annotate src/video/cybergfx/SDL_cgxwm.c @ 1358:c71e05b4dc2e

More header massaging... works great on Windows. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 10 Feb 2006 06:48:43 +0000
parents 3692456e7b0f
children 19418e4422cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_version.h"
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24 #include "SDL_timer.h"
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25 #include "SDL_video.h"
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26 #include "SDL_syswm.h"
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27 #include "SDL_events_c.h"
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28 #include "SDL_pixels_c.h"
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29 #include "SDL_cgxmodes_c.h"
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30 #include "SDL_cgxwm_c.h"
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31
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32 /* This is necessary for working properly with Enlightenment, etc. */
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33 #define USE_ICON_WINDOW
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34
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35 void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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36 {
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37 #if 0
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38 SDL_Surface *sicon;
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39 XWMHints *wmhints;
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40 XImage *icon_image;
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41 Pixmap icon_pixmap;
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42 Pixmap mask_pixmap;
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43 #ifdef USE_ICON_WINDOW
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44 Window icon_window;
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45 #endif
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46 GC GC;
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47 XGCValues GCvalues;
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48 int i, b, dbpp;
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49 SDL_Rect bounds;
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50 Uint8 *LSBmask, *color_tried;
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51 Visual *dvis;
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52
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53 /* Lock the event thread, in multi-threading environments */
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54 SDL_Lock_EventThread();
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55
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56 /* The icon must use the default visual, depth and colormap of the
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57 screen, so it might need a conversion */
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58 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
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59 switch(dbpp) {
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60 case 15:
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61 dbpp = 16; break;
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62 case 24:
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63 dbpp = 32; break;
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64 }
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen);
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66
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67 /* The Visual struct is supposed to be opaque but we cheat a little */
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68 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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69 dbpp,
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70 dvis->red_mask, dvis->green_mask,
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71 dvis->blue_mask, 0);
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72
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73 if ( sicon == NULL ) {
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74 goto done;
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75 }
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76 /* If we already have allocated colours from the default colormap,
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77 copy them */
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78 if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap
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79 && this->screen->format->palette && sicon->format->palette) {
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80 SDL_memcpy(sicon->format->palette->colors,
0
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81 this->screen->format->palette->colors,
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82 this->screen->format->palette->ncolors * sizeof(SDL_Color));
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83 }
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84
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85 bounds.x = 0;
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86 bounds.y = 0;
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87 bounds.w = icon->w;
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88 bounds.h = icon->h;
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89 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
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90 goto done;
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91
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92 /* Lock down the colors used in the colormap */
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93 color_tried = NULL;
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94 if ( sicon->format->BitsPerPixel == 8 ) {
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95 SDL_Palette *palette;
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96 Uint8 *p;
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97 XColor wanted;
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98
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99 palette = sicon->format->palette;
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100 color_tried = SDL_malloc(palette->ncolors);
0
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101 if ( color_tried == NULL ) {
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102 goto done;
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103 }
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104 if ( SDL_iconcolors != NULL ) {
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105 SDL_free(SDL_iconcolors);
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106 }
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107 SDL_iconcolors = SDL_malloc(palette->ncolors
0
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108 * sizeof(*SDL_iconcolors));
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109 if ( SDL_iconcolors == NULL ) {
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110 SDL_free(color_tried);
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111 goto done;
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112 }
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113 SDL_memset(color_tried, 0, palette->ncolors);
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114 SDL_memset(SDL_iconcolors, 0,
0
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115 palette->ncolors * sizeof(*SDL_iconcolors));
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116
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117 p = (Uint8 *)sicon->pixels;
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118 for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) {
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119 if ( ! color_tried[*p] ) {
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120 wanted.pixel = *p;
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121 wanted.red = (palette->colors[*p].r<<8);
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122 wanted.green = (palette->colors[*p].g<<8);
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123 wanted.blue = (palette->colors[*p].b<<8);
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124 wanted.flags = (DoRed|DoGreen|DoBlue);
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125 if (XAllocColor(SDL_Display,
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126 SDL_DisplayColormap, &wanted)) {
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127 ++SDL_iconcolors[wanted.pixel];
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128 }
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129 color_tried[*p] = 1;
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130 }
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131 }
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132 }
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133 if ( color_tried != NULL ) {
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134 SDL_free(color_tried);
0
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135 }
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136
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137 /* Translate mask data to LSB order and set the icon mask */
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138 i = (sicon->w/8)*sicon->h;
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139 LSBmask = (Uint8 *)SDL_malloc(i);
0
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140 if ( LSBmask == NULL ) {
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141 goto done;
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142 }
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143 SDL_memset(LSBmask, 0, i);
0
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144 while ( --i >= 0 ) {
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145 for ( b=0; b<8; ++b )
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146 LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b));
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147 }
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148 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
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149 LSBmask, sicon->w, sicon->h, 1L, 0L, 1);
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150
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151 /* Transfer the image to an X11 pixmap */
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152 icon_image = XCreateImage(SDL_Display,
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153 DefaultVisual(SDL_Display, SDL_Screen),
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154 DefaultDepth(SDL_Display, SDL_Screen),
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155 ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h,
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156 ((sicon->format)->BytesPerPixel == 3) ? 32 :
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157 (sicon->format)->BytesPerPixel*8, 0);
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158 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
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diff changeset
159 DefaultDepth(SDL_Display, SDL_Screen));
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160 GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
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161 XPutImage(SDL_Display, icon_pixmap, GC, icon_image,
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162 0, 0, 0, 0, sicon->w, sicon->h);
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163 XFreeGC(SDL_Display, GC);
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164 XDestroyImage(icon_image);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1312
diff changeset
165 SDL_free(LSBmask);
0
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166 sicon->pixels = NULL;
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167
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168 #ifdef USE_ICON_WINDOW
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169 /* Create an icon window and set the pixmap as its background */
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170 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
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171 0, 0, sicon->w, sicon->h, 0,
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172 CopyFromParent, CopyFromParent);
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173 XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);
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174 XClearWindow(SDL_Display, icon_window);
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175 #endif
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176
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177 /* Set the window icon to the icon pixmap (and icon window) */
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178 wmhints = XAllocWMHints();
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179 wmhints->flags = (IconPixmapHint | IconMaskHint);
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180 wmhints->icon_pixmap = icon_pixmap;
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181 wmhints->icon_mask = mask_pixmap;
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182 #ifdef USE_ICON_WINDOW
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183 wmhints->flags |= IconWindowHint;
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184 wmhints->icon_window = icon_window;
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185 #endif
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186 XSetWMHints(SDL_Display, WMwindow, wmhints);
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187 XFree(wmhints);
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188 XSync(SDL_Display, False);
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189
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190 done:
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191 SDL_Unlock_EventThread();
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192 if ( sicon != NULL ) {
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193 SDL_FreeSurface(sicon);
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194 }
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195 #endif
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196 return;
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197 }
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198
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199 void CGX_SetCaption(_THIS, const char *title, const char *icon)
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200 {
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diff changeset
201 if(SDL_Window)
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202 SetWindowTitles(SDL_Window,(char *)title,NULL);
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203 }
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204
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diff changeset
205 /* Iconify the window */
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diff changeset
206 int CGX_IconifyWindow(_THIS)
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diff changeset
207 {
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208 #if 0
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209 int result;
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diff changeset
210
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211 SDL_Lock_EventThread();
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diff changeset
212 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
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213 XSync(SDL_Display, False);
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214 SDL_Unlock_EventThread();
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diff changeset
215 return(result);
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diff changeset
216 #else
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diff changeset
217 return 0;
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diff changeset
218 #endif
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219 }
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diff changeset
220
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diff changeset
221 #if 0
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diff changeset
222 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
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diff changeset
223 {
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diff changeset
224 int numtries, result;
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diff changeset
225
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diff changeset
226 if ( this->screen == NULL ) {
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diff changeset
227 return(SDL_GRAB_OFF);
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diff changeset
228 }
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diff changeset
229 if ( ! SDL_Window ) {
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diff changeset
230 return(mode); /* Will be set later on mode switch */
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diff changeset
231 }
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diff changeset
232 if ( mode == SDL_GRAB_OFF ) {
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diff changeset
233 XUngrabPointer(SDL_Display, CurrentTime);
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diff changeset
234 if ( this->screen->flags & SDL_FULLSCREEN ) {
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parents:
diff changeset
235 /* Rebind the mouse to the fullscreen window */
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parents:
diff changeset
236 for ( numtries = 0; numtries < 10; ++numtries ) {
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diff changeset
237 result = XGrabPointer(SDL_Display, FSwindow,
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diff changeset
238 True, 0,
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diff changeset
239 GrabModeAsync, GrabModeAsync,
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diff changeset
240 FSwindow, None, CurrentTime);
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parents:
diff changeset
241 if ( result == AlreadyGrabbed ) {
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parents:
diff changeset
242 break;
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parents:
diff changeset
243 }
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diff changeset
244 SDL_Delay(100);
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parents:
diff changeset
245 }
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parents:
diff changeset
246 }
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parents:
diff changeset
247 #ifdef GRAB_FULLSCREEN
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diff changeset
248 if ( !(this->screen->flags & SDL_FULLSCREEN) )
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diff changeset
249 #endif
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diff changeset
250 XUngrabKeyboard(SDL_Display, CurrentTime);
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parents:
diff changeset
251 } else {
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parents:
diff changeset
252 if ( this->screen->flags & SDL_FULLSCREEN ) {
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parents:
diff changeset
253 /* Unbind the mouse from the fullscreen window */
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parents:
diff changeset
254 XUngrabPointer(SDL_Display, CurrentTime);
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parents:
diff changeset
255 }
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parents:
diff changeset
256 /* Try to grab the mouse */
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parents:
diff changeset
257 for ( numtries = 0; numtries < 10; ++numtries ) {
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parents:
diff changeset
258 result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
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parents:
diff changeset
259 GrabModeAsync, GrabModeAsync,
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parents:
diff changeset
260 SDL_Window, None, CurrentTime);
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parents:
diff changeset
261 if ( result != AlreadyGrabbed ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 break;
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parents:
diff changeset
263 }
74212992fb08 Initial revision
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parents:
diff changeset
264 SDL_Delay(100);
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parents:
diff changeset
265 }
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parents:
diff changeset
266 #ifdef GRAB_FULLSCREEN
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parents:
diff changeset
267 if ( !(this->screen->flags & SDL_FULLSCREEN) )
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parents:
diff changeset
268 #endif
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diff changeset
269 XGrabKeyboard(SDL_Display, WMwindow, True,
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diff changeset
270 GrabModeAsync, GrabModeAsync, CurrentTime);
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parents:
diff changeset
271 }
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diff changeset
272 XSync(SDL_Display, False);
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parents:
diff changeset
273
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parents:
diff changeset
274 return(mode);
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parents:
diff changeset
275 }
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parents:
diff changeset
276
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diff changeset
277 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
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parents:
diff changeset
278 {
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diff changeset
279 SDL_Lock_EventThread();
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parents:
diff changeset
280 mode = X11_GrabInputNoLock(this, mode);
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diff changeset
281 SDL_Unlock_EventThread();
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parents:
diff changeset
282
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parents:
diff changeset
283 return(mode);
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parents:
diff changeset
284 }
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parents:
diff changeset
285
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parents:
diff changeset
286 /* If 'info' is the right version, this function fills it and returns 1.
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parents:
diff changeset
287 Otherwise, in case of a version mismatch, it returns -1.
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parents:
diff changeset
288 */
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parents:
diff changeset
289 static void lock_display(void)
74212992fb08 Initial revision
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parents:
diff changeset
290 {
74212992fb08 Initial revision
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parents:
diff changeset
291 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 static void unlock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 /* Make sure any X11 transactions are completed */
74212992fb08 Initial revision
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parents:
diff changeset
296 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
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parents:
diff changeset
297 XSync(SDL_Display, False);
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parents:
diff changeset
298 SDL_Unlock_EventThread();
74212992fb08 Initial revision
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parents:
diff changeset
299 }
74212992fb08 Initial revision
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parents:
diff changeset
300
74212992fb08 Initial revision
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parents:
diff changeset
301 #endif
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parents:
diff changeset
302
74212992fb08 Initial revision
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parents:
diff changeset
303 int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info)
74212992fb08 Initial revision
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parents:
diff changeset
304 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 if ( info->version.major <= SDL_MAJOR_VERSION ) {
74212992fb08 Initial revision
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parents:
diff changeset
306 #if 0
74212992fb08 Initial revision
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parents:
diff changeset
307 info->subsystem = SDL_SYSWM_X11;
74212992fb08 Initial revision
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parents:
diff changeset
308 info->info.x11.display = SDL_Display;
74212992fb08 Initial revision
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parents:
diff changeset
309 info->info.x11.window = SDL_Window;
74212992fb08 Initial revision
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parents:
diff changeset
310 if ( SDL_VERSIONNUM(info->version.major,
74212992fb08 Initial revision
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parents:
diff changeset
311 info->version.minor,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 info->version.patch) >= 1002 ) {
74212992fb08 Initial revision
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parents:
diff changeset
313 info->info.x11.fswindow = FSwindow;
74212992fb08 Initial revision
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parents:
diff changeset
314 info->info.x11.wmwindow = WMwindow;
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parents:
diff changeset
315 }
74212992fb08 Initial revision
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parents:
diff changeset
316 info->info.x11.lock_func = lock_display;
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parents:
diff changeset
317 info->info.x11.unlock_func = unlock_display;
74212992fb08 Initial revision
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parents:
diff changeset
318 #endif
74212992fb08 Initial revision
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parents:
diff changeset
319 return(1);
74212992fb08 Initial revision
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parents:
diff changeset
320 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 SDL_SetError("Application not compiled with SDL %d.%d\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 }