Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 1399:c35c161a1100
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Feb 2006 23:18:49 +0000 |
parents | c0a74f199ecf |
children | d910939febfa |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1204
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
148
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to a raw mixing buffer */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_audio_c.h" | |
27 #include "SDL_audiomem.h" | |
28 #include "SDL_sysaudio.h" | |
29 | |
1190 | 30 #ifdef __OS2__ |
31 // We'll need the DosSetPriority() API! | |
32 #define INCL_DOSPROCESS | |
33 #include <os2.h> | |
34 #endif | |
35 | |
0 | 36 /* Available audio drivers */ |
37 static AudioBootStrap *bootstrap[] = { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
38 #if SDL_AUDIO_DRIVER_OPENBSD |
121
43febd46d49d
Name changed from OBSD to OPENBSD_AUDIO
Sam Lantinga <slouken@libsdl.org>
parents:
94
diff
changeset
|
39 &OPENBSD_AUDIO_bootstrap, |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
68
diff
changeset
|
40 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
41 #if SDL_AUDIO_DRIVER_OSS |
0 | 42 &DSP_bootstrap, |
43 &DMA_bootstrap, | |
44 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
45 #if SDL_AUDIO_DRIVER_ALSA |
0 | 46 &ALSA_bootstrap, |
47 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
48 #if SDL_AUDIO_DRIVER_QNXNTO |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
654
diff
changeset
|
49 &QNXNTOAUDIO_bootstrap, |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
654
diff
changeset
|
50 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
51 #if SDL_AUDIO_DRIVER_SUNAUDIO |
148
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
52 &SUNAUDIO_bootstrap, |
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
53 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
54 #if SDL_AUDIO_DRIVER_DMEDIA |
148
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
55 &DMEDIA_bootstrap, |
35
d3bc792e136d
Added detection of Open Sound System on Solaris x86
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
56 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
57 #if SDL_AUDIO_DRIVER_ARTS |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
58 &ARTS_bootstrap, |
0 | 59 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
60 #if SDL_AUDIO_DRIVER_ESD |
0 | 61 &ESD_bootstrap, |
62 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
63 #if SDL_AUDIO_DRIVER_NAS |
0 | 64 &NAS_bootstrap, |
65 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
66 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 67 &DSOUND_bootstrap, |
68 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
69 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 70 &WAVEOUT_bootstrap, |
71 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
72 #if SDL_AUDIO_DRIVER_PAUD |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
73 &Paud_bootstrap, |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
74 #endif |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
75 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 76 &BAUDIO_bootstrap, |
77 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
78 #if SDL_AUDIO_DRIVER_COREAUDIO |
935
f8d5ddc7aef1
Audio improvements from Max Horn, including a new CoreAudio driver for MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
808
diff
changeset
|
79 &COREAUDIO_bootstrap, |
f8d5ddc7aef1
Audio improvements from Max Horn, including a new CoreAudio driver for MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
808
diff
changeset
|
80 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
81 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 82 &SNDMGR_bootstrap, |
83 #endif | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
84 #if SDL_AUDIO_DRIVER_AHI |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
85 &AHI_bootstrap, |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
86 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
87 #if SDL_AUDIO_DRIVER_MINT |
644
594422ab8f9f
Atari MiNT: added more audio drivers
Patrice Mandin <patmandin@gmail.com>
parents:
630
diff
changeset
|
88 &MINTAUDIO_GSXB_bootstrap, |
594422ab8f9f
Atari MiNT: added more audio drivers
Patrice Mandin <patmandin@gmail.com>
parents:
630
diff
changeset
|
89 &MINTAUDIO_MCSN_bootstrap, |
594422ab8f9f
Atari MiNT: added more audio drivers
Patrice Mandin <patmandin@gmail.com>
parents:
630
diff
changeset
|
90 &MINTAUDIO_STFA_bootstrap, |
594422ab8f9f
Atari MiNT: added more audio drivers
Patrice Mandin <patmandin@gmail.com>
parents:
630
diff
changeset
|
91 &MINTAUDIO_XBIOS_bootstrap, |
594422ab8f9f
Atari MiNT: added more audio drivers
Patrice Mandin <patmandin@gmail.com>
parents:
630
diff
changeset
|
92 &MINTAUDIO_DMA8_bootstrap, |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
93 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
94 #if SDL_AUDIO_DRIVER_DISK |
68
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
38
diff
changeset
|
95 &DISKAUD_bootstrap, |
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
38
diff
changeset
|
96 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
97 #if SDL_AUDIO_DRIVER_DC |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
398
diff
changeset
|
98 &DCAUD_bootstrap, |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
398
diff
changeset
|
99 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
100 #if SDL_AUDIO_DRIVER_DRENDERER |
630
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
101 &DRENDERER_bootstrap, |
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
102 #endif |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
103 #if SDL_AUDIO_DRIVER_MMEAUDIO |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
104 &MMEAUDIO_bootstrap, |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
105 #endif |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
106 #if SDL_AUDIO_DRIVER_DART |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
107 &DART_bootstrap, |
1190 | 108 #endif |
0 | 109 NULL |
110 }; | |
111 SDL_AudioDevice *current_audio = NULL; | |
112 | |
113 /* Various local functions */ | |
114 int SDL_AudioInit(const char *driver_name); | |
115 void SDL_AudioQuit(void); | |
116 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
117 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
118 static int audio_configured = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
119 #endif |
0 | 120 |
121 /* The general mixing thread function */ | |
122 int SDL_RunAudio(void *audiop) | |
123 { | |
124 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
125 Uint8 *stream; | |
126 int stream_len; | |
127 void *udata; | |
128 void (*fill)(void *userdata,Uint8 *stream, int len); | |
129 int silence; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
130 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
131 int started = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
133 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
134 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
135 D(bug("Task audio started audio struct:<%lx>...\n",audiop)); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
136 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
137 D(bug("Before Openaudio...")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 if(audio->OpenAudio(audio, &audio->spec)==-1) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 { |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 D(bug("Open audio failed...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
141 return(-1); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
143 D(bug("OpenAudio...OK\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
144 #endif |
0 | 145 |
146 /* Perform any thread setup */ | |
147 if ( audio->ThreadInit ) { | |
148 audio->ThreadInit(audio); | |
149 } | |
150 audio->threadid = SDL_ThreadID(); | |
151 | |
152 /* Set up the mixing function */ | |
153 fill = audio->spec.callback; | |
154 udata = audio->spec.userdata; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
155 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 audio_configured = 1; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 D(bug("Audio configured... Checking for conversion\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 SDL_mutexP(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
161 D(bug("Semaphore obtained...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
162 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 |
0 | 164 if ( audio->convert.needed ) { |
165 if ( audio->convert.src_format == AUDIO_U8 ) { | |
166 silence = 0x80; | |
167 } else { | |
168 silence = 0; | |
169 } | |
170 stream_len = audio->convert.len; | |
171 } else { | |
172 silence = audio->spec.silence; | |
173 stream_len = audio->spec.size; | |
174 } | |
175 stream = audio->fake_stream; | |
176 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
177 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
178 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
179 D(bug("Entering audio loop...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
180 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
181 |
1190 | 182 #ifdef __OS2__ |
183 // Increase the priority of this thread to make sure that | |
184 // the audio will be continuous all the time! | |
185 #ifdef USE_DOSSETPRIORITY | |
186 #ifdef DEBUG_BUILD | |
187 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); | |
188 #endif | |
189 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); | |
190 #endif | |
191 #endif | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
192 |
0 | 193 /* Loop, filling the audio buffers */ |
194 while ( audio->enabled ) { | |
195 | |
196 /* Wait for new current buffer to finish playing */ | |
197 if ( stream == audio->fake_stream ) { | |
198 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
199 } else { | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
200 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
201 if ( started > 1 ) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
202 #endif |
0 | 203 audio->WaitAudio(audio); |
204 } | |
205 | |
206 /* Fill the current buffer with sound */ | |
207 if ( audio->convert.needed ) { | |
208 if ( audio->convert.buf ) { | |
209 stream = audio->convert.buf; | |
210 } else { | |
211 continue; | |
212 } | |
213 } else { | |
214 stream = audio->GetAudioBuf(audio); | |
215 if ( stream == NULL ) { | |
216 stream = audio->fake_stream; | |
217 } | |
218 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
219 SDL_memset(stream, silence, stream_len); |
0 | 220 |
221 if ( ! audio->paused ) { | |
222 SDL_mutexP(audio->mixer_lock); | |
223 (*fill)(udata, stream, stream_len); | |
224 SDL_mutexV(audio->mixer_lock); | |
225 } | |
226 | |
227 /* Convert the audio if necessary */ | |
228 if ( audio->convert.needed ) { | |
229 SDL_ConvertAudio(&audio->convert); | |
230 stream = audio->GetAudioBuf(audio); | |
231 if ( stream == NULL ) { | |
232 stream = audio->fake_stream; | |
233 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
234 SDL_memcpy(stream, audio->convert.buf, |
0 | 235 audio->convert.len_cvt); |
236 } | |
237 | |
238 /* Ready current buffer for play and change current buffer */ | |
239 if ( stream != audio->fake_stream ) { | |
240 audio->PlayAudio(audio); | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
241 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
242 /* AmigaOS don't have to wait the first time audio is played! */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
243 started++; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
244 #endif |
0 | 245 } |
246 } | |
247 /* Wait for the audio to drain.. */ | |
248 if ( audio->WaitDone ) { | |
249 audio->WaitDone(audio); | |
250 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
251 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
252 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
253 D(bug("WaitAudio...Done\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
254 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
255 audio->CloseAudio(audio); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
256 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
257 D(bug("CloseAudio..Done, subtask exiting...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
258 audio_configured = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
259 #endif |
1190 | 260 #ifdef __OS2__ |
261 #ifdef DEBUG_BUILD | |
262 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
263 #endif | |
264 #endif | |
0 | 265 return(0); |
266 } | |
267 | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
268 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
269 { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
270 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
271 return; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
272 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
273 SDL_mutexP(audio->mixer_lock); |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
274 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
275 |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
276 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
277 { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
278 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
279 return; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
280 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
281 SDL_mutexV(audio->mixer_lock); |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
282 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
283 |
0 | 284 int SDL_AudioInit(const char *driver_name) |
285 { | |
286 SDL_AudioDevice *audio; | |
287 int i = 0, idx; | |
288 | |
289 /* Check to make sure we don't overwrite 'current_audio' */ | |
290 if ( current_audio != NULL ) { | |
291 SDL_AudioQuit(); | |
292 } | |
293 | |
294 /* Select the proper audio driver */ | |
295 audio = NULL; | |
296 idx = 0; | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
297 #if SDL_AUDIO_DRIVER_ESD |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
298 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 299 /* Ahem, we know that if ESPEAKER is set, user probably wants |
300 to use ESD, but don't start it if it's not already running. | |
301 This probably isn't the place to do this, but... Shh! :) | |
302 */ | |
303 for ( i=0; bootstrap[i]; ++i ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
304 if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) { |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
305 #ifdef HAVE_PUTENV |
0 | 306 const char *esd_no_spawn; |
307 | |
308 /* Don't start ESD if it's not running */ | |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
309 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 310 if ( esd_no_spawn == NULL ) { |
311 putenv("ESD_NO_SPAWN=1"); | |
312 } | |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
313 #endif |
0 | 314 if ( bootstrap[i]->available() ) { |
315 audio = bootstrap[i]->create(0); | |
316 break; | |
317 } | |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
318 #ifdef HAVE_UNSETENV |
0 | 319 if ( esd_no_spawn == NULL ) { |
320 unsetenv("ESD_NO_SPAWN"); | |
321 } | |
322 #endif | |
323 } | |
324 } | |
325 } | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
326 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 327 if ( audio == NULL ) { |
328 if ( driver_name != NULL ) { | |
329 #if 0 /* This will be replaced with a better driver selection API */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
330 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
331 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 332 } |
333 #endif | |
334 for ( i=0; bootstrap[i]; ++i ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
335 if (SDL_strncmp(bootstrap[i]->name, driver_name, |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
336 SDL_strlen(bootstrap[i]->name)) == 0) { |
0 | 337 if ( bootstrap[i]->available() ) { |
338 audio=bootstrap[i]->create(idx); | |
339 break; | |
340 } | |
341 } | |
342 } | |
343 } else { | |
344 for ( i=0; bootstrap[i]; ++i ) { | |
345 if ( bootstrap[i]->available() ) { | |
346 audio = bootstrap[i]->create(idx); | |
347 if ( audio != NULL ) { | |
348 break; | |
349 } | |
350 } | |
351 } | |
352 } | |
353 if ( audio == NULL ) { | |
354 SDL_SetError("No available audio device"); | |
355 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
356 SDL_OpenAudio() will handle it at that point. *sigh* | |
357 */ | |
358 return(-1); | |
359 #endif | |
360 } | |
361 } | |
362 current_audio = audio; | |
363 if ( current_audio ) { | |
364 current_audio->name = bootstrap[i]->name; | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
365 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
366 current_audio->LockAudio = SDL_LockAudio_Default; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
367 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
368 } |
0 | 369 } |
370 return(0); | |
371 } | |
372 | |
373 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
374 { | |
375 if ( current_audio != NULL ) { | |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
376 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 377 return(namebuf); |
378 } | |
379 return(NULL); | |
380 } | |
381 | |
382 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
383 { | |
384 SDL_AudioDevice *audio; | |
385 | |
386 /* Start up the audio driver, if necessary */ | |
387 if ( ! current_audio ) { | |
388 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
389 (current_audio == NULL) ) { | |
390 return(-1); | |
391 } | |
392 } | |
393 audio = current_audio; | |
394 | |
262
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
395 if (audio->opened) { |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
396 SDL_SetError("Audio device is already opened"); |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
397 return(-1); |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
398 } |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
399 |
0 | 400 /* Verify some parameters */ |
401 if ( desired->callback == NULL ) { | |
402 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
403 return(-1); | |
404 } | |
405 switch ( desired->channels ) { | |
406 case 1: /* Mono */ | |
407 case 2: /* Stereo */ | |
942
41a59de7f2ed
Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents:
936
diff
changeset
|
408 case 4: /* surround */ |
41a59de7f2ed
Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents:
936
diff
changeset
|
409 case 6: /* surround with center and lfe */ |
0 | 410 break; |
411 default: | |
412 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
413 return(-1); | |
414 } | |
415 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
416 #if defined(macintosh) || (defined(__riscos__) && SDL_THREADS_DISABLED) |
0 | 417 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ |
418 #else | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
419 #if defined(__MINT__) && SDL_THREADS_DISABLED |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
420 /* Uses interrupt driven audio, without thread */ |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
421 #else |
0 | 422 /* Create a semaphore for locking the sound buffers */ |
423 audio->mixer_lock = SDL_CreateMutex(); | |
424 if ( audio->mixer_lock == NULL ) { | |
425 SDL_SetError("Couldn't create mixer lock"); | |
426 SDL_CloseAudio(); | |
427 return(-1); | |
428 } | |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
429 #endif /* __MINT__ */ |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
430 #endif /* macintosh */ |
0 | 431 |
432 /* Calculate the silence and size of the audio specification */ | |
433 SDL_CalculateAudioSpec(desired); | |
434 | |
435 /* Open the audio subsystem */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
436 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 437 audio->convert.needed = 0; |
438 audio->enabled = 1; | |
439 audio->paused = 1; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
440 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
441 #ifndef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
442 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
443 /* AmigaOS opens audio inside the main loop */ |
0 | 444 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
445 |
0 | 446 if ( ! audio->opened ) { |
447 SDL_CloseAudio(); | |
448 return(-1); | |
449 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
450 #else |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
451 D(bug("Locking semaphore...")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
452 SDL_mutexP(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
453 |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
454 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
455 #undef SDL_CreateThread |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
456 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
457 #else |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
458 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
459 #endif |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
460 D(bug("Created thread...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
461 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
462 if ( audio->thread == NULL ) { |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
463 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
464 SDL_CloseAudio(); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
465 SDL_SetError("Couldn't create audio thread"); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
466 return(-1); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
467 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
468 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
469 while(!audio_configured) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
470 SDL_Delay(100); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
471 #endif |
0 | 472 |
473 /* If the audio driver changes the buffer size, accept it */ | |
474 if ( audio->spec.samples != desired->samples ) { | |
475 desired->samples = audio->spec.samples; | |
476 SDL_CalculateAudioSpec(desired); | |
477 } | |
478 | |
479 /* Allocate a fake audio memory buffer */ | |
480 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
481 if ( audio->fake_stream == NULL ) { | |
482 SDL_CloseAudio(); | |
483 SDL_OutOfMemory(); | |
484 return(-1); | |
485 } | |
486 | |
487 /* See if we need to do any conversion */ | |
808
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
488 if ( obtained != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
489 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
808
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
490 } else if ( desired->freq != audio->spec.freq || |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
491 desired->format != audio->spec.format || |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
492 desired->channels != audio->spec.channels ) { |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
493 /* Build an audio conversion block */ |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
494 if ( SDL_BuildAudioCVT(&audio->convert, |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
495 desired->format, desired->channels, |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
496 desired->freq, |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
497 audio->spec.format, audio->spec.channels, |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
498 audio->spec.freq) < 0 ) { |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
499 SDL_CloseAudio(); |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
500 return(-1); |
0 | 501 } |
808
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
502 if ( audio->convert.needed ) { |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
503 audio->convert.len = desired->size; |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
504 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
505 audio->convert.len*audio->convert.len_mult); |
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
506 if ( audio->convert.buf == NULL ) { |
0 | 507 SDL_CloseAudio(); |
808
0defd90ef27c
Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
508 SDL_OutOfMemory(); |
0 | 509 return(-1); |
510 } | |
511 } | |
512 } | |
513 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
514 #ifndef ENABLE_AHI |
0 | 515 /* Start the audio thread if necessary */ |
516 switch (audio->opened) { | |
517 case 1: | |
518 /* Start the audio thread */ | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
519 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
520 #undef SDL_CreateThread |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
521 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
522 #else |
0 | 523 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
524 #endif |
0 | 525 if ( audio->thread == NULL ) { |
526 SDL_CloseAudio(); | |
527 SDL_SetError("Couldn't create audio thread"); | |
528 return(-1); | |
529 } | |
530 break; | |
531 | |
532 default: | |
533 /* The audio is now playing */ | |
534 break; | |
535 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
536 #else |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
537 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
538 D(bug("SDL_OpenAudio USCITA...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
539 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
540 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
541 |
0 | 542 return(0); |
543 } | |
544 | |
545 SDL_audiostatus SDL_GetAudioStatus(void) | |
546 { | |
547 SDL_AudioDevice *audio = current_audio; | |
548 SDL_audiostatus status; | |
549 | |
550 status = SDL_AUDIO_STOPPED; | |
551 if ( audio && audio->enabled ) { | |
552 if ( audio->paused ) { | |
553 status = SDL_AUDIO_PAUSED; | |
554 } else { | |
555 status = SDL_AUDIO_PLAYING; | |
556 } | |
557 } | |
558 return(status); | |
559 } | |
560 | |
561 void SDL_PauseAudio (int pause_on) | |
562 { | |
563 SDL_AudioDevice *audio = current_audio; | |
564 | |
565 if ( audio ) { | |
566 audio->paused = pause_on; | |
567 } | |
568 } | |
569 | |
570 void SDL_LockAudio (void) | |
571 { | |
572 SDL_AudioDevice *audio = current_audio; | |
573 | |
574 /* Obtain a lock on the mixing buffers */ | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
575 if ( audio && audio->LockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
576 audio->LockAudio(audio); |
0 | 577 } |
578 } | |
579 | |
580 void SDL_UnlockAudio (void) | |
581 { | |
582 SDL_AudioDevice *audio = current_audio; | |
583 | |
584 /* Release lock on the mixing buffers */ | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
585 if ( audio && audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
586 audio->UnlockAudio(audio); |
0 | 587 } |
588 } | |
589 | |
590 void SDL_CloseAudio (void) | |
591 { | |
592 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
593 } | |
594 | |
595 void SDL_AudioQuit(void) | |
596 { | |
597 SDL_AudioDevice *audio = current_audio; | |
598 | |
599 if ( audio ) { | |
600 audio->enabled = 0; | |
601 if ( audio->thread != NULL ) { | |
602 SDL_WaitThread(audio->thread, NULL); | |
603 } | |
604 if ( audio->mixer_lock != NULL ) { | |
605 SDL_DestroyMutex(audio->mixer_lock); | |
606 } | |
607 if ( audio->fake_stream != NULL ) { | |
608 SDL_FreeAudioMem(audio->fake_stream); | |
609 } | |
610 if ( audio->convert.needed ) { | |
611 SDL_FreeAudioMem(audio->convert.buf); | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
612 |
0 | 613 } |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
614 #ifndef ENABLE_AHI |
0 | 615 if ( audio->opened ) { |
616 audio->CloseAudio(audio); | |
617 audio->opened = 0; | |
618 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
619 #endif |
0 | 620 /* Free the driver data */ |
621 audio->free(audio); | |
622 current_audio = NULL; | |
623 } | |
624 } | |
625 | |
626 #define NUM_FORMATS 6 | |
627 static int format_idx; | |
628 static int format_idx_sub; | |
629 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
630 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
631 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
632 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
633 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
634 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
635 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
636 }; | |
637 | |
638 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
639 { | |
640 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
641 if ( format_list[format_idx][0] == format ) { | |
642 break; | |
643 } | |
644 } | |
645 format_idx_sub = 0; | |
646 return(SDL_NextAudioFormat()); | |
647 } | |
648 | |
649 Uint16 SDL_NextAudioFormat(void) | |
650 { | |
651 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
652 return(0); | |
653 } | |
654 return(format_list[format_idx][format_idx_sub++]); | |
655 } | |
656 | |
657 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
658 { | |
659 switch (spec->format) { | |
660 case AUDIO_U8: | |
661 spec->silence = 0x80; | |
662 break; | |
663 default: | |
664 spec->silence = 0x00; | |
665 break; | |
666 } | |
667 spec->size = (spec->format&0xFF)/8; | |
668 spec->size *= spec->channels; | |
669 spec->size *= spec->samples; | |
670 } |