annotate src/audio/nas/SDL_nasaudio.c @ 1358:c71e05b4dc2e

More header massaging... works great on Windows. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 10 Feb 2006 06:48:43 +0000
parents 604d73db6802
children 19418e4422cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 This driver was written by:
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23 Erik Inge Bolsų
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24 knan@mo.himolde.no
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25 */
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26
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27 /* Allow access to a raw mixing buffer */
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28
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29 #include <signal.h>
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30 #include <unistd.h>
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31
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32 #include "SDL_timer.h"
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33 #include "SDL_audio.h"
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34 #include "SDL_audiomem.h"
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35 #include "SDL_audio_c.h"
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36 #include "SDL_audiodev_c.h"
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37 #include "SDL_nasaudio.h"
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38
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39 /* The tag name used by artsc audio */
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40 #define NAS_DRIVER_NAME "nas"
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41
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42 static struct SDL_PrivateAudioData *this2 = NULL;
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43
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44 /* Audio driver functions */
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45 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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46 static void NAS_WaitAudio(_THIS);
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47 static void NAS_PlayAudio(_THIS);
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48 static Uint8 *NAS_GetAudioBuf(_THIS);
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49 static void NAS_CloseAudio(_THIS);
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50
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51 /* Audio driver bootstrap functions */
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52
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53 static int Audio_Available(void)
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54 {
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55 AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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56 if (!aud) return 0;
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57
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58 AuCloseServer(aud);
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59 return 1;
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60 }
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61
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62 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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63 {
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64 SDL_free(device->hidden);
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65 SDL_free(device);
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66 }
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67
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68 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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69 {
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70 SDL_AudioDevice *this;
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71
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72 /* Initialize all variables that we clean on shutdown */
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73 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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74 if ( this ) {
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75 SDL_memset(this, 0, (sizeof *this));
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76 this->hidden = (struct SDL_PrivateAudioData *)
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77 SDL_malloc((sizeof *this->hidden));
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78 }
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79 if ( (this == NULL) || (this->hidden == NULL) ) {
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80 SDL_OutOfMemory();
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81 if ( this ) {
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82 SDL_free(this);
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83 }
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84 return(0);
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85 }
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86 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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87
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88 /* Set the function pointers */
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89 this->OpenAudio = NAS_OpenAudio;
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90 this->WaitAudio = NAS_WaitAudio;
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91 this->PlayAudio = NAS_PlayAudio;
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92 this->GetAudioBuf = NAS_GetAudioBuf;
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93 this->CloseAudio = NAS_CloseAudio;
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94
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95 this->free = Audio_DeleteDevice;
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96
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97 return this;
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98 }
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99
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100 AudioBootStrap NAS_bootstrap = {
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101 NAS_DRIVER_NAME, "Network Audio System",
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102 Audio_Available, Audio_CreateDevice
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103 };
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104
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105 /* This function waits until it is possible to write a full sound buffer */
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106 static void NAS_WaitAudio(_THIS)
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107 {
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108 while ( this->hidden->buf_free < this->hidden->mixlen ) {
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109 AuEvent ev;
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110 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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111 AuDispatchEvent(this->hidden->aud, &ev);
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112 }
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113 }
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114
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115 static void NAS_PlayAudio(_THIS)
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116 {
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117 while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
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118 in the hope that some of them is LowWater events telling us more
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119 of the buffer is free now than what we think. */
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120 AuEvent ev;
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121 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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122 AuDispatchEvent(this->hidden->aud, &ev);
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123 }
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124 this->hidden->buf_free -= this->hidden->mixlen;
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125
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126 /* Write the audio data */
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127 AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
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128
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129 this->hidden->written += this->hidden->mixlen;
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130
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131 #ifdef DEBUG_AUDIO
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132 fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
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133 #endif
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134 }
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135
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136 static Uint8 *NAS_GetAudioBuf(_THIS)
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137 {
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138 return(this->hidden->mixbuf);
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139 }
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140
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141 static void NAS_CloseAudio(_THIS)
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142 {
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143 if ( this->hidden->mixbuf != NULL ) {
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144 SDL_FreeAudioMem(this->hidden->mixbuf);
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145 this->hidden->mixbuf = NULL;
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146 }
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147 if ( this->hidden->aud ) {
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148 AuCloseServer(this->hidden->aud);
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149 this->hidden->aud = 0;
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150 }
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151 }
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152
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153 static unsigned char sdlformat_to_auformat(unsigned int fmt)
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154 {
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155 switch (fmt)
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156 {
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157 case AUDIO_U8:
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158 return AuFormatLinearUnsigned8;
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159 case AUDIO_S8:
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160 return AuFormatLinearSigned8;
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161 case AUDIO_U16LSB:
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162 return AuFormatLinearUnsigned16LSB;
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163 case AUDIO_U16MSB:
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164 return AuFormatLinearUnsigned16MSB;
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diff changeset
165 case AUDIO_S16LSB:
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parents:
diff changeset
166 return AuFormatLinearSigned16LSB;
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parents:
diff changeset
167 case AUDIO_S16MSB:
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parents:
diff changeset
168 return AuFormatLinearSigned16MSB;
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parents:
diff changeset
169 }
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diff changeset
170 return AuNone;
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parents:
diff changeset
171 }
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diff changeset
172
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parents:
diff changeset
173 static AuBool
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parents:
diff changeset
174 event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
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parents:
diff changeset
175 {
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parents:
diff changeset
176 switch (ev->type) {
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parents:
diff changeset
177 case AuEventTypeElementNotify: {
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diff changeset
178 AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
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179
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parents:
diff changeset
180 switch (event->kind) {
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parents:
diff changeset
181 case AuElementNotifyKindLowWater:
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parents:
diff changeset
182 if (this2->buf_free >= 0) {
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diff changeset
183 this2->really += event->num_bytes;
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parents:
diff changeset
184 gettimeofday(&this2->last_tv, 0);
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parents:
diff changeset
185 this2->buf_free += event->num_bytes;
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parents:
diff changeset
186 } else {
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diff changeset
187 this2->buf_free = event->num_bytes;
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parents:
diff changeset
188 }
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parents:
diff changeset
189 break;
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parents:
diff changeset
190 case AuElementNotifyKindState:
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parents:
diff changeset
191 switch (event->cur_state) {
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parents:
diff changeset
192 case AuStatePause:
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diff changeset
193 if (event->reason != AuReasonUser) {
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parents:
diff changeset
194 if (this2->buf_free >= 0) {
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parents:
diff changeset
195 this2->really += event->num_bytes;
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parents:
diff changeset
196 gettimeofday(&this2->last_tv, 0);
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parents:
diff changeset
197 this2->buf_free += event->num_bytes;
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parents:
diff changeset
198 } else {
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parents:
diff changeset
199 this2->buf_free = event->num_bytes;
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parents:
diff changeset
200 }
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parents:
diff changeset
201 }
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parents:
diff changeset
202 break;
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parents:
diff changeset
203 }
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parents:
diff changeset
204 }
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parents:
diff changeset
205 }
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parents:
diff changeset
206 }
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parents:
diff changeset
207 return AuTrue;
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parents:
diff changeset
208 }
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parents:
diff changeset
209
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parents:
diff changeset
210 static AuDeviceID
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parents:
diff changeset
211 find_device(_THIS, int nch)
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parents:
diff changeset
212 {
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parents:
diff changeset
213 int i;
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parents:
diff changeset
214 for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
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parents:
diff changeset
215 if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
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parents:
diff changeset
216 AuComponentKindPhysicalOutput) &&
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parents:
diff changeset
217 AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
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parents:
diff changeset
218 return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
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parents:
diff changeset
219 }
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parents:
diff changeset
220 }
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parents:
diff changeset
221 return AuNone;
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parents:
diff changeset
222 }
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parents:
diff changeset
223
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parents:
diff changeset
224 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
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parents:
diff changeset
225 {
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parents:
diff changeset
226 AuElement elms[3];
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parents:
diff changeset
227 int buffer_size;
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parents:
diff changeset
228 Uint16 test_format, format;
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parents:
diff changeset
229
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diff changeset
230 this->hidden->mixbuf = NULL;
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parents:
diff changeset
231
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parents:
diff changeset
232 /* Try for a closest match on audio format */
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parents:
diff changeset
233 format = 0;
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parents:
diff changeset
234 for ( test_format = SDL_FirstAudioFormat(spec->format);
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parents:
diff changeset
235 ! format && test_format; ) {
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parents:
diff changeset
236 format = sdlformat_to_auformat(test_format);
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parents:
diff changeset
237
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parents:
diff changeset
238 if (format == AuNone) {
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parents:
diff changeset
239 test_format = SDL_NextAudioFormat();
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parents:
diff changeset
240 }
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parents:
diff changeset
241 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 if ( format == 0 ) {
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parents:
diff changeset
243 SDL_SetError("Couldn't find any hardware audio formats");
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parents:
diff changeset
244 return(-1);
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parents:
diff changeset
245 }
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parents:
diff changeset
246 spec->format = test_format;
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parents:
diff changeset
247
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parents:
diff changeset
248 this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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parents:
diff changeset
249 if (this->hidden->aud == 0)
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parents:
diff changeset
250 {
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parents:
diff changeset
251 SDL_SetError("Couldn't open connection to NAS server");
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parents:
diff changeset
252 return (-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254
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parents:
diff changeset
255 this->hidden->dev = find_device(this, spec->channels);
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parents:
diff changeset
256 if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
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parents:
diff changeset
257 AuCloseServer(this->hidden->aud);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 this->hidden->aud = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 SDL_SetError("Couldn't find a fitting playback device on NAS server");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 return (-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262
74212992fb08 Initial revision
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parents:
diff changeset
263 buffer_size = spec->freq;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 if (buffer_size < 4096)
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parents:
diff changeset
265 buffer_size = 4096;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 if (buffer_size > 32768)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 /* Calculate the final parameters for this audio specification */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 SDL_CalculateAudioSpec(spec);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272
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parents:
diff changeset
273 this2 = this->hidden;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 buffer_size, buffer_size / 4, 0, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 AuUnlimitedSamples, 0, NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 event_handler, (AuPointer) NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 /* Allocate mixing buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 this->hidden->mixlen = spec->size;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 if ( this->hidden->mixbuf == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
291 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 /* Get the parent process id (we're the parent of the audio thread) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 this->hidden->parent = getpid();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 /* We're ready to rock and roll. :-) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 }