Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 1399:c35c161a1100
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Feb 2006 23:18:49 +0000 |
parents | e440d5c488c1 |
children | 376665398b25 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to the audio stream on BeOS */ | |
24 | |
25 #include <SoundPlayer.h> | |
26 | |
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27 #include "../../main/beos/SDL_BeApp.h" |
0 | 28 |
29 extern "C" { | |
30 | |
31 #include "SDL_audio.h" | |
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32 #include "../SDL_audio_c.h" |
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33 #include "../SDL_sysaudio.h" |
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34 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 35 #include "SDL_beaudio.h" |
36 | |
37 | |
38 /* Audio driver functions */ | |
39 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
40 static void BE_WaitAudio(_THIS); | |
41 static void BE_PlayAudio(_THIS); | |
42 static Uint8 *BE_GetAudioBuf(_THIS); | |
43 static void BE_CloseAudio(_THIS); | |
44 | |
45 /* Audio driver bootstrap functions */ | |
46 | |
47 static int Audio_Available(void) | |
48 { | |
49 return(1); | |
50 } | |
51 | |
52 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
53 { | |
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54 SDL_free(device->hidden); |
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55 SDL_free(device); |
0 | 56 } |
57 | |
58 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
59 { | |
60 SDL_AudioDevice *device; | |
61 | |
62 /* Initialize all variables that we clean on shutdown */ | |
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63 device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 64 if ( device ) { |
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65 SDL_memset(device, 0, (sizeof *device)); |
0 | 66 device->hidden = (struct SDL_PrivateAudioData *) |
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67 SDL_malloc((sizeof *device->hidden)); |
0 | 68 } |
69 if ( (device == NULL) || (device->hidden == NULL) ) { | |
70 SDL_OutOfMemory(); | |
71 if ( device ) { | |
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72 SDL_free(device); |
0 | 73 } |
74 return(0); | |
75 } | |
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76 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 77 |
78 /* Set the function pointers */ | |
79 device->OpenAudio = BE_OpenAudio; | |
80 device->WaitAudio = BE_WaitAudio; | |
81 device->PlayAudio = BE_PlayAudio; | |
82 device->GetAudioBuf = BE_GetAudioBuf; | |
83 device->CloseAudio = BE_CloseAudio; | |
84 | |
85 device->free = Audio_DeleteDevice; | |
86 | |
87 return device; | |
88 } | |
89 | |
90 AudioBootStrap BAUDIO_bootstrap = { | |
91 "baudio", "BeOS BSoundPlayer", | |
92 Audio_Available, Audio_CreateDevice | |
93 }; | |
94 | |
95 /* The BeOS callback for handling the audio buffer */ | |
96 static void FillSound(void *device, void *stream, size_t len, | |
97 const media_raw_audio_format &format) | |
98 { | |
99 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; | |
100 | |
101 /* Silence the buffer, since it's ours */ | |
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102 SDL_memset(stream, audio->spec.silence, len); |
0 | 103 |
104 /* Only do soemthing if audio is enabled */ | |
105 if ( ! audio->enabled ) | |
106 return; | |
107 | |
108 if ( ! audio->paused ) { | |
109 if ( audio->convert.needed ) { | |
110 SDL_mutexP(audio->mixer_lock); | |
111 (*audio->spec.callback)(audio->spec.userdata, | |
112 (Uint8 *)audio->convert.buf,audio->convert.len); | |
113 SDL_mutexV(audio->mixer_lock); | |
114 SDL_ConvertAudio(&audio->convert); | |
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115 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); |
0 | 116 } else { |
117 SDL_mutexP(audio->mixer_lock); | |
118 (*audio->spec.callback)(audio->spec.userdata, | |
119 (Uint8 *)stream, len); | |
120 SDL_mutexV(audio->mixer_lock); | |
121 } | |
122 } | |
123 return; | |
124 } | |
125 | |
126 /* Dummy functions -- we don't use thread-based audio */ | |
127 void BE_WaitAudio(_THIS) | |
128 { | |
129 return; | |
130 } | |
131 void BE_PlayAudio(_THIS) | |
132 { | |
133 return; | |
134 } | |
135 Uint8 *BE_GetAudioBuf(_THIS) | |
136 { | |
137 return(NULL); | |
138 } | |
139 | |
140 void BE_CloseAudio(_THIS) | |
141 { | |
142 if ( audio_obj ) { | |
143 audio_obj->Stop(); | |
144 delete audio_obj; | |
145 audio_obj = NULL; | |
146 } | |
147 | |
148 /* Quit the Be Application, if there's nothing left to do */ | |
149 SDL_QuitBeApp(); | |
150 } | |
151 | |
152 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
153 { | |
154 media_raw_audio_format format; | |
155 | |
156 /* Initialize the Be Application, if it's not already started */ | |
157 if ( SDL_InitBeApp() < 0 ) { | |
158 return(-1); | |
159 } | |
160 | |
161 /* Parse the audio format and fill the Be raw audio format */ | |
162 format.frame_rate = (float)spec->freq; | |
163 format.channel_count = spec->channels; | |
164 switch (spec->format&~0x1000) { | |
165 case AUDIO_S8: | |
166 /* Signed 8-bit audio unsupported, convert to U8 */ | |
167 spec->format = AUDIO_U8; | |
168 case AUDIO_U8: | |
169 format.format = media_raw_audio_format::B_AUDIO_UCHAR; | |
170 format.byte_order = 0; | |
171 break; | |
172 case AUDIO_U16: | |
173 /* Unsigned 16-bit audio unsupported, convert to S16 */ | |
174 spec->format ^= 0x8000; | |
175 case AUDIO_S16: | |
176 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
177 if ( spec->format & 0x1000 ) { | |
178 format.byte_order = 1; /* Big endian */ | |
179 } else { | |
180 format.byte_order = 2; /* Little endian */ | |
181 } | |
182 break; | |
183 } | |
184 format.buffer_size = spec->samples; | |
185 | |
186 /* Calculate the final parameters for this audio specification */ | |
187 SDL_CalculateAudioSpec(spec); | |
188 | |
189 /* Subscribe to the audio stream (creates a new thread) */ | |
190 { sigset_t omask; | |
191 SDL_MaskSignals(&omask); | |
192 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, | |
193 NULL, _this); | |
194 SDL_UnmaskSignals(&omask); | |
195 } | |
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196 if ( audio_obj->Start() == B_NO_ERROR ) { |
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197 audio_obj->SetHasData(true); |
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198 } else { |
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199 SDL_SetError("Unable to start Be audio"); |
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200 return(-1); |
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201 } |
0 | 202 |
203 /* We're running! */ | |
204 return(1); | |
205 } | |
206 | |
207 }; /* Extern C */ |