Mercurial > sdl-ios-xcode
annotate test/testerror.c @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | be9c9c8f6d53 |
children | 14717b52abc0 |
rev | line source |
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0 | 1 |
2 /* Simple test of the SDL threading code and error handling */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <signal.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 static int alive = 0; | |
12 | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
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13 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
14 static void quit(int rc) |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
15 { |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
16 SDL_Quit(); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
17 exit(rc); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
18 } |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
19 |
0 | 20 int ThreadFunc(void *data) |
21 { | |
22 /* Set the child thread error string */ | |
23 SDL_SetError("Thread %s (%d) had a problem: %s", | |
24 (char *)data, SDL_ThreadID(), "nevermind"); | |
25 while ( alive ) { | |
26 printf("Thread '%s' is alive!\n", (char *)data); | |
27 SDL_Delay(1*1000); | |
28 } | |
29 printf("Child thread error string: %s\n", SDL_GetError()); | |
30 return(0); | |
31 } | |
32 | |
33 int main(int argc, char *argv[]) | |
34 { | |
35 SDL_Thread *thread; | |
36 | |
37 /* Load the SDL library */ | |
38 if ( SDL_Init(0) < 0 ) { | |
39 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
40 return(1); |
0 | 41 } |
42 | |
43 /* Set the error value for the main thread */ | |
44 SDL_SetError("No worries"); | |
45 | |
46 alive = 1; | |
47 thread = SDL_CreateThread(ThreadFunc, "#1"); | |
48 if ( thread == NULL ) { | |
49 fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
50 quit(1); |
0 | 51 } |
52 SDL_Delay(5*1000); | |
53 printf("Waiting for thread #1\n"); | |
54 alive = 0; | |
55 SDL_WaitThread(thread, NULL); | |
56 | |
57 printf("Main thread error string: %s\n", SDL_GetError()); | |
58 | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
59 SDL_Quit(); |
0 | 60 return(0); |
61 } |