Mercurial > sdl-ios-xcode
annotate docs/html/sdlbuildaudiocvt.html @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 355632dca928 |
children |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_BuildAudioCVT</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_AudioCVT" | |
17 HREF="sdlaudiocvt.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_ConvertAudio" | |
20 HREF="sdlconvertaudio.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlaudiocvt.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlconvertaudio.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLBUILDAUDIOCVT" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
74 ></A |
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
75 >SDL_BuildAudioCVT</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
79 NAME="AEN7002" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
87 NAME="AEN7005" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
94 NAME="AEN7006" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_BuildAudioCVT</B | |
108 ></CODE | |
109 >(SDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
118 NAME="AEN7012" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Before an <A | |
124 HREF="sdlaudiocvt.html" | |
125 ><SPAN | |
126 CLASS="STRUCTNAME" | |
127 >SDL_AudioCVT</SPAN | |
128 ></A | |
129 > structure can be used to convert audio data it must be initialized with source and destination information. </P | |
130 ><P | |
131 ><TT | |
132 CLASS="PARAMETER" | |
133 ><I | |
134 >src_format</I | |
135 ></TT | |
136 > and <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >dst_format</I | |
140 ></TT | |
141 > are the source and destination format of the conversion. (For information on audio formats see <A | |
142 HREF="sdlaudiospec.html" | |
143 ><SPAN | |
144 CLASS="STRUCTNAME" | |
145 > SDL_AudioSpec</SPAN | |
146 ></A | |
147 >). <TT | |
148 CLASS="PARAMETER" | |
149 ><I | |
150 >src_channels</I | |
151 ></TT | |
152 > and <TT | |
153 CLASS="PARAMETER" | |
154 ><I | |
155 >dst_channels</I | |
156 ></TT | |
157 > are the number of channels in the source and destination formats. Finally, <TT | |
158 CLASS="PARAMETER" | |
159 ><I | |
160 >src_rate</I | |
161 ></TT | |
162 > and <TT | |
163 CLASS="PARAMETER" | |
164 ><I | |
165 >dst_rate</I | |
166 ></TT | |
167 > are the frequency or samples-per-second of the source and destination formats. Once again, see <A | |
168 HREF="sdlaudiospec.html" | |
169 ><SPAN | |
170 CLASS="STRUCTNAME" | |
171 >SDL_AudioSpec</SPAN | |
172 ></A | |
173 >.</P | |
174 ></DIV | |
175 ><DIV | |
176 CLASS="REFSECT1" | |
177 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
178 NAME="AEN7028" |
0 | 179 ></A |
180 ><H2 | |
181 >Return Values</H2 | |
182 ><P | |
183 >Returns <SPAN | |
184 CLASS="RETURNVALUE" | |
185 >-1</SPAN | |
186 > if the filter could not be built or 1 if it could.</P | |
187 ></DIV | |
188 ><DIV | |
189 CLASS="REFSECT1" | |
190 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
191 NAME="AEN7032" |
0 | 192 ></A |
193 ><H2 | |
194 >Examples</H2 | |
195 ><P | |
196 >See <A | |
197 HREF="sdlconvertaudio.html" | |
198 ><TT | |
199 CLASS="FUNCTION" | |
200 >SDL_ConvertAudio</TT | |
201 ></A | |
202 >.</P | |
203 ></DIV | |
204 ><DIV | |
205 CLASS="REFSECT1" | |
206 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
207 NAME="AEN7037" |
0 | 208 ></A |
209 ><H2 | |
210 >See Also</H2 | |
211 ><P | |
212 ><A | |
213 HREF="sdlconvertaudio.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_ConvertAudio</TT | |
217 ></A | |
218 >, | |
219 <A | |
220 HREF="sdlaudiocvt.html" | |
221 ><TT | |
222 CLASS="FUNCTION" | |
223 >SDL_AudioCVT</TT | |
224 ></A | |
225 ></P | |
226 ></DIV | |
227 ><DIV | |
228 CLASS="NAVFOOTER" | |
229 ><HR | |
230 ALIGN="LEFT" | |
231 WIDTH="100%"><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
232 SUMMARY="Footer navigation table" |
0 | 233 WIDTH="100%" |
234 BORDER="0" | |
235 CELLPADDING="0" | |
236 CELLSPACING="0" | |
237 ><TR | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="left" | |
241 VALIGN="top" | |
242 ><A | |
243 HREF="sdlaudiocvt.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
244 ACCESSKEY="P" |
0 | 245 >Prev</A |
246 ></TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="index.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
253 ACCESSKEY="H" |
0 | 254 >Home</A |
255 ></TD | |
256 ><TD | |
257 WIDTH="33%" | |
258 ALIGN="right" | |
259 VALIGN="top" | |
260 ><A | |
261 HREF="sdlconvertaudio.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
262 ACCESSKEY="N" |
0 | 263 >Next</A |
264 ></TD | |
265 ></TR | |
266 ><TR | |
267 ><TD | |
268 WIDTH="33%" | |
269 ALIGN="left" | |
270 VALIGN="top" | |
271 >SDL_AudioCVT</TD | |
272 ><TD | |
273 WIDTH="34%" | |
274 ALIGN="center" | |
275 VALIGN="top" | |
276 ><A | |
277 HREF="audio.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
278 ACCESSKEY="U" |
0 | 279 >Up</A |
280 ></TD | |
281 ><TD | |
282 WIDTH="33%" | |
283 ALIGN="right" | |
284 VALIGN="top" | |
285 >SDL_ConvertAudio</TD | |
286 ></TR | |
287 ></TABLE | |
288 ></DIV | |
289 ></BODY | |
290 ></HTML | |
291 > |