annotate include/SDL_getenv.h @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents 9154ec9ca3d2
children f098b247299d
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1
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2 /* Not all environments have a working getenv()/putenv() */
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4 #if defined(macintosh) || defined(_WIN32_WCE)
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5 #define NEED_SDL_GETENV
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6 #endif
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8 #ifdef NEED_SDL_GETENV
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9
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10 #include "begin_code.h"
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11 /* Set up for C function definitions, even when using C++ */
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12 #ifdef __cplusplus
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13 extern "C" {
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14 #endif
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16 /* Put a variable of the form "name=value" into the environment */
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17 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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18 #define putenv(X) SDL_putenv(X)
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20 /* Retrieve a variable named "name" from the environment */
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21 extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
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22 #define getenv(X) SDL_getenv(X)
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23
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24 /* Ends C function definitions when using C++ */
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25 #ifdef __cplusplus
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26 }
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27 #endif
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28 #include "close_code.h"
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29
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30 #endif /* NEED_GETENV */