Mercurial > sdl-ios-xcode
annotate src/video/windib/SDL_vkeys.h @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 7c7ddaf195bf |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef VK_0 | |
29 #define VK_0 '0' | |
30 #define VK_1 '1' | |
31 #define VK_2 '2' | |
32 #define VK_3 '3' | |
33 #define VK_4 '4' | |
34 #define VK_5 '5' | |
35 #define VK_6 '6' | |
36 #define VK_7 '7' | |
37 #define VK_8 '8' | |
38 #define VK_9 '9' | |
39 #define VK_A 'A' | |
40 #define VK_B 'B' | |
41 #define VK_C 'C' | |
42 #define VK_D 'D' | |
43 #define VK_E 'E' | |
44 #define VK_F 'F' | |
45 #define VK_G 'G' | |
46 #define VK_H 'H' | |
47 #define VK_I 'I' | |
48 #define VK_J 'J' | |
49 #define VK_K 'K' | |
50 #define VK_L 'L' | |
51 #define VK_M 'M' | |
52 #define VK_N 'N' | |
53 #define VK_O 'O' | |
54 #define VK_P 'P' | |
55 #define VK_Q 'Q' | |
56 #define VK_R 'R' | |
57 #define VK_S 'S' | |
58 #define VK_T 'T' | |
59 #define VK_U 'U' | |
60 #define VK_V 'V' | |
61 #define VK_W 'W' | |
62 #define VK_X 'X' | |
63 #define VK_Y 'Y' | |
64 #define VK_Z 'Z' | |
65 #endif /* VK_0 */ | |
66 | |
67 /* These keys haven't been defined, but were experimentally determined */ | |
68 #define VK_SEMICOLON 0xBA | |
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69 #define VK_EQUALS 0xBB |
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70 #define VK_COMMA 0xBC |
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71 #define VK_MINUS 0xBD |
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72 #define VK_PERIOD 0xBE |
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73 #define VK_SLASH 0xBF |
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74 #define VK_GRAVE 0xC0 |
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75 #define VK_LBRACKET 0xDB |
0 | 76 #define VK_BACKSLASH 0xDC |
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77 #define VK_RBRACKET 0xDD |
0 | 78 #define VK_APOSTROPHE 0xDE |
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79 #define VK_BACKTICK 0xDF |
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80 #define VK_OEM_102 0xE2 |