Mercurial > sdl-ios-xcode
annotate test/shapes/p04_shape32alpha.bmp @ 4897:c3eb55210a90
SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:49:34 -0700 |
parents | 06a03d08cefb |
children |
rev | line source |
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4812
06a03d08cefb
Added shapes folder to hg.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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1 (binary:image/x-ms-bmp) |