annotate docs/html/sdlmaprgb.html @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_MapRGB</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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16 TITLE="SDL_SetGammaRamp"
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19 TITLE="SDL_MapRGBA"
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20 HREF="sdlmaprgba.html"></HEAD
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30 ><TABLE
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlsetgammaramp.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlmaprgba.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLMAPRGB"
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74 ></A
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75 >SDL_MapRGB</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >Uint32 <B
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106 CLASS="FSFUNC"
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107 >SDL_MapRGB</B
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108 ></CODE
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109 >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Maps the RGB color value to the specified pixel format and returns the
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124 pixel value as a 32-bit int.</P
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125 ><P
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126 >If the format has a palette (8-bit) the index of the closest matching
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127 color in the palette will be returned.</P
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128 ><P
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129 >If the specified pixel format has an alpha component it will be returned
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130 as all 1 bits (fully opaque).</P
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131 ></DIV
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132 ><DIV
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133 CLASS="REFSECT1"
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134 ><A
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136 ></A
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137 ><H2
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138 >Return Value</H2
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139 ><P
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140 >A pixel value best approximating the given RGB color value for a given
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141 pixel format. If the pixel format bpp (color depth) is less than 32-bpp
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142 then the unused upper bits of the return value can safely be ignored
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143 (e.g., with a 16-bpp format the return value can be assigned to a
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144 <SPAN
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145 CLASS="TYPE"
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146 >Uint16</SPAN
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147 >, and similarly a <SPAN
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148 CLASS="TYPE"
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149 >Uint8</SPAN
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150 > for an 8-bpp
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151 format).</P
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152 ></DIV
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153 ><DIV
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154 CLASS="REFSECT1"
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155 ><A
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156 NAME="AEN1672"
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157 ></A
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158 ><H2
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159 >See Also</H2
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160 ><P
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161 ><A
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162 HREF="sdlgetrgb.html"
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163 ><TT
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164 CLASS="FUNCTION"
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165 >SDL_GetRGB</TT
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166 ></A
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167 >,
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168 <A
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169 HREF="sdlgetrgba.html"
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170 ><TT
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171 CLASS="FUNCTION"
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172 >SDL_GetRGBA</TT
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173 ></A
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174 >,
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175 <A
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176 HREF="sdlmaprgba.html"
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177 ><TT
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178 CLASS="FUNCTION"
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179 >SDL_MapRGBA</TT
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180 ></A
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181 >,
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182 <A
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183 HREF="sdlpixelformat.html"
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184 ><SPAN
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185 CLASS="STRUCTNAME"
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186 >SDL_PixelFormat</SPAN
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187 ></A
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188 ></P
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189 ></DIV
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190 ><DIV
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191 CLASS="NAVFOOTER"
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192 ><HR
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193 ALIGN="LEFT"
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194 WIDTH="100%"><TABLE
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195 SUMMARY="Footer navigation table"
0
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196 WIDTH="100%"
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197 BORDER="0"
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198 CELLPADDING="0"
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199 CELLSPACING="0"
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200 ><TR
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201 ><TD
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202 WIDTH="33%"
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203 ALIGN="left"
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204 VALIGN="top"
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205 ><A
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206 HREF="sdlsetgammaramp.html"
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207 ACCESSKEY="P"
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208 >Prev</A
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209 ></TD
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210 ><TD
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211 WIDTH="34%"
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212 ALIGN="center"
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213 VALIGN="top"
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214 ><A
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215 HREF="index.html"
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216 ACCESSKEY="H"
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217 >Home</A
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218 ></TD
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219 ><TD
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220 WIDTH="33%"
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221 ALIGN="right"
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222 VALIGN="top"
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223 ><A
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224 HREF="sdlmaprgba.html"
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225 ACCESSKEY="N"
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226 >Next</A
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227 ></TD
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228 ></TR
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229 ><TR
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230 ><TD
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231 WIDTH="33%"
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232 ALIGN="left"
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233 VALIGN="top"
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234 >SDL_SetGammaRamp</TD
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235 ><TD
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236 WIDTH="34%"
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237 ALIGN="center"
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238 VALIGN="top"
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239 ><A
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240 HREF="video.html"
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241 ACCESSKEY="U"
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242 >Up</A
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243 ></TD
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244 ><TD
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245 WIDTH="33%"
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246 ALIGN="right"
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247 VALIGN="top"
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248 >SDL_MapRGBA</TD
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249 ></TR
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250 ></TABLE
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251 ></DIV
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252 ></BODY
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253 ></HTML
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254 >