Mercurial > sdl-ios-xcode
annotate src/video/photon/SDL_ph_gl.h @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 4ab6d1fd028f |
children | c9b51268668f |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = "@(#) $Id$"; |
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25 #endif |
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26 |
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27 #ifndef __SDL_PH_GL_H__ |
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28 #define __SDL_PH_GL_H__ |
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29 |
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30 #include "SDL_ph_video.h" |
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31 |
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32 #define DEFAULT_OPENGL "/usr/lib/libGL.so" |
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33 |
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34 #ifdef HAVE_OPENGL |
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35 void ph_GL_SwapBuffers(_THIS); |
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36 int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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37 int ph_GL_LoadLibrary(_THIS, const char* path); |
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38 void* ph_GL_GetProcAddress(_THIS, const char* proc); |
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39 int ph_GL_MakeCurrent(_THIS); |
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40 |
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41 int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags); |
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42 #endif /* HAVE_OPENGL */ |
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43 |
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44 #endif /* __SDL_PH_GL_H__ */ |