annotate docs/html/sdlsemwaittimeout.html @ 26:c447d5b9275d

Date: Wed, 9 May 2001 18:03:20 -0600 From: Peter Valchev <pvalchev@openbsd.org> Subject: openbsd patches - The dlsym() one is supposed to fix dynamic loading on our a.out architectures, where prefixing of an underscore symbol is required. Actually I don't know what kind of dynamic loading does SDL deal with, but anyway. You may want to make that change global, but only gcc's preprocessor passes __ELF__, I think, so you can just add Linux or something if you decide so.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:31:51 +0000
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1 <HTML
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3 ><TITLE
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4 >SDL_SemWaitTimeout</TITLE
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Multi-threaded Programming"
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16 TITLE="SDL_SemTryWait"
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17 HREF="sdlsemtrywait.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SemPost"
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20 HREF="sdlsempost.html"></HEAD
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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32 BORDER="0"
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33 CELLPADDING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlsemtrywait.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlsempost.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSEMWAITTIMEOUT"
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71 >SDL_SemWaitTimeout</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN7495"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SemWaitTimeout&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN7498"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN7499"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"
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98 #include "SDL_thread.h"</PRE
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99 ><P
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100 ><CODE
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101 ><CODE
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102 CLASS="FUNCDEF"
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103 >int <B
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104 CLASS="FSFUNC"
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105 >SDL_SemWaitTimeout</B
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106 ></CODE
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107 >(SDL_sem *sem, Uint32 timeout);</CODE
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108 ></P
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109 ><P
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110 ></P
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111 ></DIV
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112 ></DIV
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113 ><DIV
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114 CLASS="REFSECT1"
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115 ><A
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116 NAME="AEN7505"
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117 ></A
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118 ><H2
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119 >Description</H2
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120 ><P
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121 ><TT
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122 CLASS="FUNCTION"
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123 >SDL_SemWaitTimeout()</TT
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124 > is a varient of
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125 <A
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126 HREF="sdlsemwait.html"
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127 >SDL_SemWait</A
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128 >
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129 with a maximum timeout value.
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130 If the value of the semaphore pointed to by <TT
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131 CLASS="PARAMETER"
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132 ><I
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133 >sem</I
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134 ></TT
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135 > is
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136 positive (greater than zero) it will atomically decrement the semaphore value
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137 and return 0, otherwise it will wait up to <TT
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138 CLASS="PARAMETER"
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139 ><I
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140 >timeout</I
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141 ></TT
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142 >
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143 milliseconds trying to lock the semaphore. This function is to be avoided if
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144 possible since on some platforms it is implemented by polling the semaphore
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145 every millisecond in a busy loop.</P
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146 ><P
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147 >After <TT
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148 CLASS="FUNCTION"
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149 >SDL_SemWaitTimeout()</TT
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150 > is successful, the semaphore
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151 can be released and its count atomically incremented by a successful call to
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152 <A
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153 HREF="sdlsempost.html"
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154 >SDL_SemPost</A
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155 >.</P
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156 ></DIV
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157 ><DIV
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158 CLASS="REFSECT1"
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159 ><A
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160 NAME="AEN7515"
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161 ></A
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162 ><H2
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163 >Return Value</H2
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164 ><P
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165 >Returns <SPAN
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166 CLASS="RETURNVALUE"
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167 >0</SPAN
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168 > if the semaphore was successfully locked or
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169 either <SPAN
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170 CLASS="RETURNVALUE"
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171 >SDL_MUTEX_TIMEOUT</SPAN
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172 > or <SPAN
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173 CLASS="RETURNVALUE"
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174 >-1</SPAN
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175 >
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176 if the timeout period was exceeded or there was an error, respectivly.</P
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177 ><P
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178 >If the semaphore was not successfully locked, the semaphore will be unchanged.</P
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179 ></DIV
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180 ><DIV
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181 CLASS="REFSECT1"
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182 ><A
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183 NAME="AEN7522"
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184 ></A
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185 ><H2
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186 >Examples</H2
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187 ><P
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188 ><PRE
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189 CLASS="PROGRAMLISTING"
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190 >res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);
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191
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192 if (res == SDL_MUTEX_TIMEOUT) {
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193 return TRY_AGAIN;
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194 }
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195 if (res == -1) {
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196 return WAIT_ERROR;
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197 }
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198
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199 ...
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200
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201 SDL_SemPost(my_sem);</PRE
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202 ></P
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203 ></DIV
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204 ><DIV
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205 CLASS="REFSECT1"
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206 ><A
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207 NAME="AEN7526"
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208 ></A
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209 ><H2
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210 >See Also</H2
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211 ><P
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212 ><A
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213 HREF="sdlcreatesemaphore.html"
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214 ><TT
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215 CLASS="FUNCTION"
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216 >SDL_CreateSemaphore</TT
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217 ></A
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218 >,
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219 <A
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220 HREF="sdldestroysemaphore.html"
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221 ><TT
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222 CLASS="FUNCTION"
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223 >SDL_DestroySemaphore</TT
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224 ></A
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225 >,
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226 <A
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227 HREF="sdlsemwait.html"
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228 ><TT
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229 CLASS="FUNCTION"
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230 >SDL_SemWait</TT
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231 ></A
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232 >,
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233 <A
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234 HREF="sdlsemtrywait.html"
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235 ><TT
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236 CLASS="FUNCTION"
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237 >SDL_SemTryWait</TT
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238 ></A
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239 >,
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240 <A
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241 HREF="sdlsempost.html"
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242 ><TT
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243 CLASS="FUNCTION"
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244 >SDL_SemPost</TT
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245 ></A
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246 >,
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247 <A
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248 HREF="sdlsemvalue.html"
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249 ><TT
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250 CLASS="FUNCTION"
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251 >SDL_SemValue</TT
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252 ></A
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253 ></P
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254 ></DIV
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255 ><DIV
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256 CLASS="NAVFOOTER"
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257 ><HR
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258 ALIGN="LEFT"
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259 WIDTH="100%"><TABLE
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260 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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261 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
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262 CELLPADDING="0"
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263 CELLSPACING="0"
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264 ><TR
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265 ><TD
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266 WIDTH="33%"
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267 ALIGN="left"
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268 VALIGN="top"
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269 ><A
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270 HREF="sdlsemtrywait.html"
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271 >Prev</A
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272 ></TD
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273 ><TD
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274 WIDTH="34%"
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275 ALIGN="center"
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276 VALIGN="top"
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277 ><A
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278 HREF="index.html"
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279 >Home</A
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280 ></TD
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281 ><TD
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282 WIDTH="33%"
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283 ALIGN="right"
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284 VALIGN="top"
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285 ><A
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286 HREF="sdlsempost.html"
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287 >Next</A
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288 ></TD
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289 ></TR
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290 ><TR
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291 ><TD
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292 WIDTH="33%"
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293 ALIGN="left"
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294 VALIGN="top"
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295 >SDL_SemTryWait</TD
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296 ><TD
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297 WIDTH="34%"
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298 ALIGN="center"
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299 VALIGN="top"
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300 ><A
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301 HREF="thread.html"
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302 >Up</A
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303 ></TD
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304 ><TD
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305 WIDTH="33%"
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306 ALIGN="right"
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307 VALIGN="top"
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308 >SDL_SemPost</TD
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309 ></TR
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310 ></TABLE
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311 ></DIV
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312 ></BODY
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313 ></HTML
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314 >