Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX_VC.h @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | 72ef7ce609ef |
children | 450721ad5436 |
rev | line source |
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746
72ef7ce609ef
Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org>
parents:
574
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1 #if defined(USE_ASM_MIXER_VC) |
574
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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2 // headers for MMX assembler version of SDL_MixAudio |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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3 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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4 // Converted to Intel ASM notation by Cth |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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5 // This code is licensed under the LGPL (see COPYING for details) |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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6 // |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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7 // Assumes buffer size in bytes is a multiple of 16 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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8 // Assumes SDL_MIX_MAXVOLUME = 128 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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9 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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10 void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int ); |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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11 void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int ); |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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12 #endif |