Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetColorKey.3 @ 1754:c67921b517c3
Date: Sun, 30 Apr 2006 14:20:05 +1000
From: Rob
Subject: [SDL] SDL pre-release
OpenGL fails on the zipped pre-release source accessible from
http://www.libsdl.org/svn.php.
Appears to be following lines in sdl_wing.c (lines 341-345):
wglext = (const char *)this->glGetString(GL_EXTENSIONS);
if ( !SDL_strstr(wglext, "WGL_EXT_swap_control") ) {
this->gl_data->wglSwapIntervalEXT = NULL;
this->gl_data->wglGetSwapIntervalEXT = NULL;
}
glGetString is a null pointer, as are other gl function pointers, so call
fails. Never looked at sdl source before, so no further than that as yet.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 01 May 2006 07:15:35 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_SetColorKey" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SetColorKey\- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&. | |
12 .PP | |
13 RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&. | |
14 .PP | |
15 If \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&. | |
16 .PP | |
17 If \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&. | |
18 .PP | |
19 If \fBflag\fR is 0, this function clears any current color key\&. | |
20 .SH "RETURN VALUE" | |
21 .PP | |
22 This function returns \fB0\fR, or \fB-1\fR if there was an error\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |