Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 3936:c5c3c772f5aa SDL-1.2
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
attempt to disable screen savers. Works for Quartz (Mac OS X) and X11.
Need a formal API for this in 1.3, still.
Fixes Bugzilla #415.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Apr 2007 20:30:41 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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2 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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3 typedef struct _SYNCH_HANDLE_STRUCTURE { |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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4 HANDLE hEvent; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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5 HANDLE hMutex; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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6 HANDLE hSemph; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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7 LONG MaxCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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8 volatile LONG CurCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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9 LPCTSTR lpName; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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10 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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11 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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12 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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13 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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14 /* Error codes - all must have bit 29 set */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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15 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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16 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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17 extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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18 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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19 extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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20 extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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21 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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22 extern BOOL CloseSynchHandle (SYNCHHANDLE); |