annotate include/SDL_mutex.h @ 5227:c66b2a778b7e

Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 17:44:07 -0800
parents 0846f18eb625
children b530ef003506
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_mutex_h
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24 #define _SDL_mutex_h
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25
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26 /**
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27 * \file SDL_mutex.h
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28 *
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29 * Functions to provide thread synchronization primitives.
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30 */
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34
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35 #include "begin_code.h"
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36 /* Set up for C function definitions, even when using C++ */
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37 #ifdef __cplusplus
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38 /* *INDENT-OFF* */
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39 extern "C" {
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40 /* *INDENT-ON* */
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41 #endif
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42
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43 /**
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44 * Synchronization functions which can time out return this value
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45 * if they time out.
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46 */
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47 #define SDL_MUTEX_TIMEDOUT 1
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48
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49 /**
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50 * This is the timeout value which corresponds to never time out.
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51 */
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52 #define SDL_MUTEX_MAXWAIT (~(Uint32)0)
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53
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54
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55 /**
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56 * \name Mutex functions
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57 */
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58 /*@{*/
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59
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60 /* The SDL mutex structure, defined in SDL_mutex.c */
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61 struct SDL_mutex;
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62 typedef struct SDL_mutex SDL_mutex;
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63
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64 /**
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65 * Create a mutex, initialized unlocked.
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66 */
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67 extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
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68
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69 /**
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70 * Lock the mutex.
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71 *
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72 * \return 0, or -1 on error.
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73 */
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74 #define SDL_LockMutex(m) SDL_mutexP(m)
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75 extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex);
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76
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77 /**
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78 * Unlock the mutex.
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79 *
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80 * \return 0, or -1 on error.
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81 *
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82 * \warning It is an error to unlock a mutex that has not been locked by
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83 * the current thread, and doing so results in undefined behavior.
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84 */
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85 #define SDL_UnlockMutex(m) SDL_mutexV(m)
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86 extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex);
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87
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88 /**
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89 * Destroy a mutex.
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90 */
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91 extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
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92
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93 /*@}*//*Mutex functions*/
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94
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95
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96 /**
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97 * \name Semaphore functions
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98 */
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99 /*@{*/
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100
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101 /* The SDL semaphore structure, defined in SDL_sem.c */
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102 struct SDL_semaphore;
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103 typedef struct SDL_semaphore SDL_sem;
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104
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105 /**
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106 * Create a semaphore, initialized with value, returns NULL on failure.
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107 */
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108 extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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109
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110 /**
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111 * Destroy a semaphore.
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112 */
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113 extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
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114
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115 /**
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116 * This function suspends the calling thread until the semaphore pointed
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117 * to by \c sem has a positive count. It then atomically decreases the
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118 * semaphore count.
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119 */
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120 extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
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121
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122 /**
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123 * Non-blocking variant of SDL_SemWait().
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124 *
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125 * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
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126 * block, and -1 on error.
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127 */
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128 extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
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129
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130 /**
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131 * Variant of SDL_SemWait() with a timeout in milliseconds.
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132 *
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133 * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
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134 * succeed in the allotted time, and -1 on error.
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135 *
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136 * \warning On some platforms this function is implemented by looping with a
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137 * delay of 1 ms, and so should be avoided if possible.
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138 */
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139 extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
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140
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141 /**
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142 * Atomically increases the semaphore's count (not blocking).
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143 *
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144 * \return 0, or -1 on error.
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145 */
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146 extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
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147
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148 /**
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149 * Returns the current count of the semaphore.
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150 */
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151 extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
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152
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153 /*@}*//*Semaphore functions*/
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154
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155
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156 /**
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157 * \name Condition variable functions
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158 */
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159 /*@{*/
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160
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161 /* The SDL condition variable structure, defined in SDL_cond.c */
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162 struct SDL_cond;
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163 typedef struct SDL_cond SDL_cond;
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164
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165 /**
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166 * Create a condition variable.
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167 *
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168 * Typical use of condition variables:
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169 *
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170 * Thread A:
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171 * SDL_LockMutex(lock);
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172 * while ( ! condition ) {
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173 * SDL_CondWait(cond, lock);
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174 * }
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175 * SDL_UnlockMutex(lock);
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176 *
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177 * Thread B:
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178 * SDL_LockMutex(lock);
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179 * ...
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180 * condition = true;
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181 * ...
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182 * SDL_CondSignal(cond);
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183 * SDL_UnlockMutex(lock);
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184 *
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185 * There is some discussion whether to signal the condition variable
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186 * with the mutex locked or not. There is some potential performance
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187 * benefit to unlocking first on some platforms, but there are some
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188 * potential race conditions depending on how your code is structured.
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189 *
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190 * In general it's safer to signal the condition variable while the
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191 * mutex is locked.
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192 */
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193 extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
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194
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195 /**
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196 * Destroy a condition variable.
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197 */
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198 extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
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199
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200 /**
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201 * Restart one of the threads that are waiting on the condition variable.
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202 *
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203 * \return 0 or -1 on error.
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204 */
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205 extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
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206
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207 /**
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208 * Restart all threads that are waiting on the condition variable.
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209 *
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210 * \return 0 or -1 on error.
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211 */
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212 extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
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213
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214 /**
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215 * Wait on the condition variable, unlocking the provided mutex.
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216 *
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217 * \warning The mutex must be locked before entering this function!
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218 *
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219 * The mutex is re-locked once the condition variable is signaled.
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220 *
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221 * \return 0 when it is signaled, or -1 on error.
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222 */
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223 extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
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224
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225 /**
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226 * Waits for at most \c ms milliseconds, and returns 0 if the condition
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227 * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
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228 * signaled in the allotted time, and -1 on error.
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229 *
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230 * \warning On some platforms this function is implemented by looping with a
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231 * delay of 1 ms, and so should be avoided if possible.
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232 */
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233 extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
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234 SDL_mutex * mutex, Uint32 ms);
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235
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236 /*@}*//*Condition variable functions*/
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237
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238
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239 /* Ends C function definitions when using C++ */
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240 #ifdef __cplusplus
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241 /* *INDENT-OFF* */
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242 }
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243 /* *INDENT-ON* */
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244 #endif
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245 #include "close_code.h"
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246
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247 #endif /* _SDL_mutex_h */
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248
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249 /* vi: set ts=4 sw=4 expandtab: */