annotate TODO @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents df1d68818edb
children 19418e4422cb
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Wish list for the 1.3 development branch:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
2
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
4 * Use /etc/fb.modes, if available, like GGI does
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 * Add mousewheel events (new unified event architecture?)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 * DirectInput joystick support needs to be implemented
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 * Be able to enumerate and select available audio and video drivers
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 * Fullscreen video mode support for MacOS X
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 * Shaped windows, windows without borders
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 * Multiple windows, multiple display support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 * Add a timestamp to events
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14 * Use RDTSC for timer resolution on x86 hardware
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 * Add audio input API
2
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
16 * Add hardware accelerated scaled blit
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
17 * Add hardware accelerated alpha blits
836aaee3f39e *** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
18 * Redesign blitting architecture to allow blit plugins
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 int and evaluate all the rest of the datatypes. This is the only place
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 we should do it though, since the 1.2 series should not break binary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 compatibility in this way.
150
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
24
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
25 Requests:
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
diff changeset
26 * PCM and CDROM volume control (deprecated, but possible)