annotate src/video/windx5/Makefile.am @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Sun, 04 Jan 2004 14:55:35 +0000 |
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2 ## Makefile.am for SDL using the DirectX video driver
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3
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4 noinst_LTLIBRARIES = libvideo_windx5.la
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5 libvideo_windx5_la_SOURCES = $(DIRECTX_SRCS)
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6
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7 # The SDL DirectX video driver sources
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8 DIRECTX_SRCS = \
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9 SDL_dx5events.c \
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10 SDL_dx5events_c.h \
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11 SDL_dx5video.c \
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12 SDL_dx5video.h \
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13 SDL_dx5yuv.c \
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14 SDL_dx5yuv_c.h \
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15 directx.h
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