Mercurial > sdl-ios-xcode
annotate docs/html/sdlmousebuttonevent.html @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_MouseButtonEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_MouseMotionEvent" | |
17 HREF="sdlmousemotionevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoyAxisEvent" | |
20 HREF="sdljoyaxisevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlmousemotionevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoyaxisevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLMOUSEBUTTONEVENT" | |
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74 ></A |
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75 >SDL_MouseButtonEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4144" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_MouseButtonEvent -- Mouse button event structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4147" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 type; | |
95 Uint8 button; | |
96 Uint8 state; | |
97 Uint16 x, y; | |
98 } SDL_MouseButtonEvent;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4150" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4152" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >type</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="LITERAL" | |
133 >SDL_MOUSEBUTTONDOWN</TT | |
134 > or <TT | |
135 CLASS="LITERAL" | |
136 >SDL_MOUSEBUTTONUP</TT | |
137 ></TD | |
138 ></TR | |
139 ><TR | |
140 ><TD | |
141 ALIGN="LEFT" | |
142 VALIGN="TOP" | |
143 ><TT | |
144 CLASS="STRUCTFIELD" | |
145 ><I | |
146 >button</I | |
147 ></TT | |
148 ></TD | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)</TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="STRUCTFIELD" | |
160 ><I | |
161 >state</I | |
162 ></TT | |
163 ></TD | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 ><TT | |
168 CLASS="LITERAL" | |
169 >SDL_PRESSED</TT | |
170 > or <TT | |
171 CLASS="LITERAL" | |
172 >SDL_RELEASED</TT | |
173 ></TD | |
174 ></TR | |
175 ><TR | |
176 ><TD | |
177 ALIGN="LEFT" | |
178 VALIGN="TOP" | |
179 ><TT | |
180 CLASS="STRUCTFIELD" | |
181 ><I | |
182 >x</I | |
183 ></TT | |
184 >, <TT | |
185 CLASS="STRUCTFIELD" | |
186 ><I | |
187 >y</I | |
188 ></TT | |
189 ></TD | |
190 ><TD | |
191 ALIGN="LEFT" | |
192 VALIGN="TOP" | |
193 >The X/Y coordinates of the mouse at press/release time</TD | |
194 ></TR | |
195 ></TBODY | |
196 ></TABLE | |
197 ><P | |
198 ></P | |
199 ></DIV | |
200 ></DIV | |
201 ><DIV | |
202 CLASS="REFSECT1" | |
203 ><A | |
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204 NAME="AEN4176" |
0 | 205 ></A |
206 ><H2 | |
207 >Description</H2 | |
208 ><P | |
209 ><SPAN | |
210 CLASS="STRUCTNAME" | |
211 >SDL_MouseButtonEvent</SPAN | |
212 > is a member of the <A | |
213 HREF="sdlevent.html" | |
214 ><SPAN | |
215 CLASS="STRUCTNAME" | |
216 >SDL_Event</SPAN | |
217 ></A | |
218 > union and is used when an event of type <TT | |
219 CLASS="LITERAL" | |
220 >SDL_MOUSEBUTTONDOWN</TT | |
221 > or <TT | |
222 CLASS="LITERAL" | |
223 >SDL_MOUSEBUTTONUP</TT | |
224 > is reported.</P | |
225 ><P | |
226 >When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into <TT | |
227 CLASS="STRUCTFIELD" | |
228 ><I | |
229 >button</I | |
230 ></TT | |
231 >, the position of the mouse when this event occured is stored in the <TT | |
232 CLASS="STRUCTFIELD" | |
233 ><I | |
234 >x</I | |
235 ></TT | |
236 > and the <TT | |
237 CLASS="STRUCTFIELD" | |
238 ><I | |
239 >y</I | |
240 ></TT | |
241 > fields. Like <A | |
242 HREF="sdlkeyboardevent.html" | |
243 ><SPAN | |
244 CLASS="STRUCTNAME" | |
245 >SDL_KeyboardEvent</SPAN | |
246 ></A | |
247 >, information on whether the event was a press or a release event is stored in both the <TT | |
248 CLASS="STRUCTFIELD" | |
249 ><I | |
250 >type</I | |
251 ></TT | |
252 > and <TT | |
253 CLASS="STRUCTFIELD" | |
254 ><I | |
255 >state</I | |
256 ></TT | |
257 > fields, but this should be obvious.</P | |
258 ></DIV | |
259 ><DIV | |
260 CLASS="REFSECT1" | |
261 ><A | |
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262 NAME="AEN4192" |
0 | 263 ></A |
264 ><H2 | |
265 >See Also</H2 | |
266 ><P | |
267 ><A | |
268 HREF="sdlevent.html" | |
269 ><SPAN | |
270 CLASS="STRUCTNAME" | |
271 >SDL_Event</SPAN | |
272 ></A | |
273 >, | |
274 <A | |
275 HREF="sdlmousemotionevent.html" | |
276 ><SPAN | |
277 CLASS="STRUCTNAME" | |
278 >SDL_MouseMotionEvent</SPAN | |
279 ></A | |
280 ></P | |
281 ></DIV | |
282 ><DIV | |
283 CLASS="NAVFOOTER" | |
284 ><HR | |
285 ALIGN="LEFT" | |
286 WIDTH="100%"><TABLE | |
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287 SUMMARY="Footer navigation table" |
0 | 288 WIDTH="100%" |
289 BORDER="0" | |
290 CELLPADDING="0" | |
291 CELLSPACING="0" | |
292 ><TR | |
293 ><TD | |
294 WIDTH="33%" | |
295 ALIGN="left" | |
296 VALIGN="top" | |
297 ><A | |
298 HREF="sdlmousemotionevent.html" | |
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299 ACCESSKEY="P" |
0 | 300 >Prev</A |
301 ></TD | |
302 ><TD | |
303 WIDTH="34%" | |
304 ALIGN="center" | |
305 VALIGN="top" | |
306 ><A | |
307 HREF="index.html" | |
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308 ACCESSKEY="H" |
0 | 309 >Home</A |
310 ></TD | |
311 ><TD | |
312 WIDTH="33%" | |
313 ALIGN="right" | |
314 VALIGN="top" | |
315 ><A | |
316 HREF="sdljoyaxisevent.html" | |
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317 ACCESSKEY="N" |
0 | 318 >Next</A |
319 ></TD | |
320 ></TR | |
321 ><TR | |
322 ><TD | |
323 WIDTH="33%" | |
324 ALIGN="left" | |
325 VALIGN="top" | |
326 >SDL_MouseMotionEvent</TD | |
327 ><TD | |
328 WIDTH="34%" | |
329 ALIGN="center" | |
330 VALIGN="top" | |
331 ><A | |
332 HREF="eventstructures.html" | |
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333 ACCESSKEY="U" |
0 | 334 >Up</A |
335 ></TD | |
336 ><TD | |
337 WIDTH="33%" | |
338 ALIGN="right" | |
339 VALIGN="top" | |
340 >SDL_JoyAxisEvent</TD | |
341 ></TR | |
342 ></TABLE | |
343 ></DIV | |
344 ></BODY | |
345 ></HTML | |
346 > |