annotate docs/html/sdljoyaxisevent.html @ 26:c447d5b9275d

Date: Wed, 9 May 2001 18:03:20 -0600 From: Peter Valchev <pvalchev@openbsd.org> Subject: openbsd patches - The dlsym() one is supposed to fix dynamic loading on our a.out architectures, where prefixing of an underscore symbol is required. Actually I don't know what kind of dynamic loading does SDL deal with, but anyway. You may want to make that change global, but only gcc's preprocessor passes __ELF__, I think, so you can just add Linux or something if you decide so.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:31:51 +0000
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1 <HTML
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4 >SDL_JoyAxisEvent</TITLE
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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19 TITLE="SDL_JoyButtonEvent"
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20 HREF="sdljoybuttonevent.html"></HEAD
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlmousebuttonevent.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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54 ></TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdljoybuttonevent.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLJOYAXISEVENT"
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71 >SDL_JoyAxisEvent</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN3695"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_JoyAxisEvent&nbsp;--&nbsp;Joystick axis motion event structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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84 NAME="AEN3698"
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85 ></A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct{
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91 Uint8 type;
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92 Uint8 which;
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93 Uint8 axis;
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94 Sint16 value;
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95 } SDL_JoyAxisEvent;</PRE
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96 ></DIV
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97 ><DIV
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98 CLASS="REFSECT1"
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99 ><A
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100 NAME="AEN3701"
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101 ></A
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102 ><H2
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103 >Structure Data</H2
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104 ><DIV
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105 CLASS="INFORMALTABLE"
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106 ><A
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107 NAME="AEN3703"
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108 ></A
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109 ><P
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110 ></P
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111 ><TABLE
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112 BORDER="0"
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113 CLASS="CALSTABLE"
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114 ><TBODY
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115 ><TR
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116 ><TD
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117 ALIGN="LEFT"
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119 ><TT
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120 CLASS="STRUCTFIELD"
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121 ><I
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122 >type</I
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123 ></TT
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124 ></TD
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125 ><TD
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128 ><TT
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129 CLASS="LITERAL"
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130 >SDL_JOYAXISMOTION</TT
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131 ></TD
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132 ></TR
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133 ><TR
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134 ><TD
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135 ALIGN="LEFT"
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136 VALIGN="TOP"
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137 ><TT
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138 CLASS="STRUCTFIELD"
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139 ><I
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140 >which</I
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141 ></TT
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142 ></TD
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 >Joystick device index</TD
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147 ></TR
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148 ><TR
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 ><TT
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153 CLASS="STRUCTFIELD"
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154 ><I
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155 >axis</I
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156 ></TT
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157 ></TD
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158 ><TD
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159 ALIGN="LEFT"
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160 VALIGN="TOP"
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161 >Joystick axis index</TD
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162 ></TR
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163 ><TR
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164 ><TD
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165 ALIGN="LEFT"
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166 VALIGN="TOP"
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167 ><TT
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168 CLASS="STRUCTFIELD"
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169 ><I
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170 >value</I
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171 ></TT
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172 ></TD
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173 ><TD
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174 ALIGN="LEFT"
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175 VALIGN="TOP"
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176 >Axis value (range: -32768 to 32767)</TD
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177 ></TR
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178 ></TBODY
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179 ></TABLE
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180 ><P
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181 ></P
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182 ></DIV
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183 ></DIV
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184 ><DIV
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185 CLASS="REFSECT1"
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186 ><A
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187 NAME="AEN3723"
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188 ></A
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189 ><H2
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190 >Description</H2
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191 ><P
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192 ><SPAN
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193 CLASS="STRUCTNAME"
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194 >SDL_JoyAxisEvent</SPAN
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195 > is a member of the <A
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196 HREF="sdlevent.html"
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197 ><SPAN
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198 CLASS="STRUCTNAME"
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199 >SDL_Event</SPAN
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200 ></A
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201 > union and is used when an event of type <TT
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202 CLASS="LITERAL"
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203 >SDL_JOYAXISMOTION</TT
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204 > is reported.</P
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205 ><P
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206 >A <TT
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207 CLASS="LITERAL"
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208 >SDL_JOYAXISMOTION</TT
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209 > event occurs when ever a user moves an axis on the joystick. The field <TT
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210 CLASS="STRUCTFIELD"
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211 ><I
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212 >which</I
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213 ></TT
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214 > is the index of the joystick that reported the event and <TT
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215 CLASS="STRUCTFIELD"
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216 ><I
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217 >axis</I
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218 ></TT
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219 > is the index of the axis (for a more detailed explaination see the <A
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220 HREF="joystick.html"
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221 >Joystick section</A
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222 >). <TT
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223 CLASS="STRUCTFIELD"
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224 ><I
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225 >value</I
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226 ></TT
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227 > is the current position of the axis.</P
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228 ></DIV
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229 ><DIV
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230 CLASS="REFSECT1"
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231 ><A
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232 NAME="AEN3736"
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233 ></A
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234 ><H2
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235 >See Also</H2
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236 ><P
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237 ><A
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238 HREF="sdlevent.html"
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239 ><SPAN
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240 CLASS="STRUCTNAME"
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241 >SDL_Event</SPAN
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242 ></A
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243 >,
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244 <A
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245 HREF="joystick.html"
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246 >Joystick Functions</A
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247 >,
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248 <A
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249 HREF="sdljoystickeventstate.html"
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250 ><TT
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251 CLASS="FUNCTION"
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252 >SDL_JoystickEventState</TT
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253 ></A
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254 >,
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255 <A
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256 HREF="sdljoystickgetaxis.html"
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257 ><TT
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258 CLASS="FUNCTION"
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259 >SDL_JoystickGetAxis</TT
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260 ></A
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261 ></P
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262 ></DIV
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263 ><DIV
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264 CLASS="NAVFOOTER"
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265 ><HR
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266 ALIGN="LEFT"
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267 WIDTH="100%"><TABLE
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268 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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269 BORDER="0"
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270 CELLPADDING="0"
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271 CELLSPACING="0"
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272 ><TR
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273 ><TD
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274 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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275 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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276 VALIGN="top"
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277 ><A
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278 HREF="sdlmousebuttonevent.html"
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279 >Prev</A
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280 ></TD
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281 ><TD
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282 WIDTH="34%"
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283 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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284 VALIGN="top"
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285 ><A
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286 HREF="index.html"
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287 >Home</A
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288 ></TD
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289 ><TD
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290 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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291 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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292 VALIGN="top"
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293 ><A
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294 HREF="sdljoybuttonevent.html"
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295 >Next</A
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296 ></TD
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297 ></TR
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298 ><TR
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299 ><TD
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300 WIDTH="33%"
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301 ALIGN="left"
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302 VALIGN="top"
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303 >SDL_MouseButtonEvent</TD
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304 ><TD
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305 WIDTH="34%"
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306 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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307 VALIGN="top"
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308 ><A
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309 HREF="eventstructures.html"
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310 >Up</A
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311 ></TD
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312 ><TD
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313 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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314 ALIGN="right"
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315 VALIGN="top"
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316 >SDL_JoyButtonEvent</TD
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317 ></TR
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318 ></TABLE
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319 ></DIV
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320 ></BODY
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321 ></HTML
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322 >