annotate docs/html/sdlactiveevent.html @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_ActiveEvent</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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17 HREF="sdlevent.html"><LINK
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19 TITLE="SDL_KeyboardEvent"
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20 HREF="sdlkeyboardevent.html"></HEAD
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36 ><TR
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlevent.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlkeyboardevent.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLACTIVEEVENT"
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74 ></A
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75 >SDL_ActiveEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint8 type;
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95 Uint8 gain;
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96 Uint8 state;
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97 } SDL_ActiveEvent;</PRE
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98 ></DIV
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99 ><DIV
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100 CLASS="REFSECT1"
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101 ><A
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103 ></A
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104 ><H2
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105 >Structure Data</H2
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106 ><DIV
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107 CLASS="INFORMALTABLE"
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108 ><A
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121 ><TT
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122 CLASS="STRUCTFIELD"
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123 ><I
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124 >type</I
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125 ></TT
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126 ></TD
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127 ><TD
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130 ><TT
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131 CLASS="LITERAL"
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132 >SDL_ACTIVEEVENT.</TT
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133 ></TD
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134 ></TR
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135 ><TR
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136 ><TD
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137 ALIGN="LEFT"
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138 VALIGN="TOP"
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139 ><TT
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140 CLASS="STRUCTFIELD"
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141 ><I
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142 >gain</I
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143 ></TT
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144 ></TD
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145 ><TD
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146 ALIGN="LEFT"
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147 VALIGN="TOP"
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148 >0 if the event is a loss or 1 if it is a gain.</TD
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149 ></TR
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150 ><TR
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151 ><TD
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152 ALIGN="LEFT"
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153 VALIGN="TOP"
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154 ><TT
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155 CLASS="STRUCTFIELD"
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156 ><I
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157 >state</I
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158 ></TT
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159 ></TD
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160 ><TD
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161 ALIGN="LEFT"
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162 VALIGN="TOP"
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163 ><TT
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164 CLASS="LITERAL"
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165 >SDL_APPMOUSEFOCUS</TT
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166 > if mouse focus was gained or lost, <TT
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167 CLASS="LITERAL"
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168 >SDL_APPINPUTFOCUS</TT
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169 > if input focus was gained or lost, or <TT
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170 CLASS="LITERAL"
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171 >SDL_APPACTIVE</TT
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172 > if the application was iconified (<TT
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173 CLASS="STRUCTFIELD"
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174 ><I
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175 >gain</I
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176 ></TT
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177 >=0) or restored(<TT
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178 CLASS="STRUCTFIELD"
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179 ><I
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180 >gain</I
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181 ></TT
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182 >=1).</TD
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183 ></TR
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184 ></TBODY
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185 ></TABLE
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186 ><P
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187 ></P
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188 ></DIV
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189 ></DIV
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190 ><DIV
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191 CLASS="REFSECT1"
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192 ><A
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193 NAME="AEN3984"
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194 ></A
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195 ><H2
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196 >Description</H2
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197 ><P
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198 ><SPAN
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199 CLASS="STRUCTNAME"
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200 >SDL_ActiveEvent</SPAN
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201 > is a member of the <A
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202 HREF="sdlevent.html"
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203 ><SPAN
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204 CLASS="STRUCTNAME"
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205 >SDL_Event</SPAN
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206 ></A
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207 > union and is used when an event of type <TT
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208 CLASS="LITERAL"
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209 >SDL_ACTIVEEVENT</TT
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210 > is reported.</P
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211 ><P
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212 >When the mouse leaves or enters the window area a <TT
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213 CLASS="LITERAL"
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214 >SDL_APPMOUSEFOCUS</TT
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215 > type activation event occurs, if the mouse entered the window then <TT
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216 CLASS="STRUCTFIELD"
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217 ><I
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218 >gain</I
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219 ></TT
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220 > will be 1, otherwise <TT
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221 CLASS="STRUCTFIELD"
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222 ><I
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223 >gain</I
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224 ></TT
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225 > will be 0. A <TT
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226 CLASS="LITERAL"
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227 >SDL_APPINPUTFOCUS</TT
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228 > type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
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229 CLASS="LITERAL"
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230 >SDL_APPACTIVE</TT
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231 > type event occurs when the application is either minimised/iconified (<TT
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232 CLASS="STRUCTFIELD"
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233 ><I
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234 >gain</I
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235 ></TT
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236 >=0) or restored.</P
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237 ><DIV
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238 CLASS="NOTE"
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239 ><BLOCKQUOTE
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240 CLASS="NOTE"
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241 ><P
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242 ><B
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243 >Note: </B
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244 >This event does not occur when an application window is first created.</P
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245 ></BLOCKQUOTE
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246 ></DIV
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247 ></DIV
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248 ><DIV
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249 CLASS="REFSECT1"
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250 ><A
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251 NAME="AEN4000"
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252 ></A
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253 ><H2
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254 >See Also</H2
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255 ><P
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256 ><A
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257 HREF="sdlevent.html"
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258 ><SPAN
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259 CLASS="STRUCTNAME"
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260 >SDL_Event</SPAN
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261 ></A
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262 >,
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263 <A
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264 HREF="sdlgetappstate.html"
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265 ><TT
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266 CLASS="FUNCTION"
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267 >SDL_GetAppState</TT
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268 ></A
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269 ></P
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270 ></DIV
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271 ><DIV
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272 CLASS="NAVFOOTER"
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273 ><HR
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274 ALIGN="LEFT"
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275 WIDTH="100%"><TABLE
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276 SUMMARY="Footer navigation table"
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277 WIDTH="100%"
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278 BORDER="0"
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279 CELLPADDING="0"
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280 CELLSPACING="0"
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281 ><TR
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282 ><TD
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283 WIDTH="33%"
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284 ALIGN="left"
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285 VALIGN="top"
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286 ><A
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287 HREF="sdlevent.html"
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288 ACCESSKEY="P"
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289 >Prev</A
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290 ></TD
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291 ><TD
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292 WIDTH="34%"
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293 ALIGN="center"
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294 VALIGN="top"
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295 ><A
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296 HREF="index.html"
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297 ACCESSKEY="H"
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298 >Home</A
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299 ></TD
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300 ><TD
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301 WIDTH="33%"
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302 ALIGN="right"
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303 VALIGN="top"
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304 ><A
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305 HREF="sdlkeyboardevent.html"
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306 ACCESSKEY="N"
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307 >Next</A
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308 ></TD
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309 ></TR
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310 ><TR
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311 ><TD
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312 WIDTH="33%"
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313 ALIGN="left"
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314 VALIGN="top"
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315 >SDL_Event</TD
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316 ><TD
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317 WIDTH="34%"
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318 ALIGN="center"
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319 VALIGN="top"
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320 ><A
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321 HREF="eventstructures.html"
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322 ACCESSKEY="U"
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323 >Up</A
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324 ></TD
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325 ><TD
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326 WIDTH="33%"
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327 ALIGN="right"
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328 VALIGN="top"
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329 >SDL_KeyboardEvent</TD
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330 ></TR
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331 ></TABLE
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332 ></DIV
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333 ></BODY
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334 ></HTML
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335 >