Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullvideo.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Dummy SDL video driver implementation; this is just enough to make an |
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24 * SDL-based application THINK it's got a working video driver, for |
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25 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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26 * and also for use as a collection of stubs when porting SDL to a new |
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27 * platform for which you haven't yet written a valid video driver. |
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28 * |
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29 * This is also a great way to determine bottlenecks: if you think that SDL |
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30 * is a performance problem for a given platform, enable this driver, and |
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31 * then see if your application runs faster without video overhead. |
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32 * |
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33 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion |
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34 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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35 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. |
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36 */ |
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37 |
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38 #include "SDL_video.h" |
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39 #include "SDL_mouse.h" |
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40 #include "SDL_sysvideo.h" |
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41 #include "SDL_pixels_c.h" |
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42 #include "SDL_events_c.h" |
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43 |
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44 #include "SDL_nullvideo.h" |
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45 #include "SDL_nullevents_c.h" |
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46 #include "SDL_nullmouse_c.h" |
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47 |
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48 #define DUMMYVID_DRIVER_NAME "dummy" |
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49 |
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50 /* Initialization/Query functions */ |
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51 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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52 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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53 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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54 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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55 static void DUMMY_VideoQuit(_THIS); |
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56 |
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57 /* Hardware surface functions */ |
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58 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface); |
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59 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface); |
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60 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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61 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface); |
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62 |
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63 /* etc. */ |
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64 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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65 |
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66 /* DUMMY driver bootstrap functions */ |
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67 |
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68 static int DUMMY_Available(void) |
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69 { |
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70 const char *envr = SDL_getenv("SDL_VIDEODRIVER"); |
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71 if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) { |
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72 return(1); |
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73 } |
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74 |
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75 return(0); |
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76 } |
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77 |
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78 static void DUMMY_DeleteDevice(SDL_VideoDevice *device) |
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79 { |
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80 SDL_free(device->hidden); |
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81 SDL_free(device); |
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82 } |
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83 |
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84 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex) |
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85 { |
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86 SDL_VideoDevice *device; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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90 if ( device ) { |
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91 SDL_memset(device, 0, (sizeof *device)); |
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92 device->hidden = (struct SDL_PrivateVideoData *) |
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93 SDL_malloc((sizeof *device->hidden)); |
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94 } |
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95 if ( (device == NULL) || (device->hidden == NULL) ) { |
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96 SDL_OutOfMemory(); |
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97 if ( device ) { |
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98 SDL_free(device); |
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99 } |
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100 return(0); |
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101 } |
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102 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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103 |
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104 /* Set the function pointers */ |
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105 device->VideoInit = DUMMY_VideoInit; |
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106 device->ListModes = DUMMY_ListModes; |
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107 device->SetVideoMode = DUMMY_SetVideoMode; |
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108 device->CreateYUVOverlay = NULL; |
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109 device->SetColors = DUMMY_SetColors; |
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110 device->UpdateRects = DUMMY_UpdateRects; |
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111 device->VideoQuit = DUMMY_VideoQuit; |
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112 device->AllocHWSurface = DUMMY_AllocHWSurface; |
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113 device->CheckHWBlit = NULL; |
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114 device->FillHWRect = NULL; |
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115 device->SetHWColorKey = NULL; |
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116 device->SetHWAlpha = NULL; |
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117 device->LockHWSurface = DUMMY_LockHWSurface; |
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118 device->UnlockHWSurface = DUMMY_UnlockHWSurface; |
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119 device->FlipHWSurface = NULL; |
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120 device->FreeHWSurface = DUMMY_FreeHWSurface; |
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121 device->SetCaption = NULL; |
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122 device->SetIcon = NULL; |
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123 device->IconifyWindow = NULL; |
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124 device->GrabInput = NULL; |
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125 device->GetWMInfo = NULL; |
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126 device->InitOSKeymap = DUMMY_InitOSKeymap; |
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127 device->PumpEvents = DUMMY_PumpEvents; |
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128 |
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129 device->free = DUMMY_DeleteDevice; |
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130 |
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131 return device; |
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132 } |
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133 |
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134 VideoBootStrap DUMMY_bootstrap = { |
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135 DUMMYVID_DRIVER_NAME, "SDL dummy video driver", |
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136 DUMMY_Available, DUMMY_CreateDevice |
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137 }; |
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138 |
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139 |
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140 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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141 { |
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142 /* |
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143 fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n"); |
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144 */ |
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145 |
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146 /* Determine the screen depth (use default 8-bit depth) */ |
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147 /* we change this during the SDL_SetVideoMode implementation... */ |
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148 vformat->BitsPerPixel = 8; |
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149 vformat->BytesPerPixel = 1; |
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150 |
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151 /* We're done! */ |
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152 return(0); |
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153 } |
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154 |
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155 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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156 { |
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157 return (SDL_Rect **) -1; |
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158 } |
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159 |
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160 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, |
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161 int width, int height, int bpp, Uint32 flags) |
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162 { |
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163 if ( this->hidden->buffer ) { |
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164 SDL_free( this->hidden->buffer ); |
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165 } |
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166 |
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167 this->hidden->buffer = SDL_malloc(width * height * (bpp / 8)); |
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168 if ( ! this->hidden->buffer ) { |
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169 SDL_SetError("Couldn't allocate buffer for requested mode"); |
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170 return(NULL); |
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171 } |
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172 |
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173 /* printf("Setting mode %dx%d\n", width, height); */ |
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174 |
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175 SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8)); |
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176 |
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177 /* Allocate the new pixel format for the screen */ |
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178 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { |
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179 SDL_free(this->hidden->buffer); |
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180 this->hidden->buffer = NULL; |
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181 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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182 return(NULL); |
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183 } |
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184 |
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185 /* Set up the new mode framebuffer */ |
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186 current->flags = flags & SDL_FULLSCREEN; |
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187 this->hidden->w = current->w = width; |
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188 this->hidden->h = current->h = height; |
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189 current->pitch = current->w * (bpp / 8); |
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190 current->pixels = this->hidden->buffer; |
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191 |
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192 /* We're done */ |
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193 return(current); |
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194 } |
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195 |
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196 /* We don't actually allow hardware surfaces other than the main one */ |
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197 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface) |
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198 { |
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199 return(-1); |
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200 } |
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201 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface) |
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202 { |
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203 return; |
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|
204 } |
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205 |
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206 /* We need to wait for vertical retrace on page flipped displays */ |
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207 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface) |
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208 { |
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|
209 return(0); |
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|
210 } |
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211 |
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212 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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213 { |
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214 return; |
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|
215 } |
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216 |
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217 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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218 { |
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219 /* do nothing. */ |
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220 } |
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221 |
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222 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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223 { |
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224 /* do nothing of note. */ |
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225 return(1); |
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|
226 } |
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227 |
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228 /* Note: If we are terminated, this could be called in the middle of |
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229 another SDL video routine -- notably UpdateRects. |
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230 */ |
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231 void DUMMY_VideoQuit(_THIS) |
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232 { |
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233 if (this->screen->pixels != NULL) |
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234 { |
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235 SDL_free(this->screen->pixels); |
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236 this->screen->pixels = NULL; |
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237 } |
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238 } |