Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 5227:c66b2a778b7e
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 17:44:07 -0800 |
parents | c2539ff054c8 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_thread_h | |
24 #define _SDL_thread_h | |
25 | |
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26 /** |
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27 * \file SDL_thread.h |
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28 * |
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29 * Header for the SDL thread management routines. |
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30 */ |
0 | 31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 |
35 /* Thread synchronization primitives */ | |
36 #include "SDL_mutex.h" | |
37 | |
38 #include "begin_code.h" | |
39 /* Set up for C function definitions, even when using C++ */ | |
40 #ifdef __cplusplus | |
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41 /* *INDENT-OFF* */ |
0 | 42 extern "C" { |
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43 /* *INDENT-ON* */ |
0 | 44 #endif |
45 | |
46 /* The SDL thread structure, defined in SDL_thread.c */ | |
47 struct SDL_Thread; | |
48 typedef struct SDL_Thread SDL_Thread; | |
49 | |
3578 | 50 /* The SDL thread ID */ |
51 typedef unsigned long SDL_threadID; | |
52 | |
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53 /* The function passed to SDL_CreateThread() |
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54 It is passed a void* user context parameter and returns an int. |
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55 */ |
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56 typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
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57 |
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58 #if defined(__WIN32__) && !defined(HAVE_LIBC) |
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59 /** |
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60 * \file SDL_thread.h |
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61 * |
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62 * We compile SDL into a DLL. This means, that it's the DLL which |
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63 * creates a new thread for the calling process with the SDL_CreateThread() |
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64 * API. There is a problem with this, that only the RTL of the SDL.DLL will |
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65 * be initialized for those threads, and not the RTL of the calling |
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66 * application! |
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67 * |
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68 * To solve this, we make a little hack here. |
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69 * |
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70 * We'll always use the caller's _beginthread() and _endthread() APIs to |
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71 * start a new thread. This way, if it's the SDL.DLL which uses this API, |
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72 * then the RTL of SDL.DLL will be used to create the new thread, and if it's |
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73 * the application, then the RTL of the application will be used. |
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74 * |
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75 * So, in short: |
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76 * Always use the _beginthread() and _endthread() of the calling runtime |
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77 * library! |
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78 */ |
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79 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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80 #ifndef _WIN32_WCE |
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81 #include <process.h> /* This has _beginthread() and _endthread() defined! */ |
1190 | 82 #endif |
83 | |
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84 #ifdef __GNUC__ |
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85 typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, |
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86 unsigned |
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87 (__stdcall * |
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88 func) (void *), |
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89 void *arg, |
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90 unsigned, |
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91 unsigned |
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92 *threadID); |
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93 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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94 #else |
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95 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, |
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96 unsigned (__stdcall * |
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97 func) (void |
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98 *), |
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99 void *arg, unsigned, |
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100 unsigned *threadID); |
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101 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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102 #endif |
1190 | 103 |
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104 /** |
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105 * Create a thread. |
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106 */ |
2060 | 107 extern DECLSPEC SDL_Thread *SDLCALL |
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108 SDL_CreateThread(SDL_ThreadFunction fn, void *data, |
2060 | 109 pfnSDL_CurrentBeginThread pfnBeginThread, |
110 pfnSDL_CurrentEndThread pfnEndThread); | |
1190 | 111 |
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112 #if defined(_WIN32_WCE) |
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113 |
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114 /** |
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115 * Create a thread. |
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116 */ |
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117 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) |
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118 |
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119 #else |
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120 |
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121 /** |
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122 * Create a thread. |
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123 */ |
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124 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) |
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125 |
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126 #endif |
1190 | 127 #else |
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128 |
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129 /** |
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130 * Create a thread. |
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131 */ |
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132 extern DECLSPEC SDL_Thread *SDLCALL |
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133 SDL_CreateThread(SDL_ThreadFunction fn, void *data); |
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134 |
1190 | 135 #endif |
0 | 136 |
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137 /** |
3578 | 138 * Get the thread identifier for the current thread. |
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139 */ |
3578 | 140 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
0 | 141 |
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142 /** |
3578 | 143 * Get the thread identifier for the specified thread. |
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144 * |
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145 * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
0 | 146 */ |
3578 | 147 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
0 | 148 |
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149 /** |
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150 * Wait for a thread to finish. |
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151 * |
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152 * The return code for the thread function is placed in the area |
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153 * pointed to by \c status, if \c status is not NULL. |
0 | 154 */ |
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155 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
0 | 156 |
157 | |
158 /* Ends C function definitions when using C++ */ | |
159 #ifdef __cplusplus | |
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160 /* *INDENT-OFF* */ |
0 | 161 } |
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162 /* *INDENT-ON* */ |
0 | 163 #endif |
164 #include "close_code.h" | |
165 | |
166 #endif /* _SDL_thread_h */ | |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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168 /* vi: set ts=4 sw=4 expandtab: */ |