annotate docs/index.html @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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2 <HTML
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3 ><HEAD
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4 ><TITLE
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5 >Introduction</TITLE
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6 >
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7 </HEAD
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14 ><DIV
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15 CLASS="NAVHEADER"
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16 >
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17 <HR
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18 ALIGN="LEFT"
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19 WIDTH="100%"></DIV
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20 ><DIV
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21 CLASS="PREFACE"
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22 ><H1
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23 ><A
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24 NAME="AEN8"
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25 >Introduction</A
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26 ></H1
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27 ><P
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28 >This library is designed to make it easy to write games that run on Linux,
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29 Win32 and BeOS using the various native high-performance media interfaces,
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30 (for video, audio, etc) and presenting a single source-code level API to
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31 your application. This is a fairly low level API, but using this, completely
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32 portable applications can be written with a great deal of flexibility.</P
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33 ><P
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34 >The library is loaded as a dynamically linked library on its native
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35 platform, and is currently compiled natively for Linux, compiled for
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36 Win32 using a Linux hosted GCC
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37 <A
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38 HREF="http://www.libsdl.org/Xmingw32/"
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39 TARGET="_top"
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40 >cross-compilation</A
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41 >
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42 environment, and compiled using the EGCS C++ compiler under BeOS.</P
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43 ><P
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44 >An introduction to SDL can be found online at:
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45 <A
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46 HREF="http://www.libsdl.org/intro/toc.html"
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47 TARGET="_top"
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48 >http://www.libsdl.org/intro/</A
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49 >&#13;</P
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50 ><P
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51 >There are code examples on each of the main library pages, and there are
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52 fully fleshed example C++ classes and programs in the examples archive,
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53 available on the
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54 <A
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55 HREF="http://www.libsdl.org/download.html"
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56 TARGET="_top"
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57 >SDL download page</A
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58 >.</P
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59 ><P
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60 >For an introduction to basic multi-media programming concepts, you might try
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61 some of the following links:
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62 <P
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63 ></P
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64 ><UL
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65 ><LI
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66 ><P
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67 ><A
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68 HREF="http://www.ziron.com/links/"
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69 TARGET="_top"
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70 >Game Programming Links</A
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71 ></P
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72 ></LI
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73 ><LI
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74 ><P
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75 ><A
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76 HREF="http://developer.dungeon-crawl.com/"
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77 TARGET="_top"
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78 >Game Developer Search Engine</A
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79 ></P
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80 ></LI
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81 ></UL
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82 ></P
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83 ><P
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84 >Enjoy!</P
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85 ><P
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86 >&nbsp;&nbsp;&nbsp; Sam Lantinga
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87 <TT
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88 CLASS="EMAIL"
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89 >&#60;<A
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90 HREF="mailto:slouken@libsdl.org"
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91 ><A
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92 HREF="mailto:slouken@libsdl.org"
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93 TARGET="_top"
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94 >slouken@libsdl.org</A
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95 ></A
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96 >&#62;</TT
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97 ></P
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98 >
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99 <P>
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100 <br><br><HR>
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101 <H1>Table of Contents</H1>
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102 <UL>
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103 <LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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104 <LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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105 <LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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106 <UL>
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107 <LI><A HREF="html/general.html">Initialization</A></LI>
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108 <LI><A HREF="html/video.html">Video</A></LI>
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109 <LI><A HREF="html/wm.html">Window Manager</A></LI>
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110 <LI><A HREF="html/event.html">Event Handling</A></LI>
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111 <LI><A HREF="html/joystick.html">Joystick</A></LI>
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112 <LI><A HREF="html/audio.html">Audio</A></LI>
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113 <LI><A HREF="html/cdrom.html">CDROM</A></LI>
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114 <LI><A HREF="html/thread.html">Threads</A></LI>
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115 <LI><A HREF="html/time.html">Timers</A></LI>
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116 </UL>
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117 </UL>
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118 </DIV
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119 ></BODY
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120 ></HTML
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121 >