Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2321:c5feceb0395e
SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
this function. The result is that it is possible to get the same window added to the list twice.
author | Bob Pendleton <bob@pendleton.com> |
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date | Tue, 04 Mar 2008 23:09:28 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
rev | line source |
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Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 |
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9 What you need: |
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10 |
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11 DirectFB 1.0.0 - required |
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12 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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13 Mesa 7.0.x - optional for OpenGL |
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14 |
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15 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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16 |
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17 ------------------------ |
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18 cd mesa |
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19 make linux-directfb |
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20 make |
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21 |
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22 echo Installing - pleaser enter sudo pw. |
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23 |
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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25 cd src/mesa/drivers/directfb |
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26 make |
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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28 ------------------------ |
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29 |
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30 To run the SDL - testprograms: |
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31 |
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32 export SDL_VIDEODRIVER=directfb |
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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35 |
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36 ./testgl |
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37 |
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38 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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39 |
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40 export SDL_DIRECTFB_YUV_DIRECT=1 |
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41 |
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42 This is disabled by default. It will only support one concurrent |
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay |
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44 from SDLcompat.c. |
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45 |