annotate test/shapes/p15_shape24.bmp @ 4897:c3eb55210a90

SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:49:34 -0700
parents 06a03d08cefb
children
rev   line source
4812
06a03d08cefb Added shapes folder to hg.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
1 (binary:image/x-ms-bmp)