Mercurial > sdl-ios-xcode
annotate README.touch @ 5088:c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 15:46:11 -0800 |
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4690 | 1 =========================================================================== |
2 System Specific Notes | |
3 =========================================================================== | |
4 Linux: | |
5 The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. | |
6 | |
7 Mac: | |
8 The Mac and Iphone API's are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. | |
9 | |
10 iPhone: | |
11 Works out of box. | |
12 | |
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13 Windows: |
4690 | 14 Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com |
15 | |
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16 =========================================================================== |
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17 Events |
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18 =========================================================================== |
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19 SDL_FINGERDOWN: |
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20 Sent when a finger (or stylus) is placed on a touch device. |
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21 Fields: |
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22 event.tfinger.touchId - the Id of the touch device. |
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23 event.tfinger.fingerId - the Id of the finger which just went down. |
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24 event.tfinger.x - the x coordinate of the touch (0..touch.xres) |
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25 event.tfinger.y - the y coordinate of the touch (0..touch.yres) |
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26 event.tfinger.pressure - the pressure of the touch (0..touch.pressureres) |
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27 |
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28 SDL_FINGERMOTION: |
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29 Sent when a finger (or stylus) is moved on the touch device. |
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30 Fields: |
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31 Same as FINGERDOWN but with additional: |
4690 | 32 event.tfginer.dx - change in x coordinate during this motion event. |
33 event.tfginer.dy - change in y coordinate during this motion event. | |
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34 |
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35 SDL_FINGERMOTION: |
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36 Sent when a finger (or stylus) is lifted from the touch device. |
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37 Fields: |
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38 Same as FINGERDOWN. |
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39 |
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40 |
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41 =========================================================================== |
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42 Functions |
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43 =========================================================================== |
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44 SDL provides the ability to access the underlying Touch and Finger structures. |
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45 These structures should _never_ be modified. |
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46 |
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47 The following functions are included from SDL_Touch.h |
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48 |
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49 To get a SDL_Touch device call SDL_GetTouch(touchId). |
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50 This returns an SDL_Touch*. |
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51 IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this! |
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52 |
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53 An SDL_Touch has the following fields: |
4690 | 54 >xres,yres,pressures: |
55 The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case. | |
56 | |
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57 >pressure_max, pressure_min, x_max, x_min, y_max, y_min |
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58 Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM. |
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59 On Mac/iPhone systems _max will always be 0, and _min will always be 1. |
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60 |
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61 >native_xres,native_yres,native_pressureres: |
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62 The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM. |
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63 On Mac/iPhone systems these will always be 1. |
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64 |
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65 >num_fingers: |
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66 The number of fingers currently down on the device. |
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67 |
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68 >fingers: |
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69 An array of pointers to the fingers which are on the device. |
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70 |
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71 |
4690 | 72 The most common reason to access a touch device is to normalize inputs. This would be accomplished by code like the following: |
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73 |
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74 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); |
4690 | 75 if(inTouch == NULL) continue; //The touch has been removed |
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76 |
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77 float x = ((float)event.tfinger.x)/inTouch->xres; |
4690 | 78 float y = ((float)event.tfinger.y)/inTouch->yres; |
79 | |
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80 |
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81 |
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82 To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger. |
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83 This returns an SDL_Finger*, or null if the finger does not exist, or has been removed. |
4690 | 84 An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the FINGERUP event is polled. |
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85 As a result, be very careful to check for null return values. |
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86 |
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87 An SDL_Finger has the following fields: |
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88 >x,y,pressure: |
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89 The current coordinates of the touch. |
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90 >xdelta,ydelta: |
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91 The change in position resulting from the last finger motion. |
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92 >last_x, last_y, last_pressure: |
4690 | 93 The previous coordinates of the touch. |
94 | |
95 =========================================================================== | |
96 Notes | |
97 =========================================================================== | |
98 For a complete example see test/testgesture.c | |
99 | |
100 Please direct questions/comments to: | |
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101 jim.tla+sdl_touch@gmail.com |