Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.h @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | 2651158f59b8 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_blit_h | |
29 #define _SDL_blit_h | |
30 | |
31 #include "SDL_endian.h" | |
32 | |
33 /* The structure passed to the low level blit functions */ | |
34 typedef struct { | |
35 Uint8 *s_pixels; | |
36 int s_width; | |
37 int s_height; | |
38 int s_skip; | |
39 Uint8 *d_pixels; | |
40 int d_width; | |
41 int d_height; | |
42 int d_skip; | |
43 void *aux_data; | |
44 SDL_PixelFormat *src; | |
45 Uint8 *table; | |
46 SDL_PixelFormat *dst; | |
47 } SDL_BlitInfo; | |
48 | |
49 /* The type definition for the low level blit functions */ | |
50 typedef void (*SDL_loblit)(SDL_BlitInfo *info); | |
51 | |
52 /* This is the private info structure for software accelerated blits */ | |
53 struct private_swaccel { | |
54 SDL_loblit blit; | |
55 void *aux_data; | |
56 }; | |
57 | |
58 /* Blit mapping definition */ | |
59 typedef struct SDL_BlitMap { | |
60 SDL_Surface *dst; | |
61 int identity; | |
62 Uint8 *table; | |
63 SDL_blit hw_blit; | |
64 SDL_blit sw_blit; | |
65 struct private_hwaccel *hw_data; | |
66 struct private_swaccel *sw_data; | |
67 | |
68 /* the version count matches the destination; mismatch indicates | |
69 an invalid mapping */ | |
70 unsigned int format_version; | |
71 } SDL_BlitMap; | |
72 | |
73 | |
74 /* Functions found in SDL_blit.c */ | |
75 extern int SDL_CalculateBlit(SDL_Surface *surface); | |
76 | |
77 /* Functions found in SDL_blit_{0,1,N,A}.c */ | |
78 extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex); | |
79 extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex); | |
80 extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex); | |
81 extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex); | |
82 | |
83 /* | |
84 * Useful macros for blitting routines | |
85 */ | |
86 | |
87 #define FORMAT_EQUAL(A, B) \ | |
88 ((A)->BitsPerPixel == (B)->BitsPerPixel \ | |
89 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask)) | |
90 | |
91 /* Load pixel of the specified format from a buffer and get its R-G-B values */ | |
92 /* FIXME: rescale values to 0..255 here? */ | |
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93 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ |
0 | 94 { \ |
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95 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ |
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96 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ |
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97 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \ |
0 | 98 } |
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99 #define RGB_FROM_RGB565(Pixel, r, g, b) \ |
0 | 100 { \ |
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101 r = (((Pixel&0xF800)>>11)<<3); \ |
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102 g = (((Pixel&0x07E0)>>5)<<2); \ |
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103 b = ((Pixel&0x001F)<<3); \ |
0 | 104 } |
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105 #define RGB_FROM_RGB555(Pixel, r, g, b) \ |
0 | 106 { \ |
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107 r = (((Pixel&0x7C00)>>10)<<3); \ |
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108 g = (((Pixel&0x03E0)>>5)<<3); \ |
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109 b = ((Pixel&0x001F)<<3); \ |
0 | 110 } |
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111 #define RGB_FROM_RGB888(Pixel, r, g, b) \ |
0 | 112 { \ |
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113 r = ((Pixel&0xFF0000)>>16); \ |
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114 g = ((Pixel&0xFF00)>>8); \ |
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115 b = (Pixel&0xFF); \ |
0 | 116 } |
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117 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ |
0 | 118 do { \ |
119 switch (bpp) { \ | |
120 case 2: \ | |
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121 Pixel = *((Uint16 *)(buf)); \ |
0 | 122 break; \ |
123 \ | |
124 case 3: { \ | |
125 Uint8 *B = (Uint8 *)(buf); \ | |
126 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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127 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 128 } else { \ |
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129 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 130 } \ |
131 } \ | |
132 break; \ | |
133 \ | |
134 case 4: \ | |
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135 Pixel = *((Uint32 *)(buf)); \ |
0 | 136 break; \ |
137 \ | |
138 default: \ | |
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139 Pixel = 0; /* appease gcc */ \ |
0 | 140 break; \ |
141 } \ | |
142 } while(0) | |
143 | |
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144 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ |
0 | 145 do { \ |
146 switch (bpp) { \ | |
147 case 2: \ | |
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148 Pixel = *((Uint16 *)(buf)); \ |
0 | 149 break; \ |
150 \ | |
151 case 3: { \ | |
152 Uint8 *B = (Uint8 *)buf; \ | |
153 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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154 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 155 } else { \ |
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156 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 157 } \ |
158 } \ | |
159 break; \ | |
160 \ | |
161 case 4: \ | |
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162 Pixel = *((Uint32 *)(buf)); \ |
0 | 163 break; \ |
164 \ | |
165 default: \ | |
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166 Pixel = 0; /* prevent gcc from complaining */ \ |
0 | 167 break; \ |
168 } \ | |
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169 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
0 | 170 } while(0) |
171 | |
172 /* Assemble R-G-B values into a specified pixel format and store them */ | |
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173 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
0 | 174 { \ |
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175 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 176 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
177 ((b>>fmt->Bloss)<<fmt->Bshift); \ | |
178 } | |
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179 #define RGB565_FROM_RGB(Pixel, r, g, b) \ |
0 | 180 { \ |
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181 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ |
0 | 182 } |
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183 #define RGB555_FROM_RGB(Pixel, r, g, b) \ |
0 | 184 { \ |
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185 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ |
0 | 186 } |
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187 #define RGB888_FROM_RGB(Pixel, r, g, b) \ |
0 | 188 { \ |
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189 Pixel = (r<<16)|(g<<8)|b; \ |
0 | 190 } |
191 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ | |
192 { \ | |
193 switch (bpp) { \ | |
194 case 2: { \ | |
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195 Uint16 Pixel; \ |
0 | 196 \ |
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197 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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198 *((Uint16 *)(buf)) = Pixel; \ |
0 | 199 } \ |
200 break; \ | |
201 \ | |
202 case 3: { \ | |
203 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
204 *((buf)+fmt->Rshift/8) = r; \ | |
205 *((buf)+fmt->Gshift/8) = g; \ | |
206 *((buf)+fmt->Bshift/8) = b; \ | |
207 } else { \ | |
208 *((buf)+2-fmt->Rshift/8) = r; \ | |
209 *((buf)+2-fmt->Gshift/8) = g; \ | |
210 *((buf)+2-fmt->Bshift/8) = b; \ | |
211 } \ | |
212 } \ | |
213 break; \ | |
214 \ | |
215 case 4: { \ | |
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216 Uint32 Pixel; \ |
0 | 217 \ |
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218 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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219 *((Uint32 *)(buf)) = Pixel; \ |
0 | 220 } \ |
221 break; \ | |
222 } \ | |
223 } | |
224 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \ | |
225 { \ | |
226 switch (bpp) { \ | |
227 case 2: { \ | |
228 Uint16 *bufp; \ | |
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229 Uint16 Pixel; \ |
0 | 230 \ |
231 bufp = (Uint16 *)buf; \ | |
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232 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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233 *bufp = Pixel | (*bufp & Amask); \ |
0 | 234 } \ |
235 break; \ | |
236 \ | |
237 case 3: { \ | |
238 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
239 *((buf)+fmt->Rshift/8) = r; \ | |
240 *((buf)+fmt->Gshift/8) = g; \ | |
241 *((buf)+fmt->Bshift/8) = b; \ | |
242 } else { \ | |
243 *((buf)+2-fmt->Rshift/8) = r; \ | |
244 *((buf)+2-fmt->Gshift/8) = g; \ | |
245 *((buf)+2-fmt->Bshift/8) = b; \ | |
246 } \ | |
247 } \ | |
248 break; \ | |
249 \ | |
250 case 4: { \ | |
251 Uint32 *bufp; \ | |
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252 Uint32 Pixel; \ |
0 | 253 \ |
254 bufp = (Uint32 *)buf; \ | |
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255 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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256 *bufp = Pixel | (*bufp & Amask); \ |
0 | 257 } \ |
258 break; \ | |
259 } \ | |
260 } | |
261 | |
262 /* FIXME: Should we rescale alpha into 0..255 here? */ | |
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263 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ |
0 | 264 { \ |
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265 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ |
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266 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ |
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267 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ |
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268 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ |
0 | 269 } |
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270 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ |
0 | 271 { \ |
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272 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ |
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273 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ |
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274 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ |
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275 a = (Pixel&fmt->Amask)>>fmt->Ashift; \ |
0 | 276 } |
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277 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ |
0 | 278 { \ |
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279 r = (Pixel>>24); \ |
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280 g = ((Pixel>>16)&0xFF); \ |
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281 b = ((Pixel>>8)&0xFF); \ |
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282 a = (Pixel&0xFF); \ |
0 | 283 } |
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284 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ |
0 | 285 { \ |
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286 r = ((Pixel>>16)&0xFF); \ |
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287 g = ((Pixel>>8)&0xFF); \ |
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288 b = (Pixel&0xFF); \ |
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289 a = (Pixel>>24); \ |
0 | 290 } |
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291 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ |
0 | 292 { \ |
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293 r = (Pixel&0xFF); \ |
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294 g = ((Pixel>>8)&0xFF); \ |
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295 b = ((Pixel>>16)&0xFF); \ |
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296 a = (Pixel>>24); \ |
0 | 297 } |
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298 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ |
0 | 299 do { \ |
300 switch (bpp) { \ | |
301 case 2: \ | |
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302 Pixel = *((Uint16 *)(buf)); \ |
0 | 303 break; \ |
304 \ | |
305 case 3: {/* FIXME: broken code (no alpha) */ \ | |
306 Uint8 *b = (Uint8 *)buf; \ | |
307 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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308 Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \ |
0 | 309 } else { \ |
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310 Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \ |
0 | 311 } \ |
312 } \ | |
313 break; \ | |
314 \ | |
315 case 4: \ | |
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316 Pixel = *((Uint32 *)(buf)); \ |
0 | 317 break; \ |
318 \ | |
319 default: \ | |
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320 Pixel = 0; /* stop gcc complaints */ \ |
0 | 321 break; \ |
322 } \ | |
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323 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
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324 Pixel &= ~fmt->Amask; \ |
0 | 325 } while(0) |
326 | |
327 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ | |
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328 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
0 | 329 { \ |
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330 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 331 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
332 ((b>>fmt->Bloss)<<fmt->Bshift)| \ | |
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333 ((a>>fmt->Aloss)<<fmt->Ashift); \ |
0 | 334 } |
335 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ | |
336 { \ | |
337 switch (bpp) { \ | |
338 case 2: { \ | |
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339 Uint16 Pixel; \ |
0 | 340 \ |
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341 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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342 *((Uint16 *)(buf)) = Pixel; \ |
0 | 343 } \ |
344 break; \ | |
345 \ | |
346 case 3: { /* FIXME: broken code (no alpha) */ \ | |
347 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
348 *((buf)+fmt->Rshift/8) = r; \ | |
349 *((buf)+fmt->Gshift/8) = g; \ | |
350 *((buf)+fmt->Bshift/8) = b; \ | |
351 } else { \ | |
352 *((buf)+2-fmt->Rshift/8) = r; \ | |
353 *((buf)+2-fmt->Gshift/8) = g; \ | |
354 *((buf)+2-fmt->Bshift/8) = b; \ | |
355 } \ | |
356 } \ | |
357 break; \ | |
358 \ | |
359 case 4: { \ | |
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360 Uint32 Pixel; \ |
0 | 361 \ |
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362 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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363 *((Uint32 *)(buf)) = Pixel; \ |
0 | 364 } \ |
365 break; \ | |
366 } \ | |
367 } | |
368 | |
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369 /* Blend the RGB values of two Pixels based on a source alpha value */ |
0 | 370 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ |
371 do { \ | |
372 dR = (((sR-dR)*(A))>>8)+dR; \ | |
373 dG = (((sG-dG)*(A))>>8)+dG; \ | |
374 dB = (((sB-dB)*(A))>>8)+dB; \ | |
375 } while(0) | |
376 | |
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377 /* Blend the RGB values of two Pixels based on a source alpha value */ |
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378 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \ |
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379 do { \ |
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380 unsigned tR, tG, tB, tA; \ |
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381 tA = 255 - sA; \ |
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382 tR = 1 + (sR * sA) + (dR * tA); \ |
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383 dR = (tR + (tR >> 8)) >> 8; \ |
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384 tG = 1 + (sG * sA) + (dG * tA); \ |
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385 dG = (tG + (tG >> 8)) >> 8; \ |
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386 tB = 1 + (sB * sA) + (dB * tA); \ |
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387 dB = (tB + (tB >> 8)) >> 8; \ |
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388 } while(0) |
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389 |
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390 |
0 | 391 /* This is a very useful loop for optimizing blitters */ |
553
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392 #if defined(_MSC_VER) && (_MSC_VER == 1300) |
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393 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */ |
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394 #else |
0 | 395 #define USE_DUFFS_LOOP |
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396 #endif |
0 | 397 #ifdef USE_DUFFS_LOOP |
398 | |
399 /* 8-times unrolled loop */ | |
400 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
401 { int n = (width+7)/8; \ | |
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402 switch (width & 7) { \ |
0 | 403 case 0: do { pixel_copy_increment; \ |
404 case 7: pixel_copy_increment; \ | |
405 case 6: pixel_copy_increment; \ | |
406 case 5: pixel_copy_increment; \ | |
407 case 4: pixel_copy_increment; \ | |
408 case 3: pixel_copy_increment; \ | |
409 case 2: pixel_copy_increment; \ | |
410 case 1: pixel_copy_increment; \ | |
411 } while ( --n > 0 ); \ | |
412 } \ | |
413 } | |
414 | |
415 /* 4-times unrolled loop */ | |
416 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
417 { int n = (width+3)/4; \ | |
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418 switch (width & 3) { \ |
0 | 419 case 0: do { pixel_copy_increment; \ |
420 case 3: pixel_copy_increment; \ | |
421 case 2: pixel_copy_increment; \ | |
422 case 1: pixel_copy_increment; \ | |
423 } while ( --n > 0 ); \ | |
424 } \ | |
425 } | |
426 | |
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427 /* 2 - times unrolled loop */ |
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428 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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429 double_pixel_copy_increment, width) \ |
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430 { int n, w = width; \ |
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431 if( w & 1 ) { \ |
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432 pixel_copy_increment; \ |
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433 w--; \ |
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434 } \ |
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435 if ( w > 0 ) { \ |
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436 n = ( w + 2) / 4; \ |
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437 switch( w & 2 ) { \ |
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438 case 0: do { double_pixel_copy_increment; \ |
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439 case 2: double_pixel_copy_increment; \ |
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440 } while ( --n > 0 ); \ |
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441 } \ |
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442 } \ |
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443 } |
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444 |
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445 /* 2 - times unrolled loop 4 pixels */ |
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446 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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447 double_pixel_copy_increment, \ |
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448 quatro_pixel_copy_increment, width) \ |
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449 { int n, w = width; \ |
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450 if(w & 1) { \ |
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451 pixel_copy_increment; \ |
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452 w--; \ |
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453 } \ |
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454 if(w & 2) { \ |
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455 double_pixel_copy_increment; \ |
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456 w -= 2; \ |
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457 } \ |
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458 if ( w > 0 ) { \ |
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459 n = ( w + 7 ) / 8; \ |
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460 switch( w & 4 ) { \ |
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461 case 0: do { quatro_pixel_copy_increment; \ |
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462 case 4: quatro_pixel_copy_increment; \ |
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463 } while ( --n > 0 ); \ |
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464 } \ |
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465 } \ |
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466 } |
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467 |
0 | 468 /* Use the 8-times version of the loop by default */ |
469 #define DUFFS_LOOP(pixel_copy_increment, width) \ | |
470 DUFFS_LOOP8(pixel_copy_increment, width) | |
471 | |
472 #else | |
473 | |
474 /* Don't use Duff's device to unroll loops */ | |
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475 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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476 double_pixel_copy_increment, width) \ |
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477 { int n = width; \ |
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478 if( n & 1 ) { \ |
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479 pixel_copy_increment; \ |
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480 n--; \ |
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481 } \ |
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482 n=n>>1; \ |
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483 for(; n > 0; --n) { \ |
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484 double_pixel_copy_increment; \ |
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485 } \ |
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486 } |
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487 |
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488 /* Don't use Duff's device to unroll loops */ |
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489 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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490 double_pixel_copy_increment, \ |
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491 quatro_pixel_copy_increment, width) \ |
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492 { int n = width; \ |
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493 if(n & 1) { \ |
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494 pixel_copy_increment; \ |
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495 n--; \ |
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496 } \ |
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497 if(n & 2) { \ |
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498 double_pixel_copy_increment; \ |
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499 n -= 2; \ |
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500 } \ |
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501 n=n>>2; \ |
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502 for(; n > 0; --n) { \ |
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503 quatro_pixel_copy_increment; \ |
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504 } \ |
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505 } |
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506 |
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507 /* Don't use Duff's device to unroll loops */ |
0 | 508 #define DUFFS_LOOP(pixel_copy_increment, width) \ |
509 { int n; \ | |
510 for ( n=width; n > 0; --n ) { \ | |
511 pixel_copy_increment; \ | |
512 } \ | |
513 } | |
514 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
515 DUFFS_LOOP(pixel_copy_increment, width) | |
516 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
517 DUFFS_LOOP(pixel_copy_increment, width) | |
518 | |
519 #endif /* USE_DUFFS_LOOP */ | |
520 | |
521 /* Prevent Visual C++ 6.0 from printing out stupid warnings */ | |
522 #if defined(_MSC_VER) && (_MSC_VER >= 600) | |
523 #pragma warning(disable: 4550) | |
524 #endif | |
525 | |
526 #endif /* _SDL_blit_h */ |