Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_RemoveTimer.3 @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_RemoveTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_RemoveTimer\- Remove a timer which was added with \fISDL_AddTimer\fR\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_bool \fBSDL_RemoveTimer\fP\fR(\fBSDL_TimerID id\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Removes a timer callback previously added with \fISDL_AddTimer\fR\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns a boolean value indicating success\&. | |
15 .SH "EXAMPLES" | |
16 .PP | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_RemoveTimer(my_timer_id);\fR | |
20 .fi | |
21 .PP | |
22 .SH "SEE ALSO" | |
23 .PP | |
24 \fI\fBSDL_AddTimer\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
25 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |