Mercurial > sdl-ios-xcode
annotate src/video/SDL_pixels.c @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | e9d23bb80140 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General (mostly internal) pixel/color manipulation routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_endian.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_sysvideo.h" | |
38 #include "SDL_blit.h" | |
39 #include "SDL_pixels_c.h" | |
40 #include "SDL_RLEaccel_c.h" | |
41 | |
42 /* Helper functions */ | |
43 /* | |
44 * Allocate a pixel format structure and fill it according to the given info. | |
45 */ | |
46 SDL_PixelFormat *SDL_AllocFormat(int bpp, | |
47 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
48 { | |
49 SDL_PixelFormat *format; | |
50 Uint32 mask; | |
51 | |
52 /* Allocate an empty pixel format structure */ | |
53 format = malloc(sizeof(*format)); | |
54 if ( format == NULL ) { | |
55 SDL_OutOfMemory(); | |
56 return(NULL); | |
57 } | |
58 memset(format, 0, sizeof(*format)); | |
59 format->alpha = SDL_ALPHA_OPAQUE; | |
60 | |
61 /* Set up the format */ | |
62 format->BitsPerPixel = bpp; | |
63 format->BytesPerPixel = (bpp+7)/8; | |
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64 if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */ |
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65 format->palette = NULL; |
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66 format->Rshift = 0; |
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67 format->Rloss = 8; |
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68 if ( Rmask ) { |
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69 for ( mask = Rmask; !(mask&0x01); mask >>= 1 ) |
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70 ++format->Rshift; |
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71 for ( ; (mask&0x01); mask >>= 1 ) |
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72 --format->Rloss; |
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73 } |
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74 format->Gshift = 0; |
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75 format->Gloss = 8; |
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76 if ( Gmask ) { |
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77 for ( mask = Gmask; !(mask&0x01); mask >>= 1 ) |
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78 ++format->Gshift; |
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79 for ( ; (mask&0x01); mask >>= 1 ) |
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80 --format->Gloss; |
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81 } |
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82 format->Bshift = 0; |
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83 format->Bloss = 8; |
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84 if ( Bmask ) { |
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85 for ( mask = Bmask; !(mask&0x01); mask >>= 1 ) |
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86 ++format->Bshift; |
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87 for ( ; (mask&0x01); mask >>= 1 ) |
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88 --format->Bloss; |
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89 } |
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90 format->Ashift = 0; |
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91 format->Aloss = 8; |
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92 if ( Amask ) { |
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93 for ( mask = Amask; !(mask&0x01); mask >>= 1 ) |
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94 ++format->Ashift; |
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95 for ( ; (mask&0x01); mask >>= 1 ) |
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96 --format->Aloss; |
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97 } |
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98 format->Rmask = Rmask; |
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99 format->Gmask = Gmask; |
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100 format->Bmask = Bmask; |
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101 format->Amask = Amask; |
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102 } else if ( bpp > 8 ) { /* Packed pixels with standard mask */ |
0 | 103 /* R-G-B */ |
104 if ( bpp > 24 ) | |
105 bpp = 24; | |
106 format->Rloss = 8-(bpp/3); | |
107 format->Gloss = 8-(bpp/3)-(bpp%3); | |
108 format->Bloss = 8-(bpp/3); | |
109 format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3); | |
110 format->Gshift = (bpp/3); | |
111 format->Bshift = 0; | |
112 format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift); | |
113 format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift); | |
114 format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift); | |
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115 } else { |
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116 /* Palettized formats have no mask info */ |
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117 format->Rloss = 8; |
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118 format->Gloss = 8; |
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119 format->Bloss = 8; |
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120 format->Aloss = 8; |
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121 format->Rshift = 0; |
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122 format->Gshift = 0; |
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123 format->Bshift = 0; |
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124 format->Ashift = 0; |
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125 format->Rmask = 0; |
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126 format->Gmask = 0; |
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127 format->Bmask = 0; |
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128 format->Amask = 0; |
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129 } |
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130 if ( bpp <= 8 ) { /* Palettized mode */ |
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131 int ncolors = 1<<bpp; |
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132 #ifdef DEBUG_PALETTE |
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133 fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors); |
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134 #endif |
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135 format->palette = (SDL_Palette *)malloc(sizeof(SDL_Palette)); |
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136 if ( format->palette == NULL ) { |
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137 SDL_FreeFormat(format); |
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138 SDL_OutOfMemory(); |
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139 return(NULL); |
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140 } |
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141 (format->palette)->ncolors = ncolors; |
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142 (format->palette)->colors = (SDL_Color *)malloc( |
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143 (format->palette)->ncolors*sizeof(SDL_Color)); |
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144 if ( (format->palette)->colors == NULL ) { |
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145 SDL_FreeFormat(format); |
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146 SDL_OutOfMemory(); |
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147 return(NULL); |
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148 } |
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149 if ( Rmask || Bmask || Gmask ) { |
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150 /* create palette according to masks */ |
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151 int i; |
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152 int Rm=0,Gm=0,Bm=0; |
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153 int Rw=0,Gw=0,Bw=0; |
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154 #ifdef ENABLE_PALETTE_ALPHA |
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155 int Am=0,Aw=0; |
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156 #endif |
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157 if(Rmask) |
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158 { |
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159 Rw=8-format->Rloss; |
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160 for(i=format->Rloss;i>0;i-=Rw) |
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161 Rm|=1<<i; |
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162 } |
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163 #ifdef DEBUG_PALETTE |
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164 fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm); |
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165 #endif |
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166 if(Gmask) |
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167 { |
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168 Gw=8-format->Gloss; |
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169 for(i=format->Gloss;i>0;i-=Gw) |
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170 Gm|=1<<i; |
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171 } |
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172 #ifdef DEBUG_PALETTE |
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173 fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm); |
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174 #endif |
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175 if(Bmask) |
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176 { |
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177 Bw=8-format->Bloss; |
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178 for(i=format->Bloss;i>0;i-=Bw) |
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179 Bm|=1<<i; |
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180 } |
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181 #ifdef DEBUG_PALETTE |
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182 fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm); |
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183 #endif |
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184 #ifdef ENABLE_PALETTE_ALPHA |
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185 if(Amask) |
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186 { |
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187 Aw=8-format->Aloss; |
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188 for(i=format->Aloss;i>0;i-=Aw) |
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189 Am|=1<<i; |
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190 } |
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191 # ifdef DEBUG_PALETTE |
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192 fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am); |
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193 # endif |
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194 #endif |
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195 for(i=0; i < ncolors; ++i) { |
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196 int r,g,b; |
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197 r=(i&Rmask)>>format->Rshift; |
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198 r=(r<<format->Rloss)|((r*Rm)>>Rw); |
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199 format->palette->colors[i].r=r; |
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200 |
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201 g=(i&Gmask)>>format->Gshift; |
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202 g=(g<<format->Gloss)|((g*Gm)>>Gw); |
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203 format->palette->colors[i].g=g; |
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204 |
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205 b=(i&Bmask)>>format->Bshift; |
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206 b=(b<<format->Bloss)|((b*Bm)>>Bw); |
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207 format->palette->colors[i].b=b; |
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208 |
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209 #ifdef ENABLE_PALETTE_ALPHA |
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210 a=(i&Amask)>>format->Ashift; |
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211 a=(a<<format->Aloss)|((a*Am)>>Aw); |
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212 format->palette->colors[i].unused=a; |
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213 #else |
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214 format->palette->colors[i].unused=0; |
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215 #endif |
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216 } |
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217 } else if ( ncolors == 2 ) { |
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218 /* Create a black and white bitmap palette */ |
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219 format->palette->colors[0].r = 0xFF; |
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220 format->palette->colors[0].g = 0xFF; |
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221 format->palette->colors[0].b = 0xFF; |
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222 format->palette->colors[1].r = 0x00; |
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223 format->palette->colors[1].g = 0x00; |
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224 format->palette->colors[1].b = 0x00; |
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225 } else { |
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226 /* Create an empty palette */ |
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227 memset((format->palette)->colors, 0, |
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228 (format->palette)->ncolors*sizeof(SDL_Color)); |
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229 } |
0 | 230 } |
231 return(format); | |
232 } | |
233 SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, | |
234 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
235 { | |
236 if ( surface->format ) { | |
237 SDL_FreeFormat(surface->format); | |
238 SDL_FormatChanged(surface); | |
239 } | |
240 surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); | |
241 return surface->format; | |
242 } | |
243 | |
244 /* | |
245 * Change any previous mappings from/to the new surface format | |
246 */ | |
247 void SDL_FormatChanged(SDL_Surface *surface) | |
248 { | |
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249 static int format_version = 0; |
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250 ++format_version; |
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251 if ( format_version < 0 ) { /* It wrapped... */ |
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252 format_version = 1; |
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253 } |
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254 surface->format_version = format_version; |
0 | 255 SDL_InvalidateMap(surface->map); |
256 } | |
257 /* | |
258 * Free a previously allocated format structure | |
259 */ | |
260 void SDL_FreeFormat(SDL_PixelFormat *format) | |
261 { | |
262 if ( format ) { | |
263 if ( format->palette ) { | |
264 if ( format->palette->colors ) { | |
265 free(format->palette->colors); | |
266 } | |
267 free(format->palette); | |
268 } | |
269 free(format); | |
270 } | |
271 } | |
272 /* | |
273 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors | |
274 */ | |
275 void SDL_DitherColors(SDL_Color *colors, int bpp) | |
276 { | |
277 int i; | |
278 if(bpp != 8) | |
279 return; /* only 8bpp supported right now */ | |
280 | |
281 for(i = 0; i < 256; i++) { | |
282 int r, g, b; | |
283 /* map each bit field to the full [0, 255] interval, | |
284 so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ | |
285 r = i & 0xe0; | |
286 r |= r >> 3 | r >> 6; | |
287 colors[i].r = r; | |
288 g = (i << 3) & 0xe0; | |
289 g |= g >> 3 | g >> 6; | |
290 colors[i].g = g; | |
291 b = i & 0x3; | |
292 b |= b << 2; | |
293 b |= b << 4; | |
294 colors[i].b = b; | |
295 } | |
296 } | |
297 /* | |
298 * Calculate the pad-aligned scanline width of a surface | |
299 */ | |
300 Uint16 SDL_CalculatePitch(SDL_Surface *surface) | |
301 { | |
302 Uint16 pitch; | |
303 | |
304 /* Surface should be 4-byte aligned for speed */ | |
305 pitch = surface->w*surface->format->BytesPerPixel; | |
306 switch (surface->format->BitsPerPixel) { | |
307 case 1: | |
308 pitch = (pitch+7)/8; | |
309 break; | |
310 case 4: | |
311 pitch = (pitch+1)/2; | |
312 break; | |
313 default: | |
314 break; | |
315 } | |
316 pitch = (pitch + 3) & ~3; /* 4-byte aligning */ | |
317 return(pitch); | |
318 } | |
319 /* | |
320 * Match an RGB value to a particular palette index | |
321 */ | |
322 Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b) | |
323 { | |
324 /* Do colorspace distance matching */ | |
325 unsigned int smallest; | |
326 unsigned int distance; | |
327 int rd, gd, bd; | |
328 int i; | |
329 Uint8 pixel=0; | |
330 | |
331 smallest = ~0; | |
332 for ( i=0; i<pal->ncolors; ++i ) { | |
333 rd = pal->colors[i].r - r; | |
334 gd = pal->colors[i].g - g; | |
335 bd = pal->colors[i].b - b; | |
336 distance = (rd*rd)+(gd*gd)+(bd*bd); | |
337 if ( distance < smallest ) { | |
338 pixel = i; | |
339 if ( distance == 0 ) { /* Perfect match! */ | |
340 break; | |
341 } | |
342 smallest = distance; | |
343 } | |
344 } | |
345 return(pixel); | |
346 } | |
347 | |
348 /* Find the opaque pixel value corresponding to an RGB triple */ | |
349 Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b) | |
350 { | |
351 if ( format->palette == NULL ) { | |
352 return (r >> format->Rloss) << format->Rshift | |
353 | (g >> format->Gloss) << format->Gshift | |
354 | (b >> format->Bloss) << format->Bshift | |
355 | format->Amask; | |
356 } else { | |
357 return SDL_FindColor(format->palette, r, g, b); | |
358 } | |
359 } | |
360 | |
361 /* Find the pixel value corresponding to an RGBA quadruple */ | |
362 Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) | |
363 { | |
364 if ( format->palette == NULL ) { | |
365 return (r >> format->Rloss) << format->Rshift | |
366 | (g >> format->Gloss) << format->Gshift | |
367 | (b >> format->Bloss) << format->Bshift | |
368 | ((a >> format->Aloss) << format->Ashift & format->Amask); | |
369 } else { | |
370 return SDL_FindColor(format->palette, r, g, b); | |
371 } | |
372 } | |
373 | |
374 void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, | |
375 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) | |
376 { | |
377 if ( fmt->palette == NULL ) { | |
378 /* | |
379 * This makes sure that the result is mapped to the | |
380 * interval [0..255], and the maximum value for each | |
381 * component is 255. This is important to make sure | |
382 * that white is indeed reported as (255, 255, 255), | |
383 * and that opaque alpha is 255. | |
384 * This only works for RGB bit fields at least 4 bit | |
385 * wide, which is almost always the case. | |
386 */ | |
628
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387 unsigned v; |
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388 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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389 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
628
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390 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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391 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
628
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392 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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393 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
0 | 394 if(fmt->Amask) { |
628
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395 v = (pixel & fmt->Amask) >> fmt->Ashift; |
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396 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); |
695 | 397 } else { |
0 | 398 *a = SDL_ALPHA_OPAQUE; |
695 | 399 } |
0 | 400 } else { |
401 *r = fmt->palette->colors[pixel].r; | |
402 *g = fmt->palette->colors[pixel].g; | |
403 *b = fmt->palette->colors[pixel].b; | |
404 *a = SDL_ALPHA_OPAQUE; | |
405 } | |
406 } | |
407 | |
408 void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b) | |
409 { | |
410 if ( fmt->palette == NULL ) { | |
411 /* the note for SDL_GetRGBA above applies here too */ | |
628
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412 unsigned v; |
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413 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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414 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
628
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415 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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416 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
628
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417 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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418 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
0 | 419 } else { |
420 *r = fmt->palette->colors[pixel].r; | |
421 *g = fmt->palette->colors[pixel].g; | |
422 *b = fmt->palette->colors[pixel].b; | |
423 } | |
424 } | |
425 | |
426 /* Apply gamma to a set of colors - this is easy. :) */ | |
427 void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, | |
428 int ncolors) | |
429 { | |
430 int i; | |
431 | |
432 for ( i=0; i<ncolors; ++i ) { | |
433 output[i].r = gamma[0*256 + colors[i].r] >> 8; | |
434 output[i].g = gamma[1*256 + colors[i].g] >> 8; | |
435 output[i].b = gamma[2*256 + colors[i].b] >> 8; | |
436 } | |
437 } | |
438 | |
439 /* Map from Palette to Palette */ | |
440 static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical) | |
441 { | |
442 Uint8 *map; | |
443 int i; | |
444 | |
445 if ( identical ) { | |
446 if ( src->ncolors <= dst->ncolors ) { | |
447 /* If an identical palette, no need to map */ | |
448 if ( memcmp(src->colors, dst->colors, src->ncolors* | |
449 sizeof(SDL_Color)) == 0 ) { | |
450 *identical = 1; | |
451 return(NULL); | |
452 } | |
453 } | |
454 *identical = 0; | |
455 } | |
456 map = (Uint8 *)malloc(src->ncolors); | |
457 if ( map == NULL ) { | |
458 SDL_OutOfMemory(); | |
459 return(NULL); | |
460 } | |
461 for ( i=0; i<src->ncolors; ++i ) { | |
462 map[i] = SDL_FindColor(dst, | |
463 src->colors[i].r, src->colors[i].g, src->colors[i].b); | |
464 } | |
465 return(map); | |
466 } | |
467 /* Map from Palette to BitField */ | |
468 static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst) | |
469 { | |
470 Uint8 *map; | |
471 int i; | |
472 int bpp; | |
50 | 473 unsigned alpha; |
0 | 474 |
475 bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); | |
476 map = (Uint8 *)malloc(src->ncolors*bpp); | |
477 if ( map == NULL ) { | |
478 SDL_OutOfMemory(); | |
479 return(NULL); | |
480 } | |
481 | |
50 | 482 alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0; |
0 | 483 /* We memory copy to the pixel map so the endianness is preserved */ |
484 for ( i=0; i<src->ncolors; ++i ) { | |
485 ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst, | |
486 src->colors[i].r, src->colors[i].g, | |
50 | 487 src->colors[i].b, alpha); |
0 | 488 } |
489 return(map); | |
490 } | |
491 /* Map from BitField to Dithered-Palette to Palette */ | |
492 static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical) | |
493 { | |
494 /* Generate a 256 color dither palette */ | |
495 SDL_Palette dithered; | |
496 SDL_Color colors[256]; | |
997
3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
845
diff
changeset
|
497 |
3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
845
diff
changeset
|
498 /* SDL_DitherColors does not initialize the 'unused' component of colors, |
3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
845
diff
changeset
|
499 but Map1to1 compares it against dst, so we should initialize it. */ |
3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
845
diff
changeset
|
500 memset(colors, 0, sizeof(colors)); |
0 | 501 |
502 dithered.ncolors = 256; | |
503 SDL_DitherColors(colors, 8); | |
504 dithered.colors = colors; | |
505 return(Map1to1(&dithered, dst, identical)); | |
506 } | |
507 | |
508 SDL_BlitMap *SDL_AllocBlitMap(void) | |
509 { | |
510 SDL_BlitMap *map; | |
511 | |
512 /* Allocate the empty map */ | |
513 map = (SDL_BlitMap *)malloc(sizeof(*map)); | |
514 if ( map == NULL ) { | |
515 SDL_OutOfMemory(); | |
516 return(NULL); | |
517 } | |
518 memset(map, 0, sizeof(*map)); | |
519 | |
520 /* Allocate the software blit data */ | |
521 map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data)); | |
522 if ( map->sw_data == NULL ) { | |
523 SDL_FreeBlitMap(map); | |
524 SDL_OutOfMemory(); | |
525 return(NULL); | |
526 } | |
527 memset(map->sw_data, 0, sizeof(*map->sw_data)); | |
528 | |
529 /* It's ready to go */ | |
530 return(map); | |
531 } | |
532 void SDL_InvalidateMap(SDL_BlitMap *map) | |
533 { | |
534 if ( ! map ) { | |
535 return; | |
536 } | |
537 map->dst = NULL; | |
538 map->format_version = (unsigned int)-1; | |
539 if ( map->table ) { | |
540 free(map->table); | |
541 map->table = NULL; | |
542 } | |
543 } | |
544 int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst) | |
545 { | |
546 SDL_PixelFormat *srcfmt; | |
547 SDL_PixelFormat *dstfmt; | |
548 SDL_BlitMap *map; | |
549 | |
550 /* Clear out any previous mapping */ | |
551 map = src->map; | |
552 if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
553 SDL_UnRLESurface(src, 1); | |
554 } | |
555 SDL_InvalidateMap(map); | |
556 | |
557 /* Figure out what kind of mapping we're doing */ | |
558 map->identity = 0; | |
559 srcfmt = src->format; | |
560 dstfmt = dst->format; | |
561 switch (srcfmt->BytesPerPixel) { | |
562 case 1: | |
563 switch (dstfmt->BytesPerPixel) { | |
564 case 1: | |
565 /* Palette --> Palette */ | |
566 /* If both SDL_HWSURFACE, assume have same palette */ | |
567 if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && | |
568 ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) { | |
569 map->identity = 1; | |
570 } else { | |
571 map->table = Map1to1(srcfmt->palette, | |
572 dstfmt->palette, &map->identity); | |
573 } | |
574 if ( ! map->identity ) { | |
575 if ( map->table == NULL ) { | |
576 return(-1); | |
577 } | |
578 } | |
579 if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel) | |
580 map->identity = 0; | |
581 break; | |
582 | |
583 default: | |
584 /* Palette --> BitField */ | |
585 map->table = Map1toN(srcfmt->palette, dstfmt); | |
586 if ( map->table == NULL ) { | |
587 return(-1); | |
588 } | |
589 break; | |
590 } | |
591 break; | |
592 default: | |
593 switch (dstfmt->BytesPerPixel) { | |
594 case 1: | |
595 /* BitField --> Palette */ | |
596 map->table = MapNto1(srcfmt, | |
597 dstfmt->palette, &map->identity); | |
598 if ( ! map->identity ) { | |
599 if ( map->table == NULL ) { | |
600 return(-1); | |
601 } | |
602 } | |
603 map->identity = 0; /* Don't optimize to copy */ | |
604 break; | |
605 default: | |
606 /* BitField --> BitField */ | |
607 if ( FORMAT_EQUAL(srcfmt, dstfmt) ) | |
608 map->identity = 1; | |
609 break; | |
610 } | |
611 break; | |
612 } | |
613 | |
614 map->dst = dst; | |
615 map->format_version = dst->format_version; | |
616 | |
617 /* Choose your blitters wisely */ | |
618 return(SDL_CalculateBlit(src)); | |
619 } | |
620 void SDL_FreeBlitMap(SDL_BlitMap *map) | |
621 { | |
622 if ( map ) { | |
623 SDL_InvalidateMap(map); | |
624 if ( map->sw_data != NULL ) { | |
625 free(map->sw_data); | |
626 } | |
627 free(map); | |
628 } | |
629 } |