Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX_VC.h @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 72ef7ce609ef |
children | 450721ad5436 |
rev | line source |
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746
72ef7ce609ef
Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org>
parents:
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1 #if defined(USE_ASM_MIXER_VC) |
574
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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2 // headers for MMX assembler version of SDL_MixAudio |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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3 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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4 // Converted to Intel ASM notation by Cth |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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5 // This code is licensed under the LGPL (see COPYING for details) |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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6 // |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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7 // Assumes buffer size in bytes is a multiple of 16 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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8 // Assumes SDL_MIX_MAXVOLUME = 128 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
9 |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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10 void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int ); |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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11 void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int ); |
64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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12 #endif |