 dstX = rect->x; | |
70 dstY = rect->y; | |
71 | |
72 /* Execute the fill command */ | |
73 tdfx_wait(6); | |
74 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
75 tdfx_out32(DSTFORMAT, format); | |
76 tdfx_out32(COLORFORE, color); | |
77 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); | |
78 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); | |
79 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
80 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
81 FB_AddBusySurface(dst); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
82 |
109
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
83 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
84 SDL_mutexV(hw_lock); |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
85 } |
0 | 86 return(0); |
87 } | |
88 | |
89 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, | |
90 SDL_Surface *dst, SDL_Rect *dstrect) | |
91 { | |
109
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
92 SDL_VideoDevice *this = current_video; |
0 | 93 int bpp; |
94 Uint32 src_format; | |
95 Uint32 dst_format; | |
96 char *src_base; | |
97 char *dst_base; | |
98 int srcX, srcY; | |
99 int dstX, dstY; | |
100 Uint32 blitop; | |
101 Uint32 use_colorkey; | |
102 | |
109
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
103 /* Don't blit to the display surface when switched away */ |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
104 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
105 SDL_mutexP(hw_lock); |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
106 } |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
107 |
0 | 108 /* Set the source and destination pixel format */ |
109 src_base = (char *)((char *)src->pixels - mapped_mem); | |
110 bpp = src->format->BitsPerPixel; | |
111 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
112 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
113 bpp = dst->format->BitsPerPixel; | |
114 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
115 | |
116 srcX = srcrect->x; | |
117 srcY = srcrect->y; | |
118 dstX = dstrect->x; | |
119 dstY = dstrect->y; | |
120 | |
121 /* Assemble the blit operation */ | |
122 blitop = COMMAND_2D_BITBLT | (0xCC << 24); | |
123 if ( srcX <= dstX ) { | |
124 blitop |= BIT(14); | |
125 srcX += (dstrect->w - 1); | |
126 dstX += (dstrect->w - 1); | |
127 } | |
128 if ( srcY <= dstY ) { | |
129 blitop |= BIT(15); | |
130 srcY += (dstrect->h - 1); | |
131 dstY += (dstrect->h - 1); | |
132 } | |
133 | |
134 /* Perform the blit! */ | |
135 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
136 tdfx_wait(3); | |
137 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); | |
138 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); | |
139 tdfx_out32(ROP_2D, 0xAA00); | |
140 use_colorkey = 1; | |
141 } else { | |
142 use_colorkey = 0; | |
143 } | |
144 tdfx_wait(9); | |
145 tdfx_out32(SRCBASE, (Uint32)src_base); | |
146 tdfx_out32(SRCFORMAT, src_format); | |
147 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
148 tdfx_out32(DSTFORMAT, src_format); | |
149 tdfx_out32(COMMAND_2D, blitop); | |
150 tdfx_out32(COMMANDEXTRA_2D, use_colorkey); | |
151 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); | |
152 tdfx_out32(DSTXY, dstX | (dstY << 16)); | |
153 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); | |
154 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
155 FB_AddBusySurface(src); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 FB_AddBusySurface(dst); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 |
109
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
158 if ( dst == this->screen ) { |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
159 SDL_mutexV(hw_lock); |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
106
diff
changeset
|
160 } |
0 | 161 return(0); |
162 } | |
163 | |
164 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) | |
165 { | |
166 int accelerated; | |
167 | |
168 /* Set initial acceleration on */ | |
169 src->flags |= SDL_HWACCEL; | |
170 | |
171 /* Set the surface attributes */ | |
172 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
173 if ( ! this->info.blit_hw_A ) { | |
174 src->flags &= ~SDL_HWACCEL; | |
175 } | |
176 } | |
177 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
178 if ( ! this->info.blit_hw_CC ) { | |
179 src->flags &= ~SDL_HWACCEL; | |
180 } | |
181 } | |
182 | |
183 /* Check to see if final surface blit is accelerated */ | |
184 accelerated = !!(src->flags & SDL_HWACCEL); | |
185 if ( accelerated ) { | |
186 src->map->hw_blit = HWAccelBlit; | |
187 } | |
188 return(accelerated); | |
189 } | |
190 | |
191 void FB_3DfxAccel(_THIS, __u32 card) | |
192 { | |
193 /* We have hardware accelerated surface functions */ | |
194 this->CheckHWBlit = CheckHWBlit; | |
195 wait_vbl = WaitVBL; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
196 wait_idle = WaitIdle; |
0 | 197 |
198 /* Reset the 3Dfx controller */ | |
199 tdfx_out32(BRESERROR0, 0); | |
200 tdfx_out32(BRESERROR1, 0); | |
201 | |
202 /* The 3Dfx has an accelerated color fill */ | |
203 this->info.blit_fill = 1; | |
204 this->FillHWRect = FillHWRect; | |
205 | |
206 /* The 3Dfx has accelerated normal and colorkey blits */ | |
207 this->info.blit_hw = 1; | |
208 this->info.blit_hw_CC = 1; | |
209 this->SetHWColorKey = SetHWColorKey; | |
210 } |