0
|
1 /*
|
|
2 SDL - Simple DirectMedia Layer
|
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
|
4
|
|
5 This library is free software; you can redistribute it and/or
|
|
6 modify it under the terms of the GNU Library General Public
|
|
7 License as published by the Free Software Foundation; either
|
|
8 version 2 of the License, or (at your option) any later version.
|
|
9
|
|
10 This library is distributed in the hope that it will be useful,
|
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
13 Library General Public License for more details.
|
|
14
|
|
15 You should have received a copy of the GNU Library General Public
|
|
16 License along with this library; if not, write to the Free
|
|
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
18
|
|
19 Sam Lantinga
|
|
20 slouken@devolution.com
|
|
21 */
|
|
22
|
|
23 #ifdef SAVE_RCSID
|
|
24 static char rcsid =
|
|
25 "@(#) $Id$";
|
|
26 #endif
|
|
27
|
|
28 /* Useful functions and variables from SDL_pixel.c */
|
|
29
|
|
30 #include "SDL_blit.h"
|
|
31
|
|
32 /* Pixel format functions */
|
|
33 extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
|
|
34 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
|
35 extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
|
|
36 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
|
37 extern void SDL_FormatChanged(SDL_Surface *surface);
|
|
38 extern void SDL_FreeFormat(SDL_PixelFormat *format);
|
|
39
|
|
40 /* Blit mapping functions */
|
|
41 extern SDL_BlitMap *SDL_AllocBlitMap(void);
|
|
42 extern void SDL_InvalidateMap(SDL_BlitMap *map);
|
|
43 extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst);
|
|
44 extern void SDL_FreeBlitMap(SDL_BlitMap *map);
|
|
45
|
|
46 /* Miscellaneous functions */
|
|
47 extern Uint16 SDL_CalculatePitch(SDL_Surface *surface);
|
|
48 extern void SDL_DitherColors(SDL_Color *colors, int bpp);
|
|
49 extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b);
|
|
50 extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);
|