annotate TODO @ 761:c5b2b6d2d1fe

Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 14:55:35 +0000
parents df1d68818edb
children 19418e4422cb
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Wish list for the 1.3 development branch:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
2
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
4 * Use /etc/fb.modes, if available, like GGI does
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 * Add mousewheel events (new unified event architecture?)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 * DirectInput joystick support needs to be implemented
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 * Be able to enumerate and select available audio and video drivers
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 * Fullscreen video mode support for MacOS X
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 * Shaped windows, windows without borders
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 * Multiple windows, multiple display support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 * Add a timestamp to events
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14 * Use RDTSC for timer resolution on x86 hardware
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 * Add audio input API
2
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
16 * Add hardware accelerated scaled blit
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
17 * Add hardware accelerated alpha blits
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
18 * Redesign blitting architecture to allow blit plugins
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 int and evaluate all the rest of the datatypes. This is the only place
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 we should do it though, since the 1.2 series should not break binary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 compatibility in this way.
150
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
24
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
25 Requests:
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
26 * PCM and CDROM volume control (deprecated, but possible)