Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 706de3956894 |
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1 ======================== |
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2 Using SDL with PicoGUI |
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3 ======================== |
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4 |
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
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6 |
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
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8 on scalability to various embedded systems. You can find more information |
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9 including a FAQ at http://picogui.org |
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10 |
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11 To use the patch: |
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12 |
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
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14 |
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15 2. When running your program, ensure that the picogui driver for SDL |
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
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17 to "picogui". |
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18 |
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19 3. The program must also be linked to the C client library for PicoGUI |
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20 (libpgui.so). If the program is being compiled with a patched SDL |
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21 installed this should be done automatically. If you want to use an |
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
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23 variable to the path of your libpgui.so file. |
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24 |
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25 Capabilities: |
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26 |
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27 So far only basic functionality is provided on true color (linear16/24/32) |
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
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29 mouse/keyboard input. This functionality has been tested with several |
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
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31 |
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32 TODO list: |
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33 |
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
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35 embedded devices that have some graphics acceleration hardware |
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36 |
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37 - Account for rotated bitmap storage in pgserver |
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38 |
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39 - Support for hiding or changing the cursor |
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40 |
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41 - The display should be centered when the SDL application is smaller |
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42 than the PicoGUI panel |
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43 |
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44 - Fullscreen or any other special modes |
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45 |
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46 - Support for indexed and grayscale modes |
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47 |
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48 - Probably much more... |
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49 |
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50 --- The End --- |