annotate src/video/cybergfx/SDL_cgxmodes.c @ 1358:c71e05b4dc2e

More header massaging... works great on Windows. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 10 Feb 2006 06:48:43 +0000
parents 604d73db6802
children 19418e4422cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Utilities for getting and setting the X display mode */
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24
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25 #include "SDL_timer.h"
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26 #include "SDL_events.h"
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27 #include "SDL_events_c.h"
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28 #include "SDL_cgxvideo.h"
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29 #include "SDL_cgxwm_c.h"
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30 #include "SDL_cgxmodes_c.h"
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31
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32 #define CGX_DEBUG
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33
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34 static void set_best_resolution(_THIS, int width, int height)
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35 {
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36 Uint32 idok;
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37 int depth=8;
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38
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39 if(SDL_Display)
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40 depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
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41
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42 idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
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43 CYBRBIDTG_NominalHeight,height,
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44 CYBRBIDTG_Depth,depth,
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45 TAG_DONE);
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46
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47 if(idok!=INVALID_ID)
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48 {
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49 if(SDL_Display)
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50 {
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51 if(currently_fullscreen)
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52 CloseScreen(SDL_Display);
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53 else
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54 UnlockPubScreen(NULL,SDL_Display);
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55 }
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56 SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height,
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57 SA_Depth,depth,SA_DisplayID,idok,
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58 SA_ShowTitle,FALSE,
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59 TAG_DONE);
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60 }
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61 }
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62
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63 static void get_real_resolution(_THIS, int* w, int* h)
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64 {
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65 *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight;
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66 *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop;
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67 }
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68
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69 static void move_cursor_to(_THIS, int x, int y)
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70 {
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71 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */
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72
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73 /* DA FARE! */
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74 }
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75
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76 static void add_visual(_THIS, int depth, int class)
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77 {
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78 Uint32 tID;
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79
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80 tID=BestCModeIDTags(CYBRBIDTG_Depth,depth,
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81 CYBRBIDTG_NominalWidth,640,
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82 CYBRBIDTG_NominalHeight,480,
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83 TAG_DONE);
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84
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85 if(tID!=INVALID_ID)
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86 {
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87 int n = this->hidden->nvisuals;
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88
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89 this->hidden->visuals[n].depth = depth;
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90 this->hidden->visuals[n].visual = tID;
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91 this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID);
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92 this->hidden->nvisuals++;
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93 }
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94 }
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95
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96 #define TrueColor 1
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97 #define PseudoColor 2
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98
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99 int CGX_GetVideoModes(_THIS)
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100 {
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101 int i;
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102 ULONG nextid;
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103 int nmodes=0;
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104
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105 SDL_modelist=NULL;
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106
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107 nextid=NextDisplayInfo(INVALID_ID);
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108
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109 while(nextid!=INVALID_ID)
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110 {
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111 if(IsCyberModeID(nextid))
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112 {
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113 DisplayInfoHandle h;
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114
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115 if(h=FindDisplayInfo(nextid))
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116 {
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117 struct DimensionInfo info;
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118
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119 if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL))
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120 {
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121 int ok=0;
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122
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123 for(i=0;i<nmodes;i++)
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124 {
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125 if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) &&
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126 SDL_modelist[i]->h == (info.Nominal.MaxY+1) )
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127 ok=1;
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128 }
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129
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130 if(!ok)
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131 {
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132 nmodes++;
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133
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134 SDL_modelist = (SDL_Rect **)SDL_realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *));
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135 SDL_modelist[nmodes]=NULL;
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136
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137 if ( SDL_modelist )
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138 {
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139 SDL_modelist[nmodes-1] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
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140
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141 if ( SDL_modelist[nmodes-1] == NULL )
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142 break;
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143
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144 SDL_modelist[nmodes-1]->x = 0;
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145 SDL_modelist[nmodes-1]->y = 0;
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146 SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1;
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147 SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1;
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148 }
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149 }
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150 }
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151 }
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152 }
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153 nextid=NextDisplayInfo(nextid);
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154 }
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155
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156
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157 this->hidden->nvisuals = 0;
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158 /* Search for the visuals in deepest-first order, so that the first
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159 will be the richest one */
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160 add_visual(this, 32, TrueColor);
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161 add_visual(this, 24, TrueColor);
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162 add_visual(this, 16, TrueColor);
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163 add_visual(this, 15, TrueColor);
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164 add_visual(this, 8, PseudoColor);
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165
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166 if(this->hidden->nvisuals == 0) {
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167 SDL_SetError("Found no sufficiently capable CGX visuals");
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168 return -1;
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169 }
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170
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171 if ( SDL_modelist == NULL ) {
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172 SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *));
0
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173 i = 0;
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174 if ( SDL_modelist ) {
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175 SDL_modelist[i] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
0
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176 if ( SDL_modelist[i] ) {
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177 SDL_modelist[i]->x = 0;
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178 SDL_modelist[i]->y = 0;
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179 SDL_modelist[i]->w = SDL_Display->Width;
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180 SDL_modelist[i]->h = SDL_Display->Height;
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181 ++i;
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182 }
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183 SDL_modelist[i] = NULL;
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184 }
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185 }
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186
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187 D( if ( SDL_modelist ) {
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188 bug("CGX video mode list: (%ld)\n",nmodes);
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189 for ( i=0; SDL_modelist[i]; ++i ) {
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190 bug( "\t%ld x %ld\n",
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191 SDL_modelist[i]->w, SDL_modelist[i]->h);
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192 }
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193 }
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194 );
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195
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196 D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals);
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197
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198 for(i=0;i<this->hidden->nvisuals;i++)
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199 bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp);
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200 }
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201 );
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202 return 0;
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203 }
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204
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205 int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format)
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206 {
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207 int i;
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208 for(i = 0; i < this->hidden->nvisuals; i++)
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209 {
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210 if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp
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211 return 1;
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212 }
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213 return 0;
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214 }
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215
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216 SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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217 {
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218 if ( CGX_SupportedVisual(this, format) ) {
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219 if ( flags & SDL_FULLSCREEN ) {
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220 return(SDL_modelist);
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221 } else {
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222 return((SDL_Rect **)-1);
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223 }
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224 } else {
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225 return((SDL_Rect **)0);
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226 }
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227 }
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228
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229 void CGX_FreeVideoModes(_THIS)
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230 {
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231 int i;
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232
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233 if ( SDL_modelist ) {
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234 for ( i=0; SDL_modelist[i]; ++i ) {
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235 SDL_free(SDL_modelist[i]);
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236 }
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237 SDL_free(SDL_modelist);
0
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238 SDL_modelist = NULL;
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239 }
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240 }
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241
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242 int CGX_ResizeFullScreen(_THIS)
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243 {
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244 int x, y;
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245 int real_w, real_h;
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246
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247 if ( currently_fullscreen ) {
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248 /* Per ora non faccio nulla qui */
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249 }
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250 return(1);
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251 }
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252
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253 void _QueueEnterFullScreen(_THIS)
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254 {
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255 }
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256
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257 int CGX_EnterFullScreen(_THIS)
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258 {
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259 int okay;
255
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260 Uint32 saved_flags;
0
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261
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262 okay = 1;
255
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diff changeset
263 saved_flags = this->screen->flags;
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diff changeset
264
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265 if ( ! currently_fullscreen )
0
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266 {
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267 int real_w, real_h;
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268
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269 /* Map the fullscreen window to blank the screen */
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270 get_real_resolution(this, &real_w, &real_h);
255
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diff changeset
271
0
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272 CGX_DestroyWindow(this,this->screen);
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273 set_best_resolution(this, real_w,real_h);
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274
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275 /* Grab the mouse on the fullscreen window
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diff changeset
276 The event handling will know when we become active, and then
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277 enter fullscreen mode if we can't grab the mouse this time.
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278 */
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279 #if 0
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280 if ( (XGrabPointer(SDL_Display, FSwindow, True, 0,
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281 GrabModeAsync, GrabModeAsync,
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282 FSwindow, None, CurrentTime) != GrabSuccess) ||
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283 (XGrabKeyboard(SDL_Display, WMwindow, True,
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diff changeset
284 GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) {
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285 XUnmapWindow(SDL_Display, FSwindow);
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diff changeset
286 X11_WaitUnmapped(this, FSwindow);
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287 X11_QueueEnterFullScreen(this);
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288 return(0);
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289 }
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290 #endif
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291
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292 currently_fullscreen = 1;
255
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diff changeset
293 this->screen->flags = saved_flags;
0
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294
255
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diff changeset
295 CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
0
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296
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297 /* Set the new resolution */
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298 okay = CGX_ResizeFullScreen(this);
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299 if ( ! okay ) {
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300 CGX_LeaveFullScreen(this);
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diff changeset
301 }
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diff changeset
302 /* Set the colormap */
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diff changeset
303 /*
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diff changeset
304 if ( SDL_XColorMap ) {
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diff changeset
305 XInstallColormap(SDL_Display, SDL_XColorMap);
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306 }
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307 */
255
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diff changeset
308 }
0
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309 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
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310 return(okay);
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311 }
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312
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diff changeset
313 int CGX_LeaveFullScreen(_THIS)
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diff changeset
314 {
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diff changeset
315 if ( currently_fullscreen ) {
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diff changeset
316 int width,height;
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diff changeset
317 if ( SDL_Window ) {
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diff changeset
318 CloseWindow(SDL_Window);
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319 SDL_Window=NULL;
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320 }
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321 CloseScreen(SDL_Display);
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322
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323 GFX_Display=SDL_Display=LockPubScreen(NULL);
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diff changeset
324
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325 currently_fullscreen = 0;
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326
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327 CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
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328 CGX_ResizeImage(this,this->screen,0L);
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diff changeset
329 }
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parents:
diff changeset
330
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 }