annotate README.PS3 @ 4221:c56391324e59 SDL-1.2

Fixed bug #674 Matej 2009-01-08 09:25:34 PST Hello, I maintain a cross-platform project that uses SDL. One of the users who runs OSX has told me that he has problems with linking to SDL due to missing -framework option. I think that the problem is because of this: 'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL -Wl,-framework,Cocoa' All the options are passed to the linker except the last one. I think that the good output should be just: '-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa' since those options (--libs) are passed to the linker, so the '-Wl' option is redundant and possibly harmful in this very case I use autotools with libtool to do the build... Regards, Matej
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 10:23:07 +0000
parents 3b8ac3d311a2
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rev   line source
4165
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1
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2 SDL on Sony Playstation3
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3 ------------------------
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4
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5 Installation:
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6 First, you have to install the Cell SDK
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7 - Download the Cell SDK installer RPM and ISO images to
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8 a temporary directory such as /tmp/cellsdk.
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9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
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10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
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11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
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12
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13 You need to install the SPU-libs before installing SDL
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14 - Go to SDL-1.2/src/video/ps3/spulibs/
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15 - Run make && make install
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16
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17 Finally, install SDL
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18 - Go to SDL-1.2/ and build SDL like any other GNU style package.
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19 e.g.
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20 - Build the configure-script with ./autogen.sh
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21 - Configure SDL for your needs: ./configure --enable-video-ps3 ...
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22 - Build and install it: make && make install
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23
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24
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25 Todo:
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26 - mouse/keyboard/controller support
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27
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28 Have fun!
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29 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>