Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | b81f54c3963f |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Handle the event stream, converting X11 events into SDL events */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 #include <setjmp.h> | |
34 #include <X11/Xlib.h> | |
35 #include <X11/Xutil.h> | |
36 #include <X11/keysym.h> | |
37 #ifdef __SVR4 | |
38 #include <X11/Sunkeysym.h> | |
39 #endif | |
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40 #include <sys/types.h> |
0 | 41 #include <sys/time.h> |
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42 #include <unistd.h> |
0 | 43 |
44 #include "SDL.h" | |
45 #include "SDL_syswm.h" | |
46 #include "SDL_sysevents.h" | |
47 #include "SDL_sysvideo.h" | |
48 #include "SDL_events_c.h" | |
49 #include "SDL_x11video.h" | |
50 #include "SDL_x11dga_c.h" | |
51 #include "SDL_x11modes_c.h" | |
52 #include "SDL_x11image_c.h" | |
53 #include "SDL_x11gamma_c.h" | |
54 #include "SDL_x11wm_c.h" | |
55 #include "SDL_x11mouse_c.h" | |
56 #include "SDL_x11events_c.h" | |
57 | |
58 | |
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59 /* Define this if you want to debug X11 events */ |
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60 /*#define DEBUG_XEVENTS*/ |
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61 |
0 | 62 /* The translation tables from an X11 keysym to a SDL keysym */ |
63 static SDLKey ODD_keymap[256]; | |
64 static SDLKey MISC_keymap[256]; | |
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65 SDL_keysym *X11_TranslateKey(Display *display, XIC ic, XKeyEvent *xkey, KeyCode kc, |
0 | 66 SDL_keysym *keysym); |
67 | |
68 /* Check to see if this is a repeated key. | |
69 (idea shamelessly lifted from GII -- thanks guys! :) | |
70 */ | |
71 static int X11_KeyRepeat(Display *display, XEvent *event) | |
72 { | |
73 XEvent peekevent; | |
74 int repeated; | |
75 | |
76 repeated = 0; | |
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77 if ( pXPending(display) ) { |
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78 pXPeekEvent(display, &peekevent); |
0 | 79 if ( (peekevent.type == KeyPress) && |
80 (peekevent.xkey.keycode == event->xkey.keycode) && | |
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81 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 82 repeated = 1; |
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83 pXNextEvent(display, &peekevent); |
0 | 84 } |
85 } | |
86 return(repeated); | |
87 } | |
88 | |
89 /* Note: The X server buffers and accumulates mouse motion events, so | |
90 the motion event generated by the warp may not appear exactly as we | |
91 expect it to. We work around this (and improve performance) by only | |
92 warping the pointer when it reaches the edge, and then wait for it. | |
93 */ | |
94 #define MOUSE_FUDGE_FACTOR 8 | |
95 | |
96 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
97 { | |
98 int w, h, i; | |
99 int deltax, deltay; | |
100 int posted; | |
101 | |
102 w = SDL_VideoSurface->w; | |
103 h = SDL_VideoSurface->h; | |
104 deltax = xevent->xmotion.x - mouse_last.x; | |
105 deltay = xevent->xmotion.y - mouse_last.y; | |
106 #ifdef DEBUG_MOTION | |
107 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
108 #endif | |
109 mouse_last.x = xevent->xmotion.x; | |
110 mouse_last.y = xevent->xmotion.y; | |
111 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
112 | |
113 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
114 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
115 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
116 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
117 /* Get the events that have accumulated */ | |
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118 while ( pXCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 119 deltax = xevent->xmotion.x - mouse_last.x; |
120 deltay = xevent->xmotion.y - mouse_last.y; | |
121 #ifdef DEBUG_MOTION | |
122 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
123 #endif | |
124 mouse_last.x = xevent->xmotion.x; | |
125 mouse_last.y = xevent->xmotion.y; | |
126 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
127 } | |
128 mouse_last.x = w/2; | |
129 mouse_last.y = h/2; | |
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130 pXWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 131 mouse_last.x, mouse_last.y); |
132 for ( i=0; i<10; ++i ) { | |
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133 pXMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 134 if ( (xevent->xmotion.x > |
135 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
136 (xevent->xmotion.x < | |
137 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
138 (xevent->xmotion.y > | |
139 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
140 (xevent->xmotion.y < | |
141 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
142 break; | |
143 } | |
144 #ifdef DEBUG_XEVENTS | |
145 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
146 #endif | |
147 } | |
148 #ifdef DEBUG_XEVENTS | |
149 if ( i == 10 ) { | |
150 printf("Warning: didn't detect mouse warp motion\n"); | |
151 } | |
152 #endif | |
153 } | |
154 return(posted); | |
155 } | |
156 | |
157 static int X11_DispatchEvent(_THIS) | |
158 { | |
159 int posted; | |
160 XEvent xevent; | |
161 | |
1159 | 162 memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
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163 pXNextEvent(SDL_Display, &xevent); |
0 | 164 |
165 posted = 0; | |
166 switch (xevent.type) { | |
167 | |
168 /* Gaining mouse coverage? */ | |
169 case EnterNotify: { | |
170 #ifdef DEBUG_XEVENTS | |
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171 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 172 if ( xevent.xcrossing.mode == NotifyGrab ) |
173 printf("Mode: NotifyGrab\n"); | |
174 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
175 printf("Mode: NotifyUngrab\n"); | |
176 #endif | |
177 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
178 (xevent.xcrossing.mode != NotifyUngrab) ) { | |
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179 if ( this->input_grab == SDL_GRAB_OFF ) { |
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180 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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181 } else { |
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182 posted = SDL_PrivateMouseMotion(0, 0, |
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183 xevent.xcrossing.x, |
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184 xevent.xcrossing.y); |
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185 } |
0 | 186 } |
187 } | |
188 break; | |
189 | |
190 /* Losing mouse coverage? */ | |
191 case LeaveNotify: { | |
192 #ifdef DEBUG_XEVENTS | |
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193 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 194 if ( xevent.xcrossing.mode == NotifyGrab ) |
195 printf("Mode: NotifyGrab\n"); | |
196 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
197 printf("Mode: NotifyUngrab\n"); | |
198 #endif | |
199 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
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200 (xevent.xcrossing.mode != NotifyUngrab) && |
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201 (xevent.xcrossing.detail != NotifyInferior) ) { |
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202 if ( this->input_grab == SDL_GRAB_OFF ) { |
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203 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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204 } else { |
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205 posted = SDL_PrivateMouseMotion(0, 0, |
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206 xevent.xcrossing.x, |
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207 xevent.xcrossing.y); |
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208 } |
0 | 209 } |
210 } | |
211 break; | |
212 | |
213 /* Gaining input focus? */ | |
214 case FocusIn: { | |
215 #ifdef DEBUG_XEVENTS | |
216 printf("FocusIn!\n"); | |
217 #endif | |
218 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
219 | |
220 /* Queue entry into fullscreen mode */ | |
221 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
222 switch_time = SDL_GetTicks() + 1500; | |
223 } | |
224 break; | |
225 | |
226 /* Losing input focus? */ | |
227 case FocusOut: { | |
228 #ifdef DEBUG_XEVENTS | |
229 printf("FocusOut!\n"); | |
230 #endif | |
231 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
232 | |
233 /* Queue leaving fullscreen mode */ | |
234 switch_waiting = 0x01; | |
235 switch_time = SDL_GetTicks() + 200; | |
236 } | |
237 break; | |
238 | |
239 /* Generated upon EnterWindow and FocusIn */ | |
240 case KeymapNotify: { | |
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241 #ifdef DEBUG_XEVENTS |
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242 printf("KeymapNotify!\n"); |
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243 #endif |
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244 X11_SetKeyboardState(SDL_Display, SDL_IC, xevent.xkeymap.key_vector); |
0 | 245 } |
246 break; | |
247 | |
248 /* Mouse motion? */ | |
249 case MotionNotify: { | |
250 if ( SDL_VideoSurface ) { | |
251 if ( mouse_relative ) { | |
252 if ( using_dga & DGA_MOUSE ) { | |
253 #ifdef DEBUG_MOTION | |
254 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
255 #endif | |
256 posted = SDL_PrivateMouseMotion(0, 1, | |
257 xevent.xmotion.x_root, | |
258 xevent.xmotion.y_root); | |
259 } else { | |
260 posted = X11_WarpedMotion(this,&xevent); | |
261 } | |
262 } else { | |
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263 #ifdef DEBUG_MOTION |
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264 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
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265 #endif |
0 | 266 posted = SDL_PrivateMouseMotion(0, 0, |
267 xevent.xmotion.x, | |
268 xevent.xmotion.y); | |
269 } | |
270 } | |
271 } | |
272 break; | |
273 | |
274 /* Mouse button press? */ | |
275 case ButtonPress: { | |
276 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
277 xevent.xbutton.button, 0, 0); | |
278 } | |
279 break; | |
280 | |
281 /* Mouse button release? */ | |
282 case ButtonRelease: { | |
283 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
284 xevent.xbutton.button, 0, 0); | |
285 } | |
286 break; | |
287 | |
288 /* Key press? */ | |
289 case KeyPress: { | |
290 SDL_keysym keysym; | |
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291 |
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292 #ifdef DEBUG_XEVENTS |
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293 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
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294 #endif |
0 | 295 posted = SDL_PrivateKeyboard(SDL_PRESSED, |
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296 X11_TranslateKey(SDL_Display, SDL_IC, &xevent.xkey, |
0 | 297 xevent.xkey.keycode, |
298 &keysym)); | |
299 } | |
300 break; | |
301 | |
302 /* Key release? */ | |
303 case KeyRelease: { | |
304 SDL_keysym keysym; | |
305 | |
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306 #ifdef DEBUG_XEVENTS |
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307 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
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308 #endif |
0 | 309 /* Check to see if this is a repeated key */ |
310 if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) { | |
311 posted = SDL_PrivateKeyboard(SDL_RELEASED, | |
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312 X11_TranslateKey(SDL_Display, SDL_IC, &xevent.xkey, |
0 | 313 xevent.xkey.keycode, |
314 &keysym)); | |
315 } | |
316 } | |
317 break; | |
318 | |
319 /* Have we been iconified? */ | |
320 case UnmapNotify: { | |
321 #ifdef DEBUG_XEVENTS | |
322 printf("UnmapNotify!\n"); | |
323 #endif | |
324 /* If we're active, make ourselves inactive */ | |
325 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
326 /* Swap out the gamma before we go inactive */ | |
327 X11_SwapVidModeGamma(this); | |
328 | |
329 /* Send an internal deactivate event */ | |
330 posted = SDL_PrivateAppActive(0, | |
331 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
332 } | |
333 } | |
334 break; | |
335 | |
336 /* Have we been restored? */ | |
337 case MapNotify: { | |
338 #ifdef DEBUG_XEVENTS | |
339 printf("MapNotify!\n"); | |
340 #endif | |
341 /* If we're not active, make ourselves active */ | |
342 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
343 /* Send an internal activate event */ | |
344 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
345 | |
346 /* Now that we're active, swap the gamma back */ | |
347 X11_SwapVidModeGamma(this); | |
348 } | |
349 | |
350 if ( SDL_VideoSurface && | |
351 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
352 X11_EnterFullScreen(this); | |
353 } else { | |
354 X11_GrabInputNoLock(this, this->input_grab); | |
355 } | |
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356 X11_CheckMouseModeNoLock(this); |
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357 |
0 | 358 if ( SDL_VideoSurface ) { |
359 X11_RefreshDisplay(this); | |
360 } | |
361 } | |
362 break; | |
363 | |
364 /* Have we been resized or moved? */ | |
365 case ConfigureNotify: { | |
366 #ifdef DEBUG_XEVENTS | |
367 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
368 #endif | |
369 if ( SDL_VideoSurface ) { | |
370 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
371 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
372 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
373 if ( ! ((xevent.xconfigure.width == 32) && | |
374 (xevent.xconfigure.height == 32)) ) { | |
375 SDL_PrivateResize(xevent.xconfigure.width, | |
376 xevent.xconfigure.height); | |
377 } | |
378 } else { | |
379 /* OpenGL windows need to know about the change */ | |
380 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
381 SDL_PrivateExpose(); | |
382 } | |
383 } | |
384 } | |
385 } | |
386 break; | |
387 | |
388 /* Have we been requested to quit (or another client message?) */ | |
389 case ClientMessage: { | |
390 if ( (xevent.xclient.format == 32) && | |
391 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
392 { | |
393 posted = SDL_PrivateQuit(); | |
394 } else | |
395 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
396 SDL_SysWMmsg wmmsg; | |
397 | |
398 SDL_VERSION(&wmmsg.version); | |
399 wmmsg.subsystem = SDL_SYSWM_X11; | |
400 wmmsg.event.xevent = xevent; | |
401 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
402 } | |
403 } | |
404 break; | |
405 | |
406 /* Do we need to refresh ourselves? */ | |
407 case Expose: { | |
408 #ifdef DEBUG_XEVENTS | |
409 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
410 #endif | |
411 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
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412 X11_RefreshDisplay(this); |
0 | 413 } |
414 } | |
415 break; | |
416 | |
417 default: { | |
418 #ifdef DEBUG_XEVENTS | |
419 printf("Unhandled event %d\n", xevent.type); | |
420 #endif | |
421 /* Only post the event if we're watching for it */ | |
422 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
423 SDL_SysWMmsg wmmsg; | |
424 | |
425 SDL_VERSION(&wmmsg.version); | |
426 wmmsg.subsystem = SDL_SYSWM_X11; | |
427 wmmsg.event.xevent = xevent; | |
428 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
429 } | |
430 } | |
431 break; | |
432 } | |
433 return(posted); | |
434 } | |
435 | |
436 /* Ack! XPending() actually performs a blocking read if no events available */ | |
437 int X11_Pending(Display *display) | |
438 { | |
439 /* Flush the display connection and look to see if events are queued */ | |
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440 pXFlush(display); |
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441 if ( pXEventsQueued(display, QueuedAlready) ) { |
0 | 442 return(1); |
443 } | |
444 | |
445 /* More drastic measures are required -- see if X is ready to talk */ | |
446 { | |
447 static struct timeval zero_time; /* static == 0 */ | |
448 int x11_fd; | |
449 fd_set fdset; | |
450 | |
451 x11_fd = ConnectionNumber(display); | |
452 FD_ZERO(&fdset); | |
453 FD_SET(x11_fd, &fdset); | |
454 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
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455 return(pXPending(display)); |
0 | 456 } |
457 } | |
458 | |
459 /* Oh well, nothing is ready .. */ | |
460 return(0); | |
461 } | |
462 | |
463 void X11_PumpEvents(_THIS) | |
464 { | |
465 int pending; | |
466 | |
467 /* Keep processing pending events */ | |
468 pending = 0; | |
469 while ( X11_Pending(SDL_Display) ) { | |
470 X11_DispatchEvent(this); | |
471 ++pending; | |
472 } | |
473 if ( switch_waiting ) { | |
474 Uint32 now; | |
475 | |
476 now = SDL_GetTicks(); | |
477 if ( pending || !SDL_VideoSurface ) { | |
478 /* Try again later... */ | |
479 if ( switch_waiting & SDL_FULLSCREEN ) { | |
480 switch_time = now + 1500; | |
481 } else { | |
482 switch_time = now + 200; | |
483 } | |
484 } else if ( now >= switch_time ) { | |
485 Uint32 go_fullscreen; | |
486 | |
487 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
488 switch_waiting = 0; | |
489 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
490 if ( go_fullscreen ) { | |
491 X11_EnterFullScreen(this); | |
492 } else { | |
493 X11_LeaveFullScreen(this); | |
494 } | |
495 } | |
496 /* Handle focus in/out when grabbed */ | |
497 if ( go_fullscreen ) { | |
498 X11_GrabInputNoLock(this, this->input_grab); | |
499 } else { | |
500 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
501 } | |
502 X11_CheckMouseModeNoLock(this); | |
503 } | |
504 } | |
505 } | |
506 | |
507 void X11_InitKeymap(void) | |
508 { | |
509 int i; | |
510 | |
511 /* Odd keys used in international keyboards */ | |
512 for ( i=0; i<SDL_TABLESIZE(ODD_keymap); ++i ) | |
513 ODD_keymap[i] = SDLK_UNKNOWN; | |
514 | |
515 #ifdef XK_dead_circumflex | |
516 /* These X keysyms have 0xFE as the high byte */ | |
517 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
518 #endif | |
805
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519 #ifdef XK_ISO_Level3_Shift |
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520 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
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521 #endif |
0 | 522 |
523 /* Map the miscellaneous keys */ | |
524 for ( i=0; i<SDL_TABLESIZE(MISC_keymap); ++i ) | |
525 MISC_keymap[i] = SDLK_UNKNOWN; | |
526 | |
527 /* These X keysyms have 0xFF as the high byte */ | |
528 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
529 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
530 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
531 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
532 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
533 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
534 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
535 | |
536 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
537 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
538 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
539 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
540 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
541 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
542 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
543 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
544 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
545 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
546 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
547 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
548 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
549 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
550 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
551 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
552 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
553 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
554 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
555 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
556 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
557 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
558 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
559 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
560 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
561 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
562 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
563 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
564 | |
565 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
566 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
567 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
568 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
569 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
570 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
571 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
572 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
573 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
574 | |
575 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
576 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
577 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
578 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
579 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
580 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
581 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
582 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
583 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
584 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
585 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
586 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
587 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
588 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
589 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
590 | |
591 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
592 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
593 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
594 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
595 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
596 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
597 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
598 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
599 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
600 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
601 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
602 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
603 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
604 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
605 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
606 | |
607 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
608 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
609 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
610 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
611 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
612 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
613 } | |
614 | |
1178
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parents:
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615 #ifdef X_HAVE_UTF8_STRING |
1196
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616 Uint32 Utf8ToUcs4(const unsigned char *utf8) |
1178
9867f3d86e44
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parents:
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|
617 { |
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changeset
|
618 Uint32 c; |
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changeset
|
619 int i = 1; |
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|
620 int noOctets = 0; |
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|
621 int firstOctetMask = 0; |
9867f3d86e44
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diff
changeset
|
622 unsigned char firstOctet = utf8[0]; |
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diff
changeset
|
623 if (firstOctet < 0x80) { |
9867f3d86e44
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changeset
|
624 /* |
9867f3d86e44
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parents:
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changeset
|
625 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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parents:
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diff
changeset
|
626 00000000 to 01111111 (ASCII Range) |
9867f3d86e44
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
627 are stored in one octet: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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parents:
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diff
changeset
|
628 0xxxxxxx (The same as its ASCII representation) |
9867f3d86e44
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parents:
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diff
changeset
|
629 The least 6 significant bits of the first octet is the most 6 significant nonzero bits |
9867f3d86e44
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
630 of the UCS4 representation. |
9867f3d86e44
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parents:
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diff
changeset
|
631 */ |
9867f3d86e44
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changeset
|
632 noOctets = 1; |
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parents:
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diff
changeset
|
633 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ |
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634 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ |
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diff
changeset
|
635 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ |
9867f3d86e44
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changeset
|
636 /* |
9867f3d86e44
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changeset
|
637 Characters in the range: |
9867f3d86e44
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parents:
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diff
changeset
|
638 00000000 10000000 to 00000111 11111111 |
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parents:
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diff
changeset
|
639 are stored in two octets: |
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parents:
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changeset
|
640 110xxxxx 10xxxxxx |
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parents:
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diff
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|
641 The least 5 significant bits of the first octet is the most 5 significant nonzero bits |
9867f3d86e44
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parents:
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diff
changeset
|
642 of the UCS4 representation. |
9867f3d86e44
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parents:
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diff
changeset
|
643 */ |
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changeset
|
644 noOctets = 2; |
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changeset
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645 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ |
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646 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ |
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changeset
|
647 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ |
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changeset
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648 /* |
9867f3d86e44
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parents:
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changeset
|
649 Characters in the range: |
9867f3d86e44
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changeset
|
650 00001000 00000000 to 11111111 11111111 |
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parents:
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diff
changeset
|
651 are stored in three octets: |
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diff
changeset
|
652 1110xxxx 10xxxxxx 10xxxxxx |
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parents:
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diff
changeset
|
653 The least 4 significant bits of the first octet is the most 4 significant nonzero bits |
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parents:
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diff
changeset
|
654 of the UCS4 representation. |
9867f3d86e44
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parents:
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changeset
|
655 */ |
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parents:
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diff
changeset
|
656 noOctets = 3; |
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changeset
|
657 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
658 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
659 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
660 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
661 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
662 00000001 00000000 00000000 to 00011111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
663 are stored in four octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
664 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
665 The least 3 significant bits of the first octet is the most 3 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
666 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
667 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
668 noOctets = 4; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
669 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
670 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
671 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
672 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
673 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
674 00000000 00100000 00000000 00000000 to |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
675 00000011 11111111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
676 are stored in five octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
677 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
678 The least 2 significant bits of the first octet is the most 2 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
679 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
680 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
681 noOctets = 5; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
682 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
683 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
684 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
685 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
686 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
687 00000100 00000000 00000000 00000000 to |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
688 01111111 11111111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
689 are stored in six octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
690 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
691 The least significant bit of the first octet is the most significant nonzero bit |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
692 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
693 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
694 noOctets = 6; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
695 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
696 } else |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
697 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
698 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
699 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
700 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
701 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
702 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
703 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
704 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
705 number of continuing octets (if any) and leave only the free bits (the x's) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
706 Sample: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
707 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
708 2-octets: 110xxxxx & 00011111 = 000xxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
709 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
710 c = firstOctet & firstOctetMask; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
711 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
712 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
713 for (i = 1; i < noOctets; i++) { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
714 /* A valid continuing octet is of the form 10xxxxxx */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
715 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
716 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
717 /*The given chunk is a partial sequence at the end of a string that could |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
718 begin a valid character */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
719 return 0; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
720 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
721 /* Make room for the next 6-bits */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
722 c <<= 6; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
723 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
724 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
725 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
726 of c.ucs4 with them. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
727 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
728 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
729 c |= utf8[i] & 0x3F; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
730 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
731 return c; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
732 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
733 #endif |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
734 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
735 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
736 SDL_keysym *X11_TranslateKey(Display *display, XIC ic, XKeyEvent *xkey, KeyCode kc, |
0 | 737 SDL_keysym *keysym) |
738 { | |
739 KeySym xsym; | |
740 | |
741 /* Get the raw keyboard scancode */ | |
742 keysym->scancode = kc; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
743 xsym = pXKeycodeToKeysym(display, kc, 0); |
0 | 744 #ifdef DEBUG_KEYS |
745 fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, kc); | |
746 #endif | |
747 /* Get the translated SDL virtual keysym */ | |
748 keysym->sym = SDLK_UNKNOWN; | |
749 if ( xsym ) { | |
750 switch (xsym>>8) { | |
751 case 0x1005FF: | |
752 #ifdef SunXK_F36 | |
753 if ( xsym == SunXK_F36 ) | |
754 keysym->sym = SDLK_F11; | |
755 #endif | |
756 #ifdef SunXK_F37 | |
757 if ( xsym == SunXK_F37 ) | |
758 keysym->sym = SDLK_F12; | |
759 #endif | |
760 break; | |
761 case 0x00: /* Latin 1 */ | |
762 case 0x01: /* Latin 2 */ | |
763 case 0x02: /* Latin 3 */ | |
764 case 0x03: /* Latin 4 */ | |
765 case 0x04: /* Katakana */ | |
766 case 0x05: /* Arabic */ | |
767 case 0x06: /* Cyrillic */ | |
768 case 0x07: /* Greek */ | |
769 case 0x08: /* Technical */ | |
770 case 0x0A: /* Publishing */ | |
771 case 0x0C: /* Hebrew */ | |
772 case 0x0D: /* Thai */ | |
773 keysym->sym = (SDLKey)(xsym&0xFF); | |
774 /* Map capital letter syms to lowercase */ | |
775 if ((keysym->sym >= 'A')&&(keysym->sym <= 'Z')) | |
776 keysym->sym += ('a'-'A'); | |
777 break; | |
778 case 0xFE: | |
779 keysym->sym = ODD_keymap[xsym&0xFF]; | |
780 break; | |
781 case 0xFF: | |
782 keysym->sym = MISC_keymap[xsym&0xFF]; | |
783 break; | |
784 default: | |
785 fprintf(stderr, | |
786 "X11: Unknown xsym, sym = 0x%04x\n", | |
787 (unsigned int)xsym); | |
788 break; | |
789 } | |
790 } else { | |
791 /* X11 doesn't know how to translate the key! */ | |
792 switch (kc) { | |
793 /* Caution: | |
794 These keycodes are from the Microsoft Keyboard | |
795 */ | |
796 case 115: | |
797 keysym->sym = SDLK_LSUPER; | |
798 break; | |
799 case 116: | |
800 keysym->sym = SDLK_RSUPER; | |
801 break; | |
802 case 117: | |
803 keysym->sym = SDLK_MENU; | |
804 break; | |
805 default: | |
806 /* | |
807 * no point in an error message; happens for | |
808 * several keys when we get a keymap notify | |
809 */ | |
810 break; | |
811 } | |
812 } | |
813 keysym->mod = KMOD_NONE; | |
814 | |
815 /* If UNICODE is on, get the UNICODE value for the key */ | |
816 keysym->unicode = 0; | |
817 if ( SDL_TranslateUNICODE && xkey ) { | |
818 static XComposeStatus state; | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
819 |
0 | 820 |
821 #define BROKEN_XFREE86_INTERNATIONAL_KBD | |
822 /* This appears to be a magical flag that is used with AltGr on | |
823 international keyboards to signal alternate key translations. | |
824 The flag doesn't show up when in fullscreen mode (?) | |
825 FIXME: Check to see if this code is safe for other servers. | |
826 */ | |
827 #ifdef BROKEN_XFREE86_INTERNATIONAL_KBD | |
828 /* Work around what appears to be a bug in XFree86 */ | |
829 if ( SDL_GetModState() & KMOD_MODE ) { | |
830 xkey->state |= (1<<13); | |
831 } | |
832 #endif | |
833 /* Look up the translated value for the key event */ | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
834 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
835 /* if there is no connection with the IM server, use the regular method */ |
1179
abb4267e7028
Don't use X11 unicode keys on anything but keypress events.
Ryan C. Gordon <icculus@icculus.org>
parents:
1178
diff
changeset
|
836 if (ic == NULL || xkey->type != KeyPress) { |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
837 unsigned char keybuf[32]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
838 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
839 if ( pXLookupString(xkey, (char *)keybuf, sizeof(keybuf), |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
840 NULL, &state) ) { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
841 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
842 * FIXME,: XLookupString() may yield more than one |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
843 * character, so we need a mechanism to allow for |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
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844 * this (perhaps generate null keypress events with |
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Real Unicode support for X11. Based on updated version of this patch:
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|
845 * a unicode value) |
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Real Unicode support for X11. Based on updated version of this patch:
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|
846 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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|
847 keysym->unicode = keybuf[0]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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|
848 } |
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Real Unicode support for X11. Based on updated version of this patch:
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|
849 } else { /* else, use the IM protocol */ |
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|
850 #ifdef X_HAVE_UTF8_STRING |
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851 /* A UTF-8 character can be at most 6 bytes */ |
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Real Unicode support for X11. Based on updated version of this patch:
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|
852 unsigned char keybuf[6]; |
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Real Unicode support for X11. Based on updated version of this patch:
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|
853 pXSetICFocus(ic); |
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Real Unicode support for X11. Based on updated version of this patch:
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|
854 if ( pXutf8LookupString(ic, (XKeyPressedEvent *)xkey, (char *)keybuf, sizeof(keybuf), |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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|
855 NULL, (Status *)&state) ) |
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|
856 keysym->unicode = Utf8ToUcs4(keybuf); |
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Real Unicode support for X11. Based on updated version of this patch:
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|
857 pXUnsetICFocus(ic); |
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Real Unicode support for X11. Based on updated version of this patch:
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|
858 #endif |
0 | 859 } |
860 } | |
861 return(keysym); | |
862 } | |
863 | |
864 /* X11 modifier masks for various keys */ | |
865 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
866 static unsigned num_mask, mode_switch_mask; | |
867 | |
868 static void get_modifier_masks(Display *display) | |
869 { | |
870 static unsigned got_masks; | |
871 int i, j; | |
872 XModifierKeymap *xmods; | |
873 unsigned n; | |
874 | |
875 if(got_masks) | |
876 return; | |
877 | |
1168
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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878 xmods = pXGetModifierMapping(display); |
0 | 879 n = xmods->max_keypermod; |
880 for(i = 3; i < 8; i++) { | |
881 for(j = 0; j < n; j++) { | |
882 KeyCode kc = xmods->modifiermap[i * n + j]; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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|
883 KeySym ks = pXKeycodeToKeysym(display, kc, 0); |
0 | 884 unsigned mask = 1 << i; |
885 switch(ks) { | |
886 case XK_Num_Lock: | |
887 num_mask = mask; break; | |
888 case XK_Alt_L: | |
889 alt_l_mask = mask; break; | |
890 case XK_Alt_R: | |
891 alt_r_mask = mask; break; | |
892 case XK_Meta_L: | |
893 meta_l_mask = mask; break; | |
894 case XK_Meta_R: | |
895 meta_r_mask = mask; break; | |
896 case XK_Mode_switch: | |
897 mode_switch_mask = mask; break; | |
898 } | |
899 } | |
900 } | |
1168
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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|
901 pXFreeModifiermap(xmods); |
0 | 902 got_masks = 1; |
903 } | |
904 | |
905 | |
906 /* | |
907 * This function is semi-official; it is not officially exported and should | |
908 * not be considered part of the SDL API, but may be used by client code | |
909 * that *really* needs it (including legacy code). | |
910 * It is slow, though, and should be avoided if possible. | |
911 * | |
912 * Note that it isn't completely accurate either; in particular, multi-key | |
913 * sequences (dead accents, compose key sequences) will not work since the | |
914 * state has been irrevocably lost. | |
915 */ | |
916 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
917 { | |
918 struct SDL_VideoDevice *this = current_video; | |
919 char keybuf[32]; | |
920 int i; | |
921 KeySym xsym = 0; | |
922 XKeyEvent xkey; | |
923 Uint16 unicode; | |
924 | |
925 if ( !this || !SDL_Display ) { | |
926 return 0; | |
927 } | |
928 | |
929 memset(&xkey, 0, sizeof(xkey)); | |
930 xkey.display = SDL_Display; | |
931 | |
932 xsym = keysym; /* last resort if not found */ | |
933 for (i = 0; i < 256; ++i) { | |
934 if ( MISC_keymap[i] == keysym ) { | |
935 xsym = 0xFF00 | i; | |
936 break; | |
937 } else if ( ODD_keymap[i] == keysym ) { | |
938 xsym = 0xFE00 | i; | |
939 break; | |
940 } | |
941 } | |
942 | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
943 xkey.keycode = pXKeysymToKeycode(xkey.display, xsym); |
0 | 944 |
945 get_modifier_masks(SDL_Display); | |
946 if(modifiers & KMOD_SHIFT) | |
947 xkey.state |= ShiftMask; | |
948 if(modifiers & KMOD_CAPS) | |
949 xkey.state |= LockMask; | |
950 if(modifiers & KMOD_CTRL) | |
951 xkey.state |= ControlMask; | |
952 if(modifiers & KMOD_MODE) | |
953 xkey.state |= mode_switch_mask; | |
954 if(modifiers & KMOD_LALT) | |
955 xkey.state |= alt_l_mask; | |
956 if(modifiers & KMOD_RALT) | |
957 xkey.state |= alt_r_mask; | |
958 if(modifiers & KMOD_LMETA) | |
959 xkey.state |= meta_l_mask; | |
960 if(modifiers & KMOD_RMETA) | |
961 xkey.state |= meta_r_mask; | |
962 if(modifiers & KMOD_NUM) | |
963 xkey.state |= num_mask; | |
964 | |
965 unicode = 0; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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|
966 if ( pXLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 967 unicode = (unsigned char)keybuf[0]; |
968 return(unicode); | |
969 } | |
970 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
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|
971 |
0 | 972 /* |
973 * Called when focus is regained, to read the keyboard state and generate | |
974 * synthetic keypress/release events. | |
975 * key_vec is a bit vector of keycodes (256 bits) | |
976 */ | |
1178
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Real Unicode support for X11. Based on updated version of this patch:
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parents:
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|
977 void X11_SetKeyboardState(Display *display, XIC ic, const char *key_vec) |
0 | 978 { |
979 char keys_return[32]; | |
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980 int i; |
0 | 981 KeyCode xcode[SDLK_LAST]; |
982 Uint8 new_kstate[SDLK_LAST]; | |
983 Uint8 *kstate = SDL_GetKeyState(NULL); | |
111
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984 SDLMod modstate; |
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985 Window junk_window; |
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986 int x, y; |
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987 unsigned int mask; |
0 | 988 |
989 /* The first time the window is mapped, we initialize key state */ | |
990 if ( ! key_vec ) { | |
1168
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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parents:
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|
991 pXQueryKeymap(display, keys_return); |
0 | 992 key_vec = keys_return; |
993 } | |
994 | |
111
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diff
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|
995 /* Get the keyboard modifier state */ |
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996 modstate = 0; |
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|
997 get_modifier_masks(display); |
1168
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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parents:
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diff
changeset
|
998 if ( pXQueryPointer(display, DefaultRootWindow(display), |
111
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parents:
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diff
changeset
|
999 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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diff
changeset
|
1000 if ( mask & LockMask ) { |
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diff
changeset
|
1001 modstate |= KMOD_CAPS; |
53e3d8ba4321
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parents:
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diff
changeset
|
1002 } |
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diff
changeset
|
1003 if ( mask & mode_switch_mask ) { |
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diff
changeset
|
1004 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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diff
changeset
|
1005 } |
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Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1006 if ( mask & num_mask ) { |
53e3d8ba4321
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diff
changeset
|
1007 modstate |= KMOD_NUM; |
53e3d8ba4321
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diff
changeset
|
1008 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1009 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1010 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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88
diff
changeset
|
1011 /* Zero the new keyboard state and generate it */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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diff
changeset
|
1012 memset(new_kstate, SDL_RELEASED, sizeof(new_kstate)); |
0 | 1013 /* |
1014 * An obvious optimisation is to check entire longwords at a time in | |
1015 * both loops, but we can't be sure the arrays are aligned so it's not | |
1016 * worth the extra complexity | |
1017 */ | |
1018 for(i = 0; i < 32; i++) { | |
1019 int j; | |
1020 if(!key_vec[i]) | |
1021 continue; | |
1022 for(j = 0; j < 8; j++) { | |
1023 if(key_vec[i] & (1 << j)) { | |
1024 SDL_keysym sk; | |
1025 KeyCode kc = i << 3 | j; | |
1178
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
1026 X11_TranslateKey(display, ic, NULL, kc, &sk); |
111
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diff
changeset
|
1027 new_kstate[sk.sym] = SDL_PRESSED; |
0 | 1028 xcode[sk.sym] = kc; |
1029 } | |
1030 } | |
1031 } | |
1032 for(i = SDLK_FIRST+1; i < SDLK_LAST; i++) { | |
111
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parents:
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diff
changeset
|
1033 int state = new_kstate[i]; |
0 | 1034 |
111
53e3d8ba4321
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parents:
88
diff
changeset
|
1035 if ( state == SDL_PRESSED ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1036 switch (i) { |
53e3d8ba4321
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parents:
88
diff
changeset
|
1037 case SDLK_LSHIFT: |
53e3d8ba4321
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parents:
88
diff
changeset
|
1038 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
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Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1039 break; |
53e3d8ba4321
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parents:
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diff
changeset
|
1040 case SDLK_RSHIFT: |
53e3d8ba4321
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parents:
88
diff
changeset
|
1041 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
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parents:
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diff
changeset
|
1042 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1043 case SDLK_LCTRL: |
53e3d8ba4321
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parents:
88
diff
changeset
|
1044 modstate |= KMOD_LCTRL; |
53e3d8ba4321
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parents:
88
diff
changeset
|
1045 break; |
53e3d8ba4321
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diff
changeset
|
1046 case SDLK_RCTRL: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1047 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1048 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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diff
changeset
|
1049 case SDLK_LALT: |
53e3d8ba4321
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parents:
88
diff
changeset
|
1050 modstate |= KMOD_LALT; |
53e3d8ba4321
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parents:
88
diff
changeset
|
1051 break; |
53e3d8ba4321
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diff
changeset
|
1052 case SDLK_RALT: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1053 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1054 break; |
53e3d8ba4321
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diff
changeset
|
1055 case SDLK_LMETA: |
53e3d8ba4321
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parents:
88
diff
changeset
|
1056 modstate |= KMOD_LMETA; |
53e3d8ba4321
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Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1057 break; |
53e3d8ba4321
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diff
changeset
|
1058 case SDLK_RMETA: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1059 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1060 break; |
53e3d8ba4321
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parents:
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diff
changeset
|
1061 default: |
53e3d8ba4321
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parents:
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diff
changeset
|
1062 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1063 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1064 } |
412
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Fix uninitialized variable warning
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parents:
297
diff
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|
1065 if ( kstate[i] != state ) { |
111
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parents:
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diff
changeset
|
1066 kstate[i] = state; |
0 | 1067 } |
1068 } | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
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diff
changeset
|
1069 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1070 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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88
diff
changeset
|
1071 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
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parents:
88
diff
changeset
|
1072 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
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parents:
88
diff
changeset
|
1073 } else { |
53e3d8ba4321
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parents:
88
diff
changeset
|
1074 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1075 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1076 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1077 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1078 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1079 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1080 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1081 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1082 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1083 SDL_SetModState(modstate); |
0 | 1084 } |
1085 | |
1086 void X11_InitOSKeymap(_THIS) | |
1087 { | |
1088 X11_InitKeymap(); | |
1089 } | |
1090 |