annotate README.Win32 @ 26:c447d5b9275d

Date: Wed, 9 May 2001 18:03:20 -0600 From: Peter Valchev <pvalchev@openbsd.org> Subject: openbsd patches - The dlsym() one is supposed to fix dynamic loading on our a.out architectures, where prefixing of an underscore symbol is required. Actually I don't know what kind of dynamic loading does SDL deal with, but anyway. You may want to make that change global, but only gcc's preprocessor passes __ELF__, I think, so you can just add Linux or something if you decide so.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:31:51 +0000
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2 ==============================================================================
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3 Using the Simple DirectMedia Layer with Windows 95,NT
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4 ==============================================================================
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6 These instructions are for people using the GNU free compilers.
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7 If you want to use Microsoft VC++ with SDL, read "VisualC.html"
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9 ==============================================================================
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10 I. Building the Simple DirectMedia Layer libraries:
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11 (This step isn't necessary if you have the SDL binary distribution)
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13 First, get gcc compiler for Win32, which can be found at:
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14 http://www.libsdl.org/Xmingw32/index.html
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16 Grab the cross configure and make scripts, and then run:
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17 sh cross-configure.sh
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18 sh cross-make.sh install
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19 If you have already built SDL natively, you must do "make distclean"
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20 before you build for Win32.
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22 If everything compiles successfully, you now have SDL.dll and gcc archive
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23 libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/
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25 ==============================================================================
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26 II. Building the Simple DirectMedia Layer test programs:
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28 This is easy once you have built the libraries:
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30 cd test; sh ../cross-configure.sh; sh ../cross-make.sh
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32 ==============================================================================
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33 III. Building the Simple DirectMedia Layer demo programs:
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35 Go to the directory containing the demo you want to build and type:
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37 sh cross-configure.sh; sh cross-make.sh
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39 Be sure to rename the demo to use the .exe extension, or Windows will
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40 not be able to execute it.
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42 ==============================================================================
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43 IV. Enjoy! :)
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44
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45 If you have a project you'd like me to know about, or want to ask questions,
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46 go ahead and join the SDL developer's mailing list by sending e-mail to:
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47
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48 majordomo@lokigames.com
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49
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50 and put the line "subscribe sdl" in the body of the message.
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52 ==============================================================================
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